A chance encounter with a small family of coin traders had persuaded the girl and her giant protector to accept the risk. Just a day after Garth’s unsuccessful attempt to backtrack and trap their shadow, they had come upon an old man and his sons and their wives traveling north out of the passes, returning from a journey through the Pit. Eating with them, sharing tales, Wren had asked simply out of habit if any among them knew of the fate of the Westland Elves, and the old man had smiled, broken-toothed and wintry, and nodded.
“Not me, girl, you understand,” he had rasped softly, chewing at the end of the pipe he smoked, his gray eyes squinting against the light. “But at the Iron Feather in Grimpen Ward they be an old woman that does. The Addershag, she’s called. Haven’t spoke to her myself, for I don’t frequent the ale houses of the Ward, but word has it the old woman knows the tale. A seer, they say. Queer as sin, maybe mad.” He’d leaned into the fire’s glow. “They’s making use of her someway, I hear. A pack of them snakes. Making her give them secrets to take others’ money.” He shook his head. “We stayed clear.”
Later, they had talked it over, Wren and Garth, when the family was asleep and they were left alone. The reasons to stay out of the Wilderun were clear enough; but there were reasons to go in as well. For one, there was the matter of their shadow. It was back there still, just out of view and reach, carefully hidden away like the threat of winter’s coming. They could not catch it and despite all their efforts and skill they could not shake it. It clung to them, a trailing spider’s web floating invisibly in their wake. The Wilderun, they reflected, might be less to its taste and might, with a bit of luck, bring it to grief.
For another, of course, there was the indisputable fact that this was the first instance since Wren had started asking about the Elves that she had received a positive response. It seemed unreasonable not to test its merit.
So they had come, just the two of them, defying the odds, determined to see what sort of resolution a visit to Grimpen Ward would bring. Now, a week’s journey later, they were about to find out.
They passed down through the center of the town, eyes quick but thorough in their hunt. Ale houses came and went, and there was no Iron Feather. Men lurched past them, and a handful of women, tough and hard all, reeking of ale and the stale smell of sweat. The shouts and laughter grew louder, and even Garth seemed to sense how frantic they were, his rough face grim-set and fierce. Several of the men approached Wren, drunken, unseeing, anxious for money or pleasure, blind to the danger that mirrored in Garth’s eyes. The big Rover shoved them away.
At a juncture of cross-streets, Wren caught sight of a cluster of Rovers working their way back toward their wagons at the end of an unlit road. She hailed them down and asked if they knew of the Iron Feather. One made a face and pointed. The band hurried off without comment. Wren and Garth continued on.
They found the ale house in the center of Grimpen Ward, a sprawling ramshackle structure framed of splitting boards and rusting nails, the veranda fronting painted a garish red and blue. Wide double doors were tied open with short lengths of rope; within, a crush of men sang and drank against a long bar and about trestle benches. Wren and Garth stepped inside, peering through the haze of heat and smoke. A few heads turned; eyes stared momentarily and looked away again. No one wanted to meet Garth’s gaze. Wren moved up to the bar, caught the attention of the server, and signaled for ale. The server, a narrow-faced man with sure, steady hands brought the mugs over and waited for his money.
“Do you know a woman called the Addershag?” Wren asked him.
Expressionless, the man shook his head, accepted his money, and walked away. Wren watched him stop and whisper something to another man. The man slipped away. Wren sipped at her mug, found the ale unpleasantly warm, and moved down the serving bar, repeating her question as she went. No one knew of the Addershag. One grinned, leered, and made an unimaginative suggestion. Then he saw Garth and hurried off. Wren continued on. A second man reached out at her, and she flicked his arm away. When he reached again, she brought the heel of her hand into his face so hard he was knocked unconscious. She stepped around him, anxious to be done with this business. It was dangerous to continue on, even with Garth to protect her.
She reached the end of the serving bar and slowed. At the very back of the room a group of men occupied a table in the shadows. One of them beckoned, waited until he was certain she had seen, then beckoned again. She hesitated, then moved forward, pushing through the crowd, Garth at her back. She came up to the table and stopped when she was just out of reach of the men seated there. They were a rough bunch—dirty, unshaven, their skin the color of paste, their eyes ferretlike and dangerous. Ale mugs sat before them, sweating.
The man who had beckoned said, “Who is it you’re looking for, girl?”
“A seer called the Addershag,” she answered and then waited, certain that he already knew who she was looking for and probably where she would look.
“What do you want with her?”
“I want to ask her about the Elves.”
The man snorted. “There aren’t any Elves.”
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene