So he slept the daylight hours away, stretched out of sight just beneath the windows where he could feel the faint, hazy sunlight on his face and hear the sounds of anyone or anything passing in the street below.
When it grew dark, the shadows cooling the air to a damp chill, the light fading away, he rose and slipped down the stairs and out the door. He stood listening in the gloom for a long time. He had not heard the others of the company return from their daytime hunt; that was odd. Perhaps they had come into their shelter through another door, but he thought he would have heard them nevertheless. For a moment he considered stealing in for a quick look, but abandoned the idea almost immediately. What happened to them had nothing to do with him. Even Quickening no longer mattered as much. Now that he was away from her, he discovered, she had lost something of her hold over him. She was just a girl he had been sent to kill, and kill her he would if she was still alive when he returned from his night’s hunt.
He would kill them all.
The cries of the seabirds were distant and mournful in the evening stillness, faint whimpers carried on the ocean wind. He could hear the dull pounding of the waters of the Tiderace against Eldwist’s shores and the low rumble of the Maw Grint somewhere deep beneath the city.
He could not hear the Creeper.
He waited until it was as black as it would get, the skies obscured by clouds and mist, the gloom settled down about the buildings, spinning shadow webs. He had listened to and identified all of the dark’s sounds by then; they were as familiar as the beating of his pulse. He began to move, just another shadow in the night. He slipped down the streets in quick, cautious dartings that carried him from one pool of darkness to the next. He did not carry any weapon but the Stiehl, and the Stiehl was safely sheathed within the covering of his pants. The only weapons he needed right now were instinct and stealth.
He found a juncture of streets where he could crouch in wait within a deeply shadowed entry that opened out of a tunnel stairwell and gave him a clear view of everything for almost two blocks. He settled himself back against the stone centerpost and waited.
Almost immediately, he began thinking of the girl.
Quickening, the daughter of the King of the Silver River—she was a maddening puzzle who stirred such conflicting feelings within him that he could barely begin to sort them out. It would have been better simply to brush them all aside and do as Rimmer Dall had said he must—kill her. Yet he could not quite bring himself to do so. It was more than defiance of Dall and his continued attempts to subvert him to the Shadowen cause, more than his determination that he would handle matters in his own way; it was the doubt and hesitation she roused in him, the feeling that somehow he wasn’t as much in control of matters as he believed, that she knew things about him he did not. Secrets—she was a harborer of so many. If he killed her, those secrets would be lost forever.
He pictured her in his mind as he had done for so many nights during their journey north. He could visualize the perfection of her features, the way the light’s movement across her face and body made every aspect seem more stunning than the one before. He could hear the music in her voice. He could feel her touch. She was real and impossible at once: an elemental by her own admission, a thing made of magic, yet human as well. Pe Ell was a man whose respect for life had long since been deadened by his killings. He was a professional assassin who had never failed. He did not understand losing. He was a wall that could not be breached; he was unapproachable by others save for those brief moments he chose to tolerate their presence.
But Quickening—this strange, ephemeral girl—threatened all of that. She had it in her, he believed, to ruin everything he was and in the end to destroy him. He didn’t know how, but he believed it was so. She had the power to undo him. He should have been anxious to kill her then, to do as Rimmer Dall had asked. Instead, he was intrigued. He had never encountered anyone until now who he felt might threaten him. He wanted to rid himself of that threat; yet he wanted to get close to it first.
He stared out into the streets of Eldwist, down the corridors between the silent, towering buildings, and into the tunnels of endless gloom, unbothered by the seeming contradiction in his wants. The shadows reached out to him and drew him close. He was as much at home here as he had been at Southwatch, a part of the night, the emptiness, the solitude, the presence of death and absence of life. How little difference there was, he marveled, between the kingdoms of Uhl Belk and the Shadowen.
He relaxed. He belonged in the anonymity of darkness.
It was she and those who stayed with her that required the light.
He thought of them momentarily. It was a way to pass the time. He pictured each as he had pictured Quickening and considered the potential of each as a threat to him.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene