They struggled on, hauling themselves upward foot by foot. Morgan’s mind closed down on his thoughts like an iron lid on a trunk of useless relics, and all of his efforts became concentrated on the climb. As he labored, he felt the heat spread through him once more, stronger this time, more insistent. He could feel it turning inside him like an auger, boring and twisting at the core of his being. It reached from head to heels and back again, from fingers to toes, through the muscles and bone and blood, until it was all he knew. At some point—he never knew exactly when—he looked at the Sword of Leah and saw it glowing as bright as day, the white fire of its magic burning through the shadows. Still there, he thought in furious determination. Still mine!
Then suddenly there was a ladder, rungs lining the walls of the chute above him, rising up from the darkness of their prison toward the fading daylight and the city. The light, he saw, came from a narrow airshaft. He scrambled toward it, jamming, hauling, releasing, starting all over again. He heard Horner Dees calling to him from below, his hoarse voice almost a sob, and looked down long enough to see the poison of the Maw Grint inches from the old Tracker’s boots. He reached down impulsively with one hand and calling on a strength he didn’t know he possessed, hauled upward on the rope, pulling Dees clear. The other kicked and scrambled toward him, bearded face a mask of dust and sweat. Morgan’s hand released the rope and closed over the bottommost rung of the ladder. Dees continued to climb, digging his boots into the loose stone. The light was failing quickly now, gone gray already, slipping rapidly into darkness. Below, the Maw Grint’s muffled roar shook the earth.
Then they were both on the ladder, scrambling upward, feet and hands gripping, bodies pressing against the stone. Morgan jammed the Sword of Leah back into his belt, safely in place. Still magic!
They burst from the airshaft into the street and fell on the walkway in exhaustion. Together, they crawled to the doorway of the nearest building and collapsed in the cool of its shadows.
“I knew … I was right … in wanting you for a friend,” Horner Dees gasped.
He reached over, this great bearish man, and pulled the Highlander close. Morgan Leah could feel him shake.
XXI
Pe Ell spent the day sleeping.
After he walked out on Quickening and the others of the little company from Rampling Steep he went directly to a building less than a block away that he had chosen for himself two days earlier. Rounding the corner of the building so that he was out of sight of anyone who might be watching, he entered through a side door, climbed the stairs one floor, followed the hallways to the front of the building, and turned into a large, well-lighted chamber with windows that ran almost floor to ceiling and opened on the street below and the buildings across, one of which was where his once-companions were presently hiding.
He permitted himself a brief smile. They were such a pack of fools.
Pe Ell had a plan. He believed, as Quickening did, that the Stone King was hidden somewhere in the city. He did not believe the others of the company would find him even if they searched from now until next summer. He alone could do so. Pe Ell was a hunter by instinct and experience; the others were something less—each to a varying degree, but all hopeless. He had not lied when he told them he would be better off on his own. He would. Horner Dees was a Tracker, but a Tracker’s skills were useless in a city of stone. Carisman and Morgan Leah had no skills worth talking about. Quickening disdained the use of her magic—maybe with good reason, although he wasn’t convinced of that yet. The only one who might have been useful to him was Walker Boh. But the man with one arm was his most dangerous enemy, and he did not want to have to worry about watching his back.
His plan was simple. The key to finding Uhl Belk was the Rake. The Creeper was the Stone King’s house pet, a giant watchdog that kept his city free of intruders. He turned it loose at night, and it swept the streets and buildings clean. What it missed one night, it went after the next. But only at night, not during the day. Why was that? Pe Ell asked himself. And the answer was obvious. Because like everything else that served the Stone King, willingly or not, it could not see. It hunted by using its other senses. The night was its natural ally. Daylight might even hinder it.
Where did it go during the day? Pe Ell then asked. Again, the answer seemed obvious. Like any house pet, it went back to its master. That meant that if Pe Ell could manage to follow the Rake to its daytime lair he had a good chance of finding the Stone King.
Pe Ell thought he could do so. The night was his ally as well; he had done most of his own hunting in the dark. His own senses were as sharp as those of the Creeper. He could hunt the Rake as easily as the Rake could hunt him. The Rake was a monster; there was no point in thinking he stood a chance against such a beast in a face-to-face confrontation, even with the aid of the Stiehl. But Pe Ell could be a shadow when he chose, and nothing could bring him to bay. He would take his chances; he would play cat and mouse with the Rake. Pe Ell was feeling many things, but fear wasn’t one of them. He had a healthy respect for the Creeper, but he was not frightened of it. After all, he was the smarter of the two.
Come nightfall, he would prove it.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene