He took a long time to study it. The stone facing was flat and smooth. He could trace the seams of the opening from within the frame of the alcove, but he would never have noticed the door without first knowing it was there. Far above him, just visible against the gray of the stone, he could detect a kind of lever. A release, he thought triumphantly. A way in.
He stood there for a while longer, thinking. Then he moved away, searching the buildings across the street for a hiding place. Once safely concealed, he would sit down and figure out a way to trip that lever. Then he would sleep again until it was dark. When night came, he would wake and wait for the Rake to go out.
When it did, he would go in.
XXII
Night lay across the Westland in a humid, airless pall, the heat of the day lingering with sullen determination long after the sun’s fiery ball had disappeared into the horizon. Darkness disdained to offer even the smallest measure of relief, empty of cool breezes, devoid of any suggestion of a drop in the temperature. The day’s swelter was rooted in the earth, a stubborn presence that would not be dispelled, breathing fire out of its concealment like an underground dragon. Insects buzzed and hummed and flew in erratic, random bursts. Trees were heat-ravaged giants, drooping and exhausted. A full moon crawled across the southern horizon, gibbous and shimmering against the haze. The only sounds that broke the stillness were those dredged from the throats of hunted creatures an instant before their hunters silenced them forever.
Even on the hottest of nights, the game of life and death played on.
Wren Ohmsford and the big Rover Garth turned their horses down the rutted trail that led into the town of Grimpen Ward. It had taken them a week to journey there from the Tirfing, navigating hidden passes of the Irrybis that only the Rovers knew, following the trails of the Wilderun north and west, shying well clear of the treacherous Shroudslip, winding at last over Whistle Ridge and down into the dank mire of the Westland’s most infamous lair.
When there was nowhere else to run or hide, it was said, there was always Grimpen Ward. Thieves, cutthroats, and misfits of all sorts came to the outlaw town to find refuge. Walled away by the Irrybis and the Rock Spur, swallowed up by the teeming jungle of the Wilderun, Grimpen Ward was a haven for renegades of every ilk.
It was also a deathtrap from which few escaped, a pit of vipers preying on one another because there was no one else, devouring their own kind with callous indifference and misguided amusement, feeding in a frenzy of need and boredom. Of those who came to Grimpen Ward seeking to stay alive, most ended up disappointed.
The town grew visible through the trees, and Wren and Garth slowed. Lights burned through the window glass of buildings black with grime, their shutters sagging and broken, their walls and roofs and porches so battered and ravaged by time and neglect that they seemed in immediate danger of collapse. Doors stood ajar in a futile effort to dispel the heat trapped within. Laughter broke sharply against the forest silence, rough, forced, desperate. Glasses clinked and sometimes shattered. Now and again, a scream sounded, solitary and disembodied.
Wren glanced at Garth and then signed, We’ll leave the horses hidden here. Garth nodded. They turned their mounts into the trees, rode them some distance from the road until a suitable clearing was found, and tethered them in a stand of birch.
“Softly,” Wren whispered, fingers moving.
They worked their way back to the roadway and continued down. Dust rose from beneath their boots and settled in a dark sheen on their faces. They had been riding all day, a slow journey through impossible heat, unable to force the pace without risking the health of their horses. The Wilderun was a morass of midsummer dampness and decay, the wood of the forests rotting into mulch, the ground soft and yielding and treacherous, the streams and drinking pools dried or poisoned, and the air a furnace that parched and withered. No matter how terrible the heat might be in other parts of the Four Lands, it was always twice as bad here. A stagnant, inhospitable cesspool, the Wilderun had long been regarded as a place to which the discards of the population of the Four Lands were welcome.
Bands of Rovers frequently came to Grimpen Ward to barter and trade. Accustomed to the vagaries and treacheries of Men, outsiders themselves from society, branded outlaws and troublemakers everywhere, the Rovers were right at home. Even so, they traveled in tight-knit families and relied on strength of numbers to keep themselves safe. Seldom did they venture into Grimpen Ward alone as Wren and Garth were doing.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
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