She went back through the darkness, squinting into the light of the oil lamp to find the stairs, feeling the sightless gaze of the Addershag follow after her. She climbed the steps swiftly and slipped back through the cellar doorway into the ale house hall.
Garth was waiting for her, facing the knot of men who had come with them from the front room. The sounds of the ale house filtered through the closed door beyond, muffled and raucous. The eyes of the men glittered. She could sense their hunger.
“What did the old woman tell you?” the leader snapped.
Wren lifted the oil lamp to shed a wider circle of light and shook her head. “Nothing. She doesn’t know of the Elves or if she does, she keeps it to herself. As for gaming, she won’t say a word about that either.” She paused. “She doesn’t seem any kind of a seer to me. I think she’s mad.”
Anger reflected in the other man’s eyes. “What a poor liar you are, girl.”
Wren’s expression did not change. “I’ll give you some good advice, cutthroat. Let her go. It might save your life.”
A knife appeared in the other’s hand, a glint of metal come out of nowhere. “But not yours …”
He didn’t finish because Wren had already slammed the oil lamp onto the hallway floor before him, shattering the glass, spilling the oil across the wood, exploding the flames everywhere. Fire raced across the wooden planks and up the walls. The speaker caught fire, shrieked, and stumbled back into the unwilling arms of his fellows. Garth and Wren fled the other way, reaching the backdoor in seconds. Shoulder lowered, Garth hammered into the wooden barrier and it flew from its hinges as if made of paper. The girl and the big Rover burst through the opening into the night, howls of rage and fear chasing after them. Down between the buildings of the town they raced, swift and silent, and moments later emerged back onto the main street of Grimpen Ward.
They slowed to a walk, glanced back, and listened. Nothing. The shouts and laughter of the ale houses nearest them drowned out what lay behind. There was no sign of fire. There was no indication of pursuit.
Side by side, Wren and Garth walked back up the roadway in the direction they had come, moving through the revelers, the heat and the gloom, calm and unhurried.
“We’re going south to the Blue Divide,” Wren announced as they reached the edge of the town, signing the words.
Garth nodded and made no response.
Swiftly they disappeared into the night.
XXIII
When Walker Boh, Quickening, and Carisman left Morgan and Horner Dees, they traveled only a short distance east through the darkened streets of Eldwist before slowing to a halt. Walker and the girl faced each other. Neither had said anything about stopping; it was as if they had read each other’s mind. Carisman looked from one face to the other in confusion.
“You know where the Stone King is hiding,” Quickening said. She made it a statement of fact.
“I think I do,” Walker answered. He stared into the depthless black eyes and marveled at the assurance he found there. “Did you sense that when you chose to come with me?”
She nodded. “When he is found, I must be there.”
She didn’t explain her reasoning, and Walker didn’t ask. He glanced into the distance, trying futilely to penetrate the gloom, to see beyond the mist and darkness, and to find something of what he was meant to do. But there was nothing to be found out there, of course. The answers to his questions lay somewhere within.
“I believe the Stone King hides within the dome,” he said quietly. “I suspected as much when we were there several days ago. There appear to be no entrances, yet as I touched the stone and walked about the walls I sensed life. There was a presence that I could not explain. Then, yesterday, when we were beneath the earth, trapped in that underground cavern, I again sensed that presence—only it was above us this time. I took a quick calculation when we emerged from the tunnels. The dome is seated directly above the cavern.”
He stopped momentarily and glanced about. “Eldwist is the creation of its master. Uhl Belk has made this city of the old world his own, changing to stone what wasn’t already, expanding his domain outward symmetrically where the land allows it. The dome sits centermost, a hub in a wheel of streets and buildings, walls and wreckage.”
His pale face turned to meet hers. “Uhl Belk is there.”
He could almost see the life brighten in her eyes. “Then we must go to meet him,” she said.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene