They grew weary with the approach of evening; the sameness of their surroundings dulled their senses and wore against their resistance. They began to stray a bit, to wander closer to the walkway’s edge, to look upward more often at the stone heights that loomed all about, and to give themselves over to a dangerous and persistent wish that something—anything—would happen. Their boredom was acute, their sense of being unable to change or affect the things about them maddening. They had been in Eldwist almost a week. How much longer would they be forced to remain?
Ahead, the street deadended. They rounded the corner of the building they were following and discovered that the street widened into a square. At the square’s center was an odd depression with steps leading down on all sides to a basin from which a statue rose, a winged figure with streamers and ribbons trailing from its body. Almost without thinking, they turned into the square, beguiled by its look, so different from anything else they had seen. A park, they thought to themselves without speaking. What was it doing here?
They were halfway across the street when they heard the catch that secured the trapdoor beneath them release.
They had no chance of saving themselves. They were standing in the center of the door when it dropped, and they plunged into the void beneath. They fell a long way, struck the side of a chute, and began to slide head-downward. The chute was rough, its surface littered with loose rock that cut and bit into their faces and hands. They clawed frantically in an attempt to slow their descent, heedless of the pain. Boots and knees dug in; hands and fingers grasped. The slide broadened and its slope decreased. They quit rolling, flattened themselves in a spread-eagle position, and came to a grinding halt.
Morgan lifted his head gingerly and peered about. He lay facedown on a slab of rock that stretched so far away into the shadows on either side that he could not see its end. Loose rock lay upon the slide like a carpet, bits and pieces of it still tumbling away. There was a faint glimmer of light from somewhere above, a narrow shaft that sought in vain to penetrate the gloom, so thin that it barely reached to where Morgan lay. He forced himself to look down. Horner Dees lay some twenty feet below him on his right, sprawled on his back with his arms and legs thrown wide, unmoving. Farther down, like a giant, hungry mouth, was a chasm of impenetrable blackness.
Morgan swallowed against the dust in his throat. “Horner?” he whispered hoarsely.
“Here,” the other said, his voice a faint rasp.
“Are you all right?”
There was a grunt. “Nothing broken, I think.”
Morgan took a moment to look about. All he could see was the slide, the shaft of light above, and the chasm below. “Can you move?” he called down softly.
There was silence for a moment, then the sound of rocks clattering away into the dark. “No,” the reply came. “I’m too fat and old, Highlander. If I try to get up to you, I’ll start sliding and won’t be able to stop.”
Morgan heard the strain in his voice. And the fear. Dees was helpless, laying on that loose rock like a leaf on glass; even the slightest movement would send him spinning away into the void.
Me, too, if I make any attempt to help, the Highlander thought darkly.
Yet he knew that he had to try.
He took a deep breath and brought his hand up slowly to his mouth. A shower of loose rock rattled away, but his body stayed in place on the slide. He brushed at the silt on his lips and closed his eyes, thinking. There was a rope in his backpack, a thin, strong coil, some fifty feet of it. His eyes opened again. Could he find a way to fasten it to something and haul himself up?
A familiar rumbling shook the earth, rising from below, shaking the carpet of rock about him so that small showers of it slid into the abyss. There was a thunderous huffing and a great, long sigh as if an enormous amount of air was being released.
Morgan Leah glanced down, cold to the bone. In the depths below, right beneath where they hung, the Maw Grint lay sleeping.
Morgan looked up again quickly. His breath came in short, frantic gasps, and he had to struggle to overcome an almost overpowering urge to claw his way out of there as fast as he could. The Maw Grint. That close. It was huge beyond belief; even his vague glimpse of it had been enough to tell him that. He couldn’t begin to guess how much of it there was, where it began and ended, how far it stretched away.
He gripped at the rock until his hands hurt, fighting back against his fear and nausea. He had to get out of there! He had to find a way!
Almost without thinking about what he was doing, he reached beneath his stomach and began working free the broken remains of the Sword of Leah. It was a slow, agonizing process, for he was unable to lift up without fear of beginning his slide down again. And now, more than he had ever wanted anything, he did not want that.
“Don’t try to move, Horner!” he called down softly, his voice dry and rough. “Stay where you are!”
There was no response. Morgan inched the Sword of Leah clear of its scabbard and out from under him, bringing it level with his face. The polished metal surface of the broken blade glittered brightly in the faint light. He pushed it above his head with one hand, then reached up with the other until he could grip it firmly with both. Turning the jagged end of the blade downward, he began to slide it into the rock. He felt it bite into the stone slab beneath.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene