The Druid of Shannara

Morgan glanced back once or twice at Walker Boh, still amazed at how he had been able to keep the Koden from attacking them, to walk right up to it as he had and touch it without coming to harm. He recalled the stories of the Dark Uncle, of the man before he had suffered the bite of the Asphinx and the loss of Cogline and Rumor, the man who had taught Par Ohmsford not to be frightened of the power of the Elven magic. Until now, he had thought Walker Boh crippled by the Shadowen attack on Hearthstone. He pursed his lips thoughtfully. Perhaps he had been wrong. And if wrong about Walker, why not wrong about himself as well? Perhaps the Sword of Leah could be made whole again and his own magic restored. Perhaps there was a chance for all of them, just as Quickening had suggested.

The defile opened suddenly before them, the shadows which had caged them brightened into gray, misty light, and they peeked through a narrow window in the cliffs. The Tiderace spread away below in an endless expanse, its waters roiling and white-capped as they churned toward the shoreline. The company moved ahead, back into the shadows. The trail they followed began to descend, to twist and turn through the rocks, damp and treacherous from the mist and the ocean spray. The walls split apart once more, this time forming ragged columns of stone that permitted brief glimpses of sky and sea. Underfoot, the rock was loose, and it felt as if everything was on the verge of breaking up.

Then they turned onto a slide so steep that they were forced to descend sitting and found themselves in a narrow passageway that curled ahead into a tunnel. They stooped to pass through, for the tunnel was filled with jagged rock edges. At its far end, the walls fell away, and the tunnel opened onto a shelf that lifted toward the sky. The company moved onto the shelf, discovered a pathway, and climbed to where it ended at a rampart formed of stone blocks.

They stood at the edge of the rampart and looked down. Morgan felt his stomach lurch. From where they stood, the land dropped away to a narrow isthmus that jutted into the sea. Connected to the isthmus was a peninsula, broad and ragged about the edges, formed all of cliffs against which the waters of the Tiderace pounded relentlessly. Atop the cliffs sat a city of towering stone buildings. The buildings were not of this time, but of the old world, of the age before the Great Wars destroyed the order of things and the new Races were born. They rose hundreds of feet into the air, smooth and symmetrical and lined with banks of windows that yawned blackly against the gray light. Everything was set close together, so that the city had the look of a gathering of monstrous stone obelisks grown out of the rock. Seabirds wheeled and circled about the buildings, crying out mournfully in the failing light.

“Eldwist,” Horner Dees announced.

Far west, the sun was sinking into the waters of the sea, losing its brightness and its color with the coming of night, the scarlet and gold fading to silver. The wind howled down off the cliffs behind them in a steady crescendo, and it felt as if even the pinnacle of rock on which they stood was being shaken. They huddled together against its thrust and the fall of night and watched raptly as Eldwist turned black with shadow. The wind howled through the city as well, down the canyons of its streets, across the drops of its cliffs. Morgan was chilled by the sound of it. Eldwist was empty and dead. There was only its stone, hard and unyielding, unchanging and fixed.

Horner Dees called out to them over the sound of the wind as he turned away. He led them back to where a set of steps had been carved into the cliff face to lead downward to the city. The steps ran back against the wall, angling through the crevices and nooks, twisting once more into shadow. Night closed about as they descended, the sun disappearing, the stars winking into view in a sky that was clear and bright. Moonlight reflected off the Tiderace, and Morgan could see the stark, jutting peaks of the city lifting off the rocks. Mist rose in gauzy trailers, and Eldwist took on a surrealistic look—as if come out of time and legend. The seabirds flew away, the sound of their cries fading into silence. Soon there was only the roll of the waves as they slapped against the rocky shores.

At the base of the stairs they found an alcove sheltered by the rocks. Horner Dees brought them to a halt. “No sense in trying to go farther,” he advised, sounding weary. The wind did not reach them here, and he talked in a normal tone of voice. “Too dangerous to try to go in at night. There’s a Creeper down there …”

“A Creeper?” Morgan, who had been examining bits of grass and shrub that were perfectly preserved in stone, looked up sharply.

“Yes, Highlander,” the other continued. “A thing that sweeps the streets of the city after dark, gathering up any stray bits and pieces of living refuse …”

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