A flush of warmth filled Walker. Life returned to him in a way he found difficult to describe, as if he had been reborn and could believe in himself again. A flicker of a smile crossed his face. The magic was still his.
He reached out slowly with his good arm and touched the Koden on its muzzle, feeling beneath his fingertips more than the roughness of its hide and fur, finding as well the spirit of the creature that was trapped beneath. The Dark Uncle read its history in that touch and felt its pain. He stepped close to study its massive, scarred body, no longer frightened by its size or its ugliness or its ability to destroy. It was a prisoner, he saw-frightened, angered, bewildered, and despairing in the manner of all prisoners, wanting only to be free.
“I will make you so,” Walker Boh whispered.
He looked to discover how the Koden was bound and found nothing. Where were the chains that shackled it? He circled the beast, testing the weight and texture of the air and earth. The great head swung about, seeking to follow him, the eyes fixed and staring. Walker completed his circuit and stopped, frowning. He had found the invisible lines of magic that the Stone King had fashioned and he knew what it would take to set the creature free. The Koden was a prisoner of its mutation. It would have to be changed back into a bear again, into the creature it had been, and the stigma of Uhl Belk’s touch cleansed. But Walker hadn’t the magic for that. Only Quickening possessed such power, magic strong enough to bring back the Meade Gardens out of the ashes of the past, to restore what once was, and she had already said she could not use her magic again until the Black Elfstone was recovered. Walker stood looking at the Koden helplessly, trying to decide if there were anything he could do. The beast shifted to face him, its great, ragged bulk a shimmer of rock dust against the landscape.
Walker reached out once more, and his fingers rested on the Koden’s muzzle. His thoughts became words. Let us pass, and we will find a way to set you free.
The Koden stared out at him from the prison of its ruined body, sightless eyes hard and empty. Go, it said.
Walker lifted his hand away long enough to beckon his companions forward, then placed it back again. The others of the company came hesitantly, Quickening in the lead, then Morgan Leah, Horner Dees, Carisman, and Pe Ell. He watched them pass without comment, his arm outstretched, his hand steady. He caught a glimpse of what was in their eyes, a strange mix of emotions, understanding in Quickening’s alone, fear and awe and disbelief in the rest. Then they were past. They walked from the rubble of Bone Hollow to the break in the cliffs beyond which they turned to wait for him.
Walker took his hand away and saw the Koden tremble. Its mouth gaped wide, and it appeared to cry out soundlessly. Then it wheeled away from him and lumbered down into the rocks.
“I won’t forget,” the Dark Uncle called after it.
The emptiness he felt made him shiver. Pulling his cloak close, he walked from the Hollow.
Morgan and the others, all but Quickening, asked Walker Boh when he reached them what had happened. How had he managed to charm the Koden so that they could pass? But the Dark Uncle refused to answer their questions. He would say only that the creature was a prisoner of the Stone King’s magic and must be freed, that he had given his promise.
“Since you made the promise, you can worry about keeping it,” Pe Ell declared irritably, anxious to dismiss the matter of the Koden now that the danger was behind them.
“We’ll have trouble enough keeping ourselves free of the Stone King’s magic,” Horner Dees agreed.
Carisman was already skipping ahead, and Morgan suddenly found himself facing Walker Boh with no reply to give. It was Quickening who spoke instead, saying, “If you gave your promise, Walker Boh, then it must be kept.” She did not, however, say how.
They turned away from Bone Hollow and passed into the break that opened out through the peaks to the Tiderace. The passage was shadowed and dark in the fading afternoon light, and a chill, rough-edged wind blew down off the slopes of the cliffs above, thrusting into them like a giant hand, shoving them relentlessly ahead. The sun had dropped into the horizon west, caught in a web of clouds that turned its light scarlet and gold. The smell of salt water, fish, and kelp filled the air, sharp and pungent.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene