She shook her squarish head and hugged him impulsively. “I’m sorry, Par, but I don’t have any better answer to give you. I suppose I gave up trying to find one a long time ago. All my energy these days is given over to caring for the children. I guess I don’t believe questions are important anymore, so I don’t look for answers. Someone else will have to do that. All that matters to me is saving the life of one more child, and one more after that, and another, and another, until the need to save them doesn’t exist anymore.”
Par nodded silently and hugged her back, but the answer didn’t satisfy him. There was a reason for everything that happened, even if the reason wasn’t immediately apparent. The Dwarves had lost the war to the Federation; they were a threat to no one. Why, then, were they being systematically ground down? It would have made better sense to heal the wounds that the war had opened than to throw salt into them. It almost seemed as if the Dwarves were being intentionally provoked; as if a cause for them to resist was being provided. Why would that be?
“Perhaps the Federation wants an excuse to exterminate them altogether,” Coll suggested blackly when Par asked his opinion that night after dinner.
“You mean you think the Federation believes the Dwarves are of no further use, even in the mines?” Par was incredulous. “Or that they’re too much trouble to supervise or too dangerous, so they ought to simply be done away with? The entire nation?”
Coll’s blocky face was impassive. “I mean, I know what I’ve seen here—what we’ve both seen. It seems pretty clear to me what’s happening!”
Par wasn’t so sure. He let the matter drop because for the moment he didn’t have any better answer. But he promised himself that one day he would.
He slept poorly that night and was already awake when Granny Elise slipped into the sleeping room before dawn to whisper that Teel had come for them. He rose quickly and dragged the covers from Coll and Morgan. They dressed, strapped on their weapons and went down the hall to the kitchen where Teel was waiting, a shadow by the door, masked and wrapped in a drab forest cloak that gave her the look of a beggar. Granny Elise gave them hot tea and cakes and kissed each of them, Auntie Jilt warned them sternly to keep safe from whatever dangers might lie in wait for them, and Teel led them out into the night.
It was dark still, the dawn not yet even a small glimmer in the distant trees, and they slipped silently through the sleeping village, four ghosts in search of a haunt. The morning air was chill, and they could see their breath cloud the air before them in small puffs. Teel took them down back pathways and through dense groves of trees and gatherings of brush, keeping to the shadows, staying away from the roads and lights. They moved north out of the village without seeing anyone. When they reached the Silver River, Teel took them downstream to a shallows, avoiding the bridges. They crossed water like ice as it lapped at their legs. They were barely into the trees again when Steff appeared out of the shadows to join them. He wore a brace of long knives at his waist, and the giant mace was slung across his back. He said nothing, taking the lead from Teel and guiding them ahead. A few faint streaks of daylight appeared in the east, and the sky began to brighten. The stars winked out and the moon disappeared. Frost glimmered on leaves and grasses like scattered bits of crystal.
A bit farther on, they reached a clearing dominated by a massive old willow, and Steff brought them to a halt. Backpacks, rolled blankets, foul-weather gear, cooking implements, water bags, and forest cloaks for each of them were concealed in an old hollow tree trunk that had fallen into the brush. They strapped everything in place without speaking and were off again.
They walked the remainder of the day at a leisurely pace, bearing directly north. There was little discussion, none whatsoever as to where they were going. Steff offered no explanation, and neither the Valemen nor the Highlander were inclined to ask. When the Dwarf was ready to tell them, he would. The day passed quickly and by midafternoon they had reached the foothills south of the Wolfsktaag. They continued on for what was perhaps another hour, following the forestline upward to where it began to thin before the wall of the mountains, then Steff called a halt in a pine-sheltered clearing close to a small stream that trickled down out of the rocks. He led them over to a fallen log and seated himself comfortably, facing them.
“If the rumors are to be believed—and in this case, rumors are all we have—Walker Boh will be found in Darklin Reach. To get there, we will travel north through the Wolfsktaag—in through the Pass of Noose, out through the Pass of Jade, and from there east into the Reach.”
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene