He paused, considering what he saw in their faces. “There are other ways, of course—safer ways, some might argue—but I disagree. We could skirt the Wolfsktaag to the east or west, but either way we risk an almost certain encounter with Federation soldiers or Gnomes. There will be neither in the Wolfsktaag. Too many spirits and things of old magic live in the mountains; the Gnomes are superstitious about such and stay away. The Federation used to send patrols in, but most of them never came out. Truth is, most of them just got lost up there because they didn’t know the way. I do.”
His listeners remained silent. Finally Coll said, “I seem to remember that a couple of our ancestors got into a good bit of trouble when they took this same route some years back.”
Steff shrugged. “I wouldn’t know about that. I do know that I have been through these mountains dozens of times and know what to look for. The trick is to stay on the ridgelines and out of the deep forests. What lives in the Wolfsktaag prefers the dark. And there’s nothing magic about most of it.”
Coll shook his head and looked at Par. “I don’t like it.”
“Well, the choice is between the devil we know and the one we suspect,” Steff declared bluntly. “Federation soldiers and their Gnome allies, which we know are out there, or spirits and wraiths, which we don’t.”
“Shadowen,” Par said softly.
There was a moment of silence. Steff smiled grimly. “Haven’t you heard, Valeman—there aren’t any Shadowen. That’s all a rumor. Besides, you have the magic to protect us, don’t you? You and the Highlander here? What would dare challenge that?”
He looked about, sharp eyes darting from one face to the next. “Come now. No one ever suggested that this journey would be a safe one. Let us have a decision. But you have heard my warning about the choices left us if we forgo the mountains. Pay heed.”
There wasn’t much any of them could say after that, and they left it to the Dwarf’s best judgment. This was his country after all, not theirs, and he was the one who knew it. They were relying on him to find Walker Boh, and it seemed foolish to second-guess the way he thought best to go about it.
They spent the night in the clearing of pines, smelling needles and wildflowers and the crispness of air, sleeping undisturbed and dreamless in a silence that stretched far beyond where they could see. At dawn, Steff took them up into the Wolfsktaag. They slipped into the Pass of Noose, where Gnomes had once tried to trap Shea and Flick Ohmsford, crossed the rope walkway that bridged the chasm at its center, wound their way steadily upward through the ragged, blunted peaks of slab-sided stone and forested slopes, and watched the sun work its way across the cloudless summer sky. Morning passed into afternoon, and they reached the ridgelines running north and began following their twists and bends. Travel was easy, the sun warm and reassuring, and the fears and doubts of the night before began to fade. They watched for movement in the shadows of rock and wood, but saw nothing. Birds sang in the trees, small animals scampered through the brush, and the forests here seemed very much the same as forests everywhere in the Four Lands. The Valemen and the Highlander found themselves smiling at one another; Steff hummed tonelessly to himself, and only Teel showed nothing of what she was feeling.
When nightfall approached, they made camp in a small meadow nestled between two ridgelines cropped with fir and cedar. There was little wind, and the day’s warmth lingered in the sheltered valley long after the sun was gone. Stars glimmered faintly in the darkening skies, and the moon hung full against the western horizon. Par recalled again the old man’s admonition to them—that they were to be at the Hadeshorn on the first day of the new moon. Time was slipping past.
But it wasn’t of the old man or Allanon that Par found himself thinking that night as the little company gathered around the fire Steff had permitted them and washed down their dinner with long draughts of spring water. It was of Walker Boh. Par hadn’t seen his uncle in almost ten years, but what he remembered of him was strangely clear. He had been just a boy then, and his uncle had seemed rather mysterious—a tall, lean man with dark features and eyes that could see right through you. The eyes—that was what Par remembered most, though he remembered them more for how remarkable they had seemed than for any discomfort they might have caused him. In fact, his uncle had been very kind to him, but always rather introspective or perhaps just withdrawn, sort of there but at the same time somewhere else.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene