Auntie Jilt came back into the kitchen after a time and sat with them. She didn’t speak, her sharp face lowered as she concentrated on her needlepoint, her head bobbing slightly. Outside, somewhere, a bell rang three times and went still. Auntie Jilt looked up briefly. “Federation curfew,” she muttered. “No one is allowed out after it sounds.”
The room went silent again. Granny Elise appeared and worked quietly at the sink. One of the children upstairs began to cry and she went out again. The Ohmsfords and Morgan Leah looked at each other and the room and waited.
Then, suddenly, there was a soft tapping at the kitchen door. Three taps. Auntie Jilt looked up, her fingers stilled, and waited. The seconds slipped away. Then the tapping came again, three times, a pause, three times again.
Auntie Jilt rose quickly, walked to the door, unlatched it and peeked out. Then she opened the door wide for an instant and a shadowy figure slipped into the room. Auntie Jilt pushed the door closed again. Granny Elise appeared at the same instant from the hall, motioned Morgan and the Ohmsford brothers to their feet and led them over to where the stranger stood.
“This is Teel,” said Granny Elise. “She will take you to Steff.”
It was hard to tell much of anything about Teel. She was a Dwarf, but smaller than most, rather slight, clothed in dark, nondescript forest clothing including a short cloak and hood. Her features were hidden by a strange leather mask that wrapped the whole of her face, save for her right jaw and her mouth. A glimmer of dusky blond hair was visible within the covering of the hood.
Granny Elise reached up and hugged Morgan. “Be careful, youngster,” she cautioned. She smiled, patted Par and Coll gently on the shoulder, and hastened to the door. She peeked through the curtains for a moment, then nodded. Teel went out through the door without a word. The Ohmsfords and Morgan Leah went with her.
Outside, they slipped silently along the side of the old house and through a back fence onto a narrow pathway. They followed the pathway to an empty road, then turned right. The mix of cottages and shacks that lined the roadway were dark, their silhouettes ragged and broken against the sky. Teel moved them down the road quickly and into a patch of fir. She stopped then and dropped into a crouch, motioning them down with her. Moments later, a Federation patrol of five appeared. They joked and talked among themselves as they passed, unconcerned with any who might hear them. Then their voices faded and they were gone. Teel stood up, and they were off again.
They stayed on the road for another hundred yards, then turned into the forest. They were on the very edge of the village now, almost due north, and the sounds of insects began to break through the stillness. They slipped along silently through the trees, Teel pausing now and then to listen before continuing on. The smell of wildflowers filled the air, sweet and strong against the reek of garbage.
Then Teel stopped at a line of thick brush, pushed the branches aside, reached down to grip a hidden iron ring and pulled. A trapdoor lifted clear of the earth to reveal a stairway. They felt their way along its walls until they were completely inside and crouched there in the dark. Teel secured the trapdoor behind them, lit a candle and took the lead once more. The company started down.
It was a short descent. The stairs ended after two dozen steps and became a tunnel, the walls and ceiling shored by thick wooden beams and pinned by iron bolts. Teel offered no explanation for the tunnel, but simply moved ahead into it. Twice the tunnel branched in several directions, and each time she made her choice without hesitating. It occurred to Par that if they had to find their way out again without Teel, they probably couldn’t do it.
The tunnel ended minutes later at an iron door. Teel struck the door sharply with the hilt of her dagger, paused, then struck it twice more. The locks on the other side snapped free and the door swung open.
The Dwarf who stood there was no older than they, a stout, muscular fellow with a shading of beard and long hair the color of cinnamon, a face that was scarred all over, and the biggest mace Par had ever seen strapped across his back. He had the top half of one ear missing and a gold ring dangling from the remainder.
“Morgan!” he greeted and embraced the Highlander warmly. His smile brightened his fierce countenance as he pulled the other inside and looked past him to where Par and Coll stood nervously waiting. “Friends?”
“The best,” Morgan answered at once. “Steff, this is Par and Coll Ohmsford from Shady Vale.”
The Dwarf nodded. “You are welcome here, Valemen.” He broke away from Morgan and reached out to grip their hands. “Come take a seat, tell me what brought you.”
They were in an underground room filled with stores, boxed, crated and wrapped, that surrounded a long table with benches. Steff motioned them onto the benches, then poured each a cup of ale and joined them. Teel took up a position by the door, settling carefully onto a small stool.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene