Par remembered something later that night that forced him to come to grips with what he was feeling toward Morgan. They had continued on to Culhaven, anxious to complete their journey, willing to walk all night and another day if need be rather than attempt one moment’s sleep in those woods. They had worked their way back to the main pathway where it ran parallel to the Silver River and pushed eastward. As they trudged on, nudged forward by apprehension one step, dragged backward by weariness the next, buffeted and tossed, their thoughts strayed like grazing cattle to sweeter pastures, and Par Ohmsford found himself thinking of the songs.
That was when he remembered that the legends had it that the power of the Sword of Leah was literally two-edged. The sword had been made magic by Allanon in the time of Brin Ohmsford while the Druid was journeying east with the Valegirl and her would-be protector, Morgan’s ancestor, Rone Leah. The Druid had dipped the sword’s blade into the forbidden waters of the Hadeshorn and changed forever its character. It became more than a simple blade; it became a talisman that could withstand even the Mord Wraiths. But the magic was like all the magics of old; it was both blessing and curse. Its power was addictive, causing the user to become increasingly dependent. Brin Ohmsford had recognized the danger, but her warnings to Rone Leah had gone unheeded. In their final confrontation with the dark magic, it was her own power and Jair’s that had saved them and put an end to further need for the magic of the sword. There was no record of what had become of the weapon after—only that it was not required and therefore not used again.
Until now. And now it seemed it might be Par’s obligation to warn Morgan of the danger of further use of the sword’s magic. But how was he to do that? Shades, Morgan Leah was his best friend next to Coll, and this newfound magic Par envied so had just saved their lives! He was knotted up with guilt and frustration at the jealousy he was feeling. How was he supposed to tell Morgan that he shouldn’t use it? It didn’t matter that there might be good reason to do so; it still sounded impossibly grudging. Besides, they would need the magic of the Sword of Leah if they encountered any further Shadowen. And there was every reason to expect that they might.
He struggled with his dilemma only briefly. He simply could not ignore his discomfort and the vivid memory of that creature breathing over him. He decided to keep quiet. Perhaps there would be no need to speak out. If there was, he would do so then. He put the matter aside.
They talked little that night, and when they did it was mostly about the Shadowen. There was no longer any doubt in their minds that these beings were real. Even Coll did not equivocate when speaking of what it was that had attacked them. But acceptance did not bring enlightenment. The Shadowen remained a mystery to them. They did not know where they had come from or why. They did not even know what they were. They had no idea as to the source of their power, though it seemed it must derive from some form of magic. If these creatures were hunting them, they did not know what they could do about it. They knew only that the old man had been right when he had warned them to be careful.
It was just after dawn when they reached Culhaven, emerging aching and sleepy-eyed from the fading night shadows of the forest into the half-light of the new day. Clouds hung across the Eastland skies, scraping the treetops as they eased past, lending the Dwarf village beneath a gray and wintry cast. The companions stumbled to a halt, stretched, yawned, and looked about. The trees had thinned before them and there was a gathering of cottages with smoke curling out of stone chimneys, sheds filled with tools and wagons, and small yards with animals staked and penned. Vegetable gardens the size of thumbprints fought to control tiny patches of earth as weeds attacked from everywhere. Everything seemed crammed together, the cottages and sheds, the animals, the gardens and the forest, each on top of the other. Nothing looked cared for; paint was peeling and chipped, mortar and stone were cracked, fences broken and sagging, animals shaggy and unkempt, and gardens and the weeds grown so much into each other as to be almost indistinguishable
Women drifted through doors and past windows, old mostly, some with laundry to hang, some with cooking to tend, all with the same ragged, disheveled look. Children played in the yards, on the pathways, and in the roads, as shabby and wild as mountain sheep.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene