He began moving again, this time directly across the chamber, letting himself be guided by what he sensed was waiting there. It was the Black Elfstone, he concluded. An Elfstone would have life of its own, a presence that it could summon if called upon. He strode away from the statues and their treasures, away from the vaults, no longer even seeing them, his eyes fastening on a point almost at the center of the cavern.
When he reached that point, he found a rectangular slab of rock resting evenly on the floor. Runes were carved in its surface, markings so faded that he could not make them out. He hesitated, uneasy that the writing was so obscured. But if the runes were Elven script, they might be thousands of years old; he could not expect to be able to read them now.
He knelt down, a solitary figure in the center of the cavern, isolated even from the dead. He brushed at the stone markings and tried a moment longer to decipher them. Then, his patience exhausted, he gave up. Using both hands, he pushed at the stone. It gave easily, moving aside without a sound.
He felt a momentary rush of excitement.
The hole beneath was dark, so cloaked in shadow that he could make nothing out. Yet there was something . . .
Casting aside momentarily the caution that had served him so well, Walker Boh reached down into the opening.
Instantly, something wrapped about his hand, seizing him. There was a moment of excruciating pain and then numbness. He tried to jerk free, but he could not move. Panic flooded through him. He still could not see what was down there.
Desperate now, he used the magic, his free hand summoning light and sending it swiftly down into the hole.
What he saw caused him to go cold. There was no Elfstone. Instead, a snake was fastened to his hand, coiled tightly about it. But this was no ordinary snake. This was something far more deadly, and he recognized it instantly. It was an Asphinx, a creature out of the old legends, conceived at the same time as its massive counterparts in the caves without, the Sphinxes. But the Asphinx was a creature of flesh and blood until it struck. Only then did it turn to stone.
And whatever it struck turned to stone as well.
Walker’s teeth clenched against what he saw happening. His hand was already turning gray, the Asphinx still wrapped firmly about it, dead now and hardened, cemented against the floor of the compartment in a tight spiral from which it could not be broken loose.
Walker Boh pulled violently against the creature’s grasp. But there was no escape. He was embedded in stone, fastened to the Asphinx and the cavern floor as surely as if by chains.
Fear ripped through him, tearing at him as a knife edge might his flesh. He was poisoned. Just as his hand was turning to stone, so would the rest of him. Slowly. Inexorably.
Until he was a statue.
XXIX
Dawn at the Jut brought a change in the weather as the leading edge of the storm that was passing through Tyrsis drifted north into the Parma Key. It was still dark when the first cloud banks began to blanket the skies, blotting out the moon and stars and turning the whole of the night an impenetrable black. Then the wind died, its whisper fading away almost before anyone still awake in the outlaw camp noticed it was gone, and the air became still and sullen. A few drops fell, splashing on the upturned faces of the watch, spattering onto the dry, dusty rock of the bluff in widening stains. Everything grew hushed as the drops came quicker. Steam rose off the floor of the forestland below, lifting above the treetops to mix with the clouds until there was nothing left to see, even with the sharpest eyes. When dawn finally broke, it came as a line of brightness along the eastern horizon so faint that it went almost unnoticed. By then, the rain was falling steadily, a heavy drizzle that sent everyone scurrying for shelter, including the watch.
Which was why no one saw the Creeper.
It must have come out of the forest under cover of darkness and begun working its way up the cliffside when the clouds took away the only light that would have revealed its presence. There were sounds of scraping as it climbed, the rasp of its claws and armor-plating as it dragged itself upward, but the sounds were lost in the rumble of distant thunder, the splatter of the rain, and the movement of men and animals in the camps. Besides, the outlaws on watch were tired and irritable and convinced that nothing was going to happen before dawn.
The Creeper was almost on top of them before they realized their mistake and began to scream.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene