He knew it was coming, that it would strike all at once, and still he was not prepared when it came. It lashed out at him, wrapping about with the strength of iron chains, dragging him ahead. It was the scream of winds through a canyon, the howl and rip of storms across a plain, the pounding of seas against shoreline cliffs. And beneath, just under the skin of it, was the horrifying shriek of souls in unimaginable pain, scraping their bones against the rock of the cavern walls.
Frantically, Walker Boh brought his defenses to bear. He was in the Corridor of Winds, and the Banshees were upon him. He blocked everything away in an instant, closing off the terrifying sound with a strength of will that rocked him, focusing his thoughts on a single picture within his mind—an image of himself. He constructed the image with lines and shadings, coloring in the gaps, giving himself life and strength and determination. He began to walk forward. He muffled the sound of the Banshees until they were no more than a strange buzzing that whipped and tore about him, trying to break through. He watched the Corridor of Winds pass away about him, a bleak and empty cavern in which everything was invisible but the wailing, a whirl of color that flashed like maddened lightning through the black.
Nothing Walker did would lessen it. The shrieks and howls hammered into him, buffeting his body as if they were living things. He could feel his strength ebbing as it had before the onslaught of the Sphinxes, his defenses giving way. The fury of the attack was frightening. He fought back against it, a hint of desperation creeping through him as he watched the image he had drawn of himself begin to shimmer and disappear. He was losing control. In another minute, maybe two, his protection would crumble completely.
And then, once again, he broke clear just when it seemed he must give way. He stumbled from the Corridor of Winds into a small cave that lay beyond. The screams of the Banshees vanished. Walker collapsed against the closest wall, sliding down the smooth rock into a sitting position, his entire body shaking. He breathed in and out slowly, steadily, coming back to himself in bits and pieces. Time slowed, and for a moment he allowed his eyes to close.
When he opened them again, he was looking at a pair of massive stone doors fastened to the rock by iron hinges. Runes were carved into the doors, the ancient markings as red as fire. He had reached the Assembly, the Tomb where the Kings of the Four Lands were interred.
He climbed to his feet, hitched up the rucksack, and walked to the doors. He studied the markings a moment, then placed one hand carefully upon them and shoved. The door swung open and Walker Boh stepped through.
He stood in a giant, circular cavern streaked by greenish light and shadow. Sealed vaults lined the walls, the dead within closed away by mortar and stone. Statues stood guarding their entombed rulers, solemn and ageless. Before each was piled the wealth of the master in casks and trunks—jewels, furs, weapons, treasures of all sorts. They were so covered with dust that they were barely recognizable. The walls of the chamber loomed upward until they disappeared, the ceiling an impenetrable canopy of black.
The chamber appeared empty of life.
At its far end, a second pair of doors stood closed. It was beyond that the serpent Valg had lived. The Pyre of the Dead was there, an altar on which the deceased rulers of the Four Lands lay in state for a requisite number of days before their interment. A set of stone stairs led down from the altar to a pool of water in which Valg hid. Supposedly, the serpent kept watch over the dead. Walker wouldn’t have been surprised to learn that he just fed on them.
He listened for long moments for the sound of anything moving, anything breathing. He heard nothing. He studied the Tomb. The Black Elfstone was hidden here—not in the cavern beyond. If he were quick and if he were careful, he might avoid having to discover whether or not the serpent Valg was still alive.
He began moving slowly, noiselessly past the crypts of the dead, their statues and their wealth. He ignored the treasures; he knew from Cogline that they were coated with a poison instantly fatal to anyone who touched them. He picked his way forward, skirting each bastion of death, studying the rock walls and the rune markings that decorated them. He circled the chamber and found himself back where he had started.
Nothing.
His brow furrowed in thought. Where was the pocket that contained the Black Elfstone?
He studied the cavern a second time, letting his eyes drift through the haze of greenish light, skipping from one pocket of shadows to the next. He must have missed something. What was it?
He closed his eyes momentarily and let his thoughts reach out, searching the blackness. He could feel something, a very small presence that seemed to whisper his name. His eyes snapped open again. His lean, ghostlike face went taut. The presence was not in the wall; it was in the floor!
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene