Wren Ohmsford sat with her back against the trunk of a spreading oak, close to where the horses nosed into a muddy pool of water, and watched the sun’s fire turn red against the west sky, edging toward the horizon and the day’s close. The glare blinded her to anything approaching from that direction, and she shaded her eyes watchfully. It was one thing to be caught napping by Garth; it was something else again to let her guard down against whoever it was that was tracking them.
She pursed her lips thoughtfully. It had been more than two days now since they had first discovered they were being followed—sensed it, really, since their shadow had remained carefully hidden from them. He or she or it—they still didn’t know. Garth had backtracked that morning to find out, stripping off his brightly colored clothing and donning mud-streaked plains garb, shading his face, hands, and hair, disappearing into the heat like a wraith.
Whoever was tracking them was in for an unpleasant surprise. Still, it was nearing day’s end and the giant Rover hadn’t returned. Their shadow might be more clever than they imagined.
“What does it want?” she mused.
She had asked Garth the same question that morning, and he had drawn his finger slowly across his throat. She tried to argue against it, but she lacked the necessary conviction. It could be an assassin following them as easily as anyone else.
Her gaze wandered to the expanse of the plains east. It was disturbing enough to be tracked like this. It was even more disturbing to realize that it probably had something to do with her inquiries about the Elves.
She sighed fitfully, vaguely irritated with the way things were working out. She had come back from her meeting with the shade of Allanon in an unsettled state, dissatisfied with what she had heard, uncertain as to what she should do. Common sense told her that what the shade had asked of her was impossible. But something inside, that sixth sense she relied upon so heavily, whispered that maybe it wasn’t, that Druids had always known more than humans, that their warnings and chargings to the people of the Races had always had merit. Par believed. He was probably already in search of the missing Sword of Shannara. And while Walker had departed from them in a rage, vowing never to have anything to do with the Druids, his anger had been momentary. He was too rational, too controlled to dismiss the matter so easily. Like her, he would be having second thoughts.
She shook her head ruefully. She had believed her own decision irrevocable for a time. She had persuaded herself that common sense must necessarily govern her course of action, and she had returned with Garth to her people, putting the business of Allanon and the missing Elves behind her. But the doubts had persisted, a nagging sense of something being not quite right about her determination to drop the matter. So, almost reluctantly, she had begun to ask questions about the Elves. It was easy enough to do; the Rovers were a migrating people and traveled the Westland from end to end during the course of a year’s time, trading for what they needed, bartering with what they had. Villages and communities came and went, and there were always new people to talk to. What harm could it do them to inquire about the Elves?
Sometimes she had asked her questions directly, sometimes almost jokingly. But the answers she had received were all the same. The Elves were gone, had been since before anyone could remember, since before the time of their grandfathers and grandmothers. No one had ever seen an Elf. Most weren’t sure there had ever really been any to see.
Wren had begun to feel foolish even asking, had begun to consider giving up asking at all. She broke away from her people to hunt with Garth, anxious to be alone to think, hoping to gain some insight into the dilemma through solitary consideration of it.
And then their shadow had appeared, stalking them. Now she was wondering if there wasn’t something to be found out after all.
She saw movement out of the corner of her eye, a vague blur in the swelter of the plains, and she came cautiously to her feet. She stood without moving in the shadow of the oak as the shape took form and became Garth. The giant Rover trotted up to her, sweat coating his heavily muscled frame. He seemed barely winded, a tireless machine that even the intense midsummer heat could not affect. He signed briefly, shaking his head. Whoever was out there had eluded him.
Wren held his gaze a moment, then reached down to hand him the waterskin. As he drank, she draped her lanky frame against the roughened bark of the oak and stared out into the empty plains. One hand came up in an unconscious movement to touch the small leather bag about her neck. She rolled the contents thoughtfully between her fingers. Make-believe Elfstones. Her good luck charm. What sort of luck were they providing her now?
She brushed aside her uneasiness, her sun-browned face a mask of determination. It didn’t matter. Enough was enough. She didn’t like being followed, and she was going to put an end to it. They would change the direction of their travel, disguise their trail, backtrack once or twice, ride all night if need be, and lose their shadow once and for all.
She took her hand away from the bag and her eyes were fierce.
Sometimes you had to make your own luck.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene