Jerle knew all of the valley outposts where horses were kept quartered for Elven Hunter use, and he made for the closest. The land was rolling and thick with tall grasses where the crop fields did not extend. They kept to these, staying down off the hills.
When they were less than a mile from their destination, Tay gained a strong sense of Gnome Hunters and brought the party to a stop. Somewhere close ahead, a trap had been set. The Gnomes were expecting them. Leaving the others to await their return, Tay and Jerle went on alone, working their way south and then north again to come in from a different direction than the one from which they were expected. Tay’s magic sheltered them from discovery and gave them eyes with which to see. By the time they neared the small cluster of buildings that formed the outpost, Tay had determined that it was here the trap had been laid. The wind, no more than a soft breeze, blew into their faces, and both could smell the enemy clearly, a rough mix of body oil and earth, heavy and pungent. No effort was being made to disguise it. Tay was instantly alarmed. Gnome Hunters would normally be more cautious than this. They crawled to where they could see one side of the bam and the whole of the paddock in which the horses were kept. There was nothing there. The paddock was empty. No one moved in the yard. No sounds came from the house.
Yet something was hidden there. Tay was certain of it.
Unwilling to leave without determining what had happened, both of them thinking separately and without saying so that Preia Starle might be involved, they eased their way along a drainage ditch behind a pasture of new wheat, so that they could see the front of the house and bam. Tay could now sense movement in both buildings, restless and furtive. Gnome Hunters, waiting. He tried to sense the presence of anything else, of anything more dangerous. Nothing. Tay breathed slowly, easily, following Jerle’s lead as his friend slipped silently ahead. He was conscious of the wheat stalks singing faintly with their movement in the wind and of the deep, vast silence of the land beyond. He was reminded of what it had felt like when they had slipped into the house of the Ballindarrochs on the night of the slaughter — of the sense of foreboding, of the whisper of doom.
Then they were where Jerle wanted them, still concealed within the wheat, but close enough to see the front of the outpost. Jerle lifted his head slightly and then dropped quickly down again, his face ashen. Tay stared at him a moment, searching his eyes, then rose cautiously to look for himself.
Retten Kipp hung spread-eagled from the barn door, where nails had been driven through his hands and feet to hold him in place. Blood dripped from his wounds and stained the splintered wood. Hair and clothes drooped limply, as if from the stick frame of a scarecrow. But then Kipp’s head lifted slightly. The old Tracker, though dying, was still alive.
Tay sank down, eyes closing momentarily. Rage and fear coursed through him, struggling for control of his reason. No wonder the Gnomes had not worked harder at hiding their presence. With Retten Kipp to bait their trap, they knew the Elves must show themselves. He fought to bring his feelings under control, staring grim-faced at Jerle Shannara.
His friend’s blue eyes were cold and steady as he bent close.
“Do they have Preia as well?” he whispered.
Tay did not reply. He did not trust himself. Instead, he closed his eyes a second time and sent his threads of magic into the house and bam, searching for the Elf girl. There was risk in this, but he saw no other way. He took his time, going deep inside each building to make certain.
Then he let his eyes open again. “No,” he breathed.
Jerle nodded, letting nothing show in his face of what that meant to him. His mouth twisted. His words were barely audible.
“We cannot save Retten Kipp — but we cannot leave him either.”
He stared at Tay, waiting. Tay nodded. He knew what Jerle was asking. “I understand,” he breathed softly.
This would be dangerous, he knew. The Gnome Hunters might not sense his use of the magic, but a Skull Bearer most certainly would. He had not discovered any of the winged hunters in his search for Preia, but they might be deliberately concealing themselves. This trap might have been designed specifically for him, one of the Druids they hunted, to bring him to them and then to draw him out. If a Skull Bearer was present and he did what Jerle wanted, they were lost. Still, there was little choice. Jerle was right. They could not leave Kipp to die this way.
The First King of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene