They lay against the earth as the creature flew closer and the fear within them grew until it rushed through them like the sun’s heat at midday. Kinson forced himself to breathe normally and to think of days gone when he was a boy hunting with his brothers.
He held himself quiet, his body still, his muscles relaxed, his eyes closed. Pressed against him, Mareth matched his breathing and his poise. The Skull Bearer passed overhead, circling. Kinson could feel it, knowing how close it was from experience, from his days spent scouting in the Northland, when the winged hunters had scoured the land in which he traveled every night. Bremen had taught him how to avoid them, how to survive. The feelings the monsters generated could not be avoided, but they could be endured. The feelings alone, after all, could not cause harm.
Mareth understood. She did not shift or tremble within the crook of his arm. She did not attempt to rise or bolt from their hiding place. She lay as he did, patient and determined.
At last the Skull Bearer flew on, moving to another part of the plains, leaving them shaken, but relieved. It was always like this, Kinson thought, climbing to his feet. He hated the feeling, hated the shame it generated within him to have to cower so, to have to hide. But he would have hated dying more.
He gave Mareth a reassuring smile, and they walked on into the night.
They reached Storlock just before dawn, wet and bedraggled from a sudden shower that had caught them only a mile or so from the village. Sad-faced and deferential, the white-robed Stors came out to meet them and take them inside. Hardly a word was spoken; words did not seem necessary. The Stors appeared to recognize them both and asked no questions. It was possible they were remembered from before, Kinson thought as he was led in out of the weather. Mareth had lived among the Stors, and he had visited them on several occasions with Bremen. In any case, it made things simpler. Though typically aloof and preoccupied, the Stors were generous with both food and shelter. As if they had been expecting their guests all along, the Stors provided hot soup, dry clothes, and beds in guest rooms in the main building. Within an hour of their arrival, Kinson and Mareth were asleep.
When they woke, it was late afternoon. The rain had stopped, so they stepped outside to look around. The village was quiet, and the surrounding forest felt empty of life. As they walked the roadways from one end to the other, Stors passed wraithlike and silent in pursuit of their tasks, barely looking up at the strangers. No one approached them. No one spoke. They visited several of the hospitals where the Healers were at work on the people who had come to them from various parts of the Four Lands. No one seemed concerned that they were there. No one asked them to leave. While Mareth stopped to play with a pair of small Gnome children who had been burned in a cooking accident, Kinson walked outside and stood looking off into the darkening trees, thinking of the dangers posed by the approach of the Northland army.
At dinner, he told Mareth of his concern. The army would have reached a point on the Rabb close to where the village lay. If there was a need for food or supplies, as there almost always was, scouts would be sent to forage and Storlock would be in real danger.
Most knew of the Stors and the work they did, and they respected their privacy. But Brona’s army would be held to a different code of conduct, a different set of rules, and the protections normally afforded the village would likely be absent. What would become of the Stors if one of the Skull Bearers came prowling? The Healers had no means of protecting themselves; they knew nothing of fighting. They relied solely on their neutrality and disinterest in politics to keep them safe. But where the winged hunters were concerned, was that enough?
While mulling this dilemma over, they asked after Cogline and discovered almost immediately where he could be found. It seemed not to be any great secret. Cogline kept in regular contact with the Stors, preferring to deal with them to obtain what he needed as opposed to the trading posts that dotted the fringes of the wilderness into which he had retreated. The once-Druid had made his home deep within the Anar, in the seldom traversed tangle of Darklin Reach at a place called Hearthstone. Even Kinson had never heard of Hearthstone, though he knew of Darklin Reach and regarded it as a place to be avoided. Spider Gnomes lived there, wiry, barely human creatures so wild and primitive they communed with spirits and sacrificed to old gods.
Darklin Reach was a world frozen in time, unchanged since the advent of the Great Wars, and Kinson was not pleased to learn that they would probably have to travel there.
The First King of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene