He summoned his magic and wrapped himself in its dark cloak, stirring the air about him with its power, feeling the heat of its passion rise within his chest. He kept his eyes open, for this time his use of the magic would require sight and direction. His face altered and assumed the character of a death mask. He watched Jerle shrink from him, dismayed. He understood the look.
Then he lifted his head just high enough so that he could see Retten Kipp’s ragged, tortured form and spun the magic toward him along the slender thread of his lifeline. He proceeded cautiously, testing the ether he penetrated, wary of what he might find waiting. But nothing revealed itself, and so he continued on.
When he reached Retten Kipp’s heart, when he could feel his pain and suffering, when he could hear the sound of his ragged breathing as if it were his own, he drew away the air that fed the old man’s failing lungs and then waited patiently until his breathing stopped.
When it was finished, he slid down next to Jerle, his face shiny with sweat. There were tears in his eyes. “Done,” he whispered.
Jerle Shannara put a hand on his shoulder and squeezed gently to comfort him. “It was necessary, Tay. He was in pain. We could not simply leave him.”
Tay nodded wordlessly, knowing Jerle was right, but knowing as well that his friend would not have to live with the memory of Retten Kipp’s life thread pulsing gently between his fingers and then going still. He felt cold and empty. He felt ravaged and abandoned.
Jerle beckoned to him, and together they made their way back along the ditch and through the fields, leaving the outpost and its inhabitants, living and dead, behind.
It took them the better part of an hour to reach their comrades.
By now it was nearing mid-aftemoon, and the sun was lowering toward the jagged tips of the Breakline. They walked into its burning glare, half-blind when they were forced to move out of the shadow of the fields and hills and along the flats. Tay continued to lead, his magic spread out before them in a wide net, searching. He had checked for pursuit after their return from the farmhouse, but found none. Ahead, however, there were hints of Gnome Hunters at almost every turn. He could not tell how strong the parties were, but there were several. They had discussed waiting until dark before proceeding, but had decided it was more dangerous to remain in one place than to go on. Jerle stayed close, guiding him toward the secondary outpost that lay a few miles farther on, hopeful that this one might not have been discovered. Neither spoke. All about them, the others of the company scanned the countryside for enemies.
Then suddenly Vree Erreden was at Tay’s elbow, his small, slight form pressing close, his pinched face eager. “There!” He pointed sharply left. “Horses, a dozen or more, hidden in that draw!”
Tay and Jerle stopped and stared, seeing nothing beyond a line of fields planted thick with early corn.
The locat’s eyes darted from one face to the other, his impatience obvious. “Don’t waste your time looking! You can’t see them from here!”
“Then how do you know?” Jerle asked quickly.
“Intuition!” the other snapped. “How else?”
The big man glanced over doubtfully. “The outpost we seek lies just ahead. Are there horses there as well?”
Vree Erreden’s voice was sharp with urgency. “I only know what my intuition tells me! There are horses left, in a draw beyond those hills!” He pointed again for emphasis.
Jerle Shannara frowned, irritated by the other’s insistence.
“What if you are wrong, locat? How far is it to this draw that none of us can see?”
Tay held up his hand quickly to forestall Vree Erreden’s angry reply. He stood silent a moment, weighing the choice, then gazed out across the fields one final time. “Are you sure about the horses?” he asked the small man quietly.
The look the other gave him was withering. Tay’s smile cocked slightly, and he nodded. “I think we should see what lies left.”
Despite Jerle’s continued misgivings, they changed course, making their way across the flats. The central bowl of the Sarandanon spread away before them, the planting fields a sprawling patchwork quilt of raw earth and new crops. They were out in the open now and clearly visible to whoever might be looking for them. There was no help for it. Whichever way they traveled they were exposed, and Tay took what comfort he could from that, because they were moving away from the outpost and if Vree Erreden was mistaken or had somehow been misled, their chances of escape were diminished considerably. Tay tried not to worry. It was for this that he had brought the locat — his ability to sense what even Druid magic could not. The little man would not have said anything if his instincts were not strong. He knew the risks of their situation as well as Tay.
Tay’s net of magic spread wider in search of enemies, and now he found them. They came swiftly from the north, a Gnome patrol on horseback, still some distance away, but racing across the flats.
The First King of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene