The Druid of Shannara

But Quickening walked beside him without seeing.

They passed down the empty streets toward the heart of the city, stalking like cats along the stone ribbon of the walkways, their backs to the building walls. They could almost feel the earth beneath them pulse with the Stone King’s life; they could almost hear the sound of his breathing through the hush. An old god, a spirit, a thing of incomprehensible power—they could feel his eyes upon them. The minutes slipped away, and the streets and buildings came and went with a sameness that whispered of ages come and gone and lives before their own that had passed this way without effect. An oppressive certainty settled down about them, an unspoken voice, a barely remembered face, a feathered touch, all designed to persuade them of the futility of their effort. They felt its presence and reacted, each differently, each calling up what defenses could be found. No one turned back. No one gave way. Locked together by their determination to make an end of this nightmare, they continued on.

In the east, dawn’s faint gray light brightened to a chilly silver mist that mingled with the clouds and left the city crystallized.

They caught their first glimpse of the dome shortly after and when Walker Boh, still leading, pressed them back into the shadows of the building they followed as if afraid the dome could see. He took them back along the walkway and down a secondary street, then over and down another, winding this way and that, twisting about through the maze. They slid along the dampness like a trail of water seeking its lowest level and never slowed. Their path meandered, but the dome drew closer beyond the walls that concealed them.

Finally Walker stopped, head lifting within the cowl of his dark cloak as if to sniff the air. He was lost within himself, casting about in the darkness of his mind, the magic working to lead him to where his eyes could not see. He started out again, taking them across a street, down an alleyway and out again, down another street to where a building entry opened onto a set of broad stairs. The stairs took them into the earth beneath the building, a dark and engulfing descent into a cavernous chamber where dozens of the ancient carriages of the old world sat resting on their stone tracks. Massive hulks, broken apart by time and age, the carriages gave the chamber the look of a boneyard. Light fell across the carcasses in narrow stripes, and dust motes decorated the air in a thin, choking haze.

The stairs went farther down, and the three continued their descent. They entered an anteroom with a circular portal set in the far wall, stepped through hesitantly, and found themselves back in the city’s sewers. The sewers burrowed in three directions into the darkness, catacombs wrapped in silence and the smell of dead things. Walker’s good hand lifted and silver light wrapped about it. He paused once more, as if testing the air. Then he took them left.

The tunnel swallowed them effortlessly, its stone walls massive and impenetrable, threatening to hold them fast forever. Silence was a stealthy, invisible watcher. They heard nothing of the Maw Grint—not a rumble, not even the tremor of its breathing. Eldwist had the feel of a tomb once more, deserted of life, a haven for the dead. They stretched ahead in a line, Walker leading, Quickening next, and Morgan last. No words were exchanged, no glances. They kept their eyes on the light that Walker held forth, on the rock of the tunnel floor they followed, and on the movement of the shadows they cast.

Walker slowed, then stopped. His lighted hand moved to one side, then the other. A faint glimmer caught the outline of a dark opening in the wall left and stairs beyond.

Once again they started down, following damp, slick, roughened steps through a wormhole in the earth. They began to smell the Tiderace, then to hear the faint roar of its waters against Eldwist’s shore. They listened closely, guardedly for the squealing of the rats, but it did not come. When they reached the end of these stairs, Walker took them right into a narrow gap studded with stone projections honed razor-sharp by nature and time. They moved slowly, inching their way along, hunched up close to each other to keep within the circle of the light. The dampness spread up the walls before them, a dark stain. Things began moving in the light, skittering away. Morgan caught a glimpse of what they were. Sea life, he recognized in surprise. Tiny black crabs. Were they far enough down from Uhl Belk that such things could live? Were they close enough to the water?

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