When Morgan Leah was a boy he often played in the crystal-studded caves that lay east of the city. The caves had been formed centuries earlier, explored and forgotten by countless generations, their stone floors worn smooth by the passing of time and feet. They had survived the Great Wars, the Wars of the Races, the intrusions of living creatures of all forms, and even the earth fires that simmered just beneath their surface. The caves were pockets of bright luminescence, their ceilings thick with stalactites, floors dotted with pools of clear water and darkly shadowed sinkholes, and their chambers connected by a maze of narrow, twisting tunnels. It was dangerous to go into the caves; there was a very high risk of becoming lost. But for an adventure-seeking Highland boy like Morgan Leah, any prospect of risk was simply an attraction.
He found the caves when he was still very small, barely old enough to venture out on his own. There were a handful of boys with him when he discovered an entrance, but he was the only one brave enough to venture in. He went only a short distance that day, intimidated more than a little; it seemed a very real possibility that the caves ran to the very center of the earth. But the lure of that possibility was what called him back in the end, and before long he was venturing ever farther. He kept his exploits secret from his parents, as did all the boys; there were restrictions enough on their lives in those days. He played at being an explorer, at discovering whole worlds unknown to those he had left behind. His imagination would soar when he was inside the caves; he could become anyone and anything. Often he went into them alone, preferring the freedom he felt when the other boys were not about to constrict the range of his playacting, for their presence imposed limits he was not always prepared to accept. Alone, he could have things just as he wished.
It was while he was alone one day, just after the anniversary of the first year of his marvelous discovery, that he became lost. He was playing as he always played, oblivious of his progress, confident in his ability to find his way back because he had done so every time before, and all of a sudden he didn’t know where he was. The tunnel he followed did not appear familiar; the caves he encountered had a different, foreign look; the atmosphere became abruptly and chillingly unfriendly. It took him a while to accept that he was really lost and not simply confused, and then he simply stopped where he was and waited. He had no idea what it was that he was waiting for at first, but after a time it became clear. He was waiting to be swallowed. The caves had come alive, a sleeping beast that had finally roused itself long enough to put an end to the boy who thought to trifle with it. Morgan would remember how he felt at that moment for the rest of his life. He would remember his sense of despair as the caves transformed from inanimate rock into a living, breathing, seeing creature that wrapped all about him, snakelike, waiting to see which way he would try to run. Morgan did not run. He braced himself against the beast, against the way it hunched down about him. He drew the knife he carried and held it before him, determined to sell his life dearly. Slowly, without realizing what he was doing, he disappeared into the character he had played at being for so many hours. He became someone else. Somehow that saved him. The beast drew back. He walked ahead challengingly, and as he did so the strangeness slowly vanished. He began to recognize something of where he was, a bit of crystallization here, a tunnel’s mouth there, something else, something more, and all of a sudden he knew where he was again.
When he emerged from the caves it was night. He had been lost for several hours—yet it seemed only moments. He went home thinking that the caves had many disguises to put on, but that if you looked hard enough you could always recognize the face beneath.
He had been a boy then. Now he was a man and the beliefs of boyhood had long since slipped away. He had seen too much of the real world. He knew too many hard truths.
Yet as he climbed the stairs that curled upward through the rock walls of the cavern beneath Eldwist he was struck by the similarity of what he felt now and what he had felt then, trapped both times in a stone maze from which escape was uncertain. There was that sense of life in the rock, Uhl Belk’s presence, stirring like a pulse in the silence. There was that sense of being spied upon, of a beast awakened and set at watch to see which way he would try to run. The weight of the beast pressed down upon him, a thing of such size that it could not be measured in comprehensible terms. A peninsula, a city and beyond, an entire world—Eldwist was all of these and Uhl Belk was Eldwist. Morgan Leah searched in vain for the disguise that had fooled him as a boy, for the face that he had once believed hidden beneath. If he did not find it, he feared, he would never get free.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene