She began to hum, wrapping herself in the feel of the ruins and the thing that lived within them. It was dormant at present, but as pervasive in its domain as Antrax had been in its. It was everywhere at once, its presence infused in the hard stone and the dead air. She knew from Bek that the way to deceive it was to make it feel as if you belonged. She would begin her efforts to achieve that now. Once she had thoroughly integrated herself, once she was accepted as just another piece of rubble, she would be ready to deal with her enemy.
It took only a little time and effort to create the skin she needed, the mask she required. She eased herself along the corridors, listening now for the sounds of the Morgawr and his rets. They would have reached the walls and begun looking for a way inside. Her plan for him was simple. She would try to separate him from his followers, to isolate him from their help. If she was to have a chance against him, she must get him alone and keep him that way. Cree Bega and his Mwellrets were no threat to her, but they could become the sort of distraction she had worried Bek and Rue Meridian might become. To win her struggle with the Morgawr, that must not be allowed to happen.
Already, she was beginning to feel a part of her surroundings, a thing of stone and mortar, of ancient time and dust.
She shed that part of her that was Grianne Ohmsford and reverted very deliberately to being the Ilse Witch. She became the creature she must to survive, armoring herself against what waited and concealing what was vulnerable. It demanded a shift in thinking, a closing off of feelings and a shutting away of doubt. It required a girding of self for battle. Such prosaic descriptions made her smile, for the truth was much darker and meaner. She was taking a different path from the one she had followed when her purpose in life was to see Walker destroyed, but this path was just as bleak. Killing the Morgawr was killing still. It would not enhance her self-respect. It would not change the past. At best, it would give a handful of those she had wronged a chance at life. That would have to be enough.
She was glad Bek was not here to see the change happen, for she believed it was reflected in her eyes and voice. It could be contained, but not hidden. Maybe this was how she must always be, split between two selves, required by events and circumstances to be duplicitous and cunning. She could see it happening that way, but there was nothing she could do about it.
There were sounds ahead now, the echoes of small scrapings and slidings, of heavy boots passing over stone and earth. They were still a long way off, but getting closer. The Morgawr was trying to penetrate the maze. As yet, he had not detected her presence, but it would not take him long. It would be best if she attacked him before he did, while he still thought himself safe. She could wait and see if the magic of the thing in the ruins might confuse the warlock, but it would probably be wasted effort. The Morgawr was too clever to be fooled for long and too persistent to be turned away for good. Redden Alt Mer’s plan had been a reasonable one, but not for someone so dangerous.
She continued to hum softly, the magic concealing her not only from the dweller in the ruins but from those who hunted her, as well. She made her way toward them, sliding through the shadows, watching the open spaces ahead for signs of movement. It would not be long until she encountered them. She breathed slowly and deeply to steady herself. She must be cautious. She must be as silent as the air through which she passed. She must be no more in evidence than would a shade come from the dead.
Most of all, she must be swift.
Redden Alt Mer seemed almost resigned to the inevitability of it when he heard what Grianne Ohmsford had done. Standing on the aft deck of the Jerle Shannara with Bek and Rue, he made no response, but instead stared off into the distance, lost in thought. Finally, he told them to go back on watch and let him know if they saw anything. He did not look ready to summon any of the Rover crew to prepare for an escape should Grianne fail. He did not appear interested in doing anything. He heard them out and then walked away.
His sister exchanged a quick glance with Bek and shrugged. “Wait here,” she said.
She disappeared below, leaving Bek to contemplate what lay ahead. He stood at the railing of the airship and looked up at the clear blue sky. Britt Rill and Kelson Riat stood together in the bow, talking in low voices. Spanner Frew was fussing with something in the pilot box, working through the heavy boughs they had laid down to hide it from the air. Alt Mer and the others were nowhere to be seen. Everything seemed strangely peaceful. For the moment, it was, Bek thought. No one would come for them right away. Not until the Morgawr had settled things with Grianne.
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene