Ready Player One

My favorite message threads were those devoted to bashing the Sixers. “Sixers” was the derogatory nickname gunters had given to employees of Innovative Online Industries. IOI (pronounced eye-oh-eye) was a global communications conglomerate and the world’s largest Internet service provider. A large portion of IOI’s business centered around providing access to the OASIS and on selling goods and services inside it. For this reason, IOI had attempted several hostile takeovers of Gregarious Simulation Systems, all of which had failed. Now they were trying to seize control of GSS by exploiting a loophole in Halliday’s will.

 

IOI had created a new department within the company that they called their “Oology Division.” (“Oology” was originally defined as “the science of studying birds’ eggs,” but in recent years it had taken on a second meaning: the “science” of searching for Halliday’s Easter egg.) IOI’s Oology Division had but one purpose: to win Halliday’s contest and seize control of his fortune, his company, and the OASIS itself.

 

Like most gunters, I was horrified at the thought of IOI taking control of the OASIS. The company’s PR machine had made its intentions crystal clear. IOI believed that Halliday never properly monetized his creation, and they wanted to remedy that. They would start charging a monthly fee for access to the simulation. They would plaster advertisements on every visible surface. User anonymity and free speech would become things of the past. The moment IOI took it over, the OASIS would cease to be the open-source virtual utopia I’d grown up in. It would become a corporate-run dystopia, an overpriced theme park for wealthy elitists.

 

IOI required its egg hunters, which it referred to as “oologists,” to use their employee numbers as their OASIS avatar names. These numbers were all six digits in length, and they also began with the numeral “6,” so everyone began calling them the Sixers. These days, most gunters referred to them as “the Sux0rz.” (Because they sucked.)

 

To become a Sixer, you had to sign a contract stipulating, among other things, that if you found Halliday’s egg, the prize would become the sole property of your employer. In return, IOI gave you a bimonthly paycheck, food, lodging, health-care benefits, and a retirement plan. The company also provided your avatar with high-end armor, vehicles, and weapons, and covered all of your teleportation fares. Joining the Sixers was a lot like joining the military.

 

Sixers weren’t hard to spot, because they all looked identical. They were all required to use the same hulking male avatar (regardless of the operator’s true gender), with close-cropped dark hair and facial features left at the system default settings. And they all wore the same navy blue uniform. The only way to tell these corporate drones apart was by checking the six-digit employee number stamped on their right breast, just beneath the IOI corporate logo.

 

Like most gunters, I loathed the Sixers and was disgusted by their very existence. By hiring an army of contract egg hunters, IOI was perverting the entire spirit of the contest. Of course, it could be argued that all the gunters who had joined clans were doing the same thing. There were now hundreds of gunter clans, some with thousands of members, all working together to find the egg. Each clan was bound by an ironclad legal agreement stating that if one clan member won the contest, all members would share the prize. Solos like me didn’t care much for the clans, either, but we still respected them as fellow gunters—unlike the Sixers, whose goal was to hand the OASIS over to an evil multinational conglomerate intent on ruining it.

 

My generation had never known a world without the OASIS. To us, it was much more than a game or an entertainment platform. It had been an integral part of our lives for as far back as we could remember. We’d been born into an ugly world, and the OASIS was our one happy refuge. The thought of the simulation being privatized and homogenized by IOI horrified us in a way that those born before its introduction found difficult to understand. For us, it was like someone threatening to take away the sun, or charge a fee to look up at the sky.

 

The Sixers gave gunters a common enemy, and Sixer bashing was a favorite pastime in our forums and chat rooms. A lot of high-level gunters had a strict policy of killing (or trying to kill) every Sixer who crossed their path. Several websites were devoted to tracking Sixer activities and movements, and some gunters spent more time hunting the Sixers than they did searching for the egg. The bigger clans actually held a yearly competition called “Eighty-Six the Sux0rz,” with a prize for the clan who managed to kill the largest number of them.

 

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