They had arrived in Varfleet two weeks earlier, Coll and he. They journeyed north from Shady Vale, left the security and familiarity and protective confines of their family home and came into the Borderlands of Callahorn. They did so because Par had decided they must, that it was time for them to tell their stories elsewhere, that it was necessary to see to it that others besides the Vale people knew. They came to Varfleet because Varfleet was an open city, free of Federation rule, a haven for outlaws and refugees but also for ideas, a place where people still listened with open minds, a place where magic was still tolerated—even courted. He had the magic and, with Coll in tow, he took it to Varfleet to share its wonder. There was already magic aplenty being practiced by others, but his was of a far different sort. His was real.
They found the Blue Whisker the first day they arrived, one of the biggest and best known ale houses in the city. Par persuaded the owner to hire them in the first sitting. He had expected as much. After all, he could persuade anyone to do just about anything with the wishsong.
Real magic. He mouthed the words without speaking them.
There wasn’t much real magic left in the Four Lands, not outside the remote wilderness areas where Federation rule did not yet extend. The wishsong was the last of the Ohmsford magic. It had been passed down through ten generations to reach him, the gift skipping some members of his family altogether, picking and choosing on a whim. Coll didn’t have it. His parents didn’t. In fact, no one in the Ohmsford family had had it since his great-grandparents had returned from the Westland. But the magic of the wishsong had been his from the time he was born, the same magic that had come into existence almost three hundred years ago with his ancestor Jair. The stories told him this, the legends. Wish for it, sing for it. He could create images so lifelike in the minds of his listeners that they appeared to be real. He could create substance out of air.
That was what had brought him to Varfleet. For three centuries the Ohmsford family had handed down stories of the Elven house of Shannara. The practice had begun with Jair. In truth, it had begun long before that, when the stories were not of the magic because it had not yet been discovered but of the old world before its destruction in the Great Wars and the tellers were the few who had survived that frightening holocaust. But Jair was the first to have use of the wishsong to aid in the telling, to give substance to the images created from his words, to make his tales come alive in the minds of those who heard them. The tales were of the old days: of the legends of the Elven house of Shannara; of the Druids and their Keep at Paranor; of Elves and Dwarves; and of the magic that ruled their lives. The tales were of Shea Ohmsford and his brother Flick and their search to find the Sword of Shannara; of Wil Ohmsford and the beautiful, tragic Elven girl Amberle and their struggle to banish the Demon hordes back into the Forbidding; of Jair Ohmsford and his sister Brin and their journey into the fortress of Graymark and confrontation with the Mord Wraiths and the Ildatch; of the Druids Allanon and Bremen; of the Elven King Eventine Elessedil; of warriors such as Balinor Buckhannah and Stee Jans; of heroes many and varied. Those who had command of the wishsong made use of its magic. Those who did not relied on simple words. Ohmsfords had come and gone, many carrying the stories with them to distant lands. Yet for three generations now, no member of the family had told the stories outside the Vale. No one had wanted to risk being caught.
It was a considerable risk. The practice of magic in any form was outlawed in the Four Lands—or at least anywhere the Federation governed, which was practically the same thing. It had been so for the past hundred years. In all that time no Ohmsford had left the Vale. Par was the first. He had grown tired of telling the same stories to the same few listeners over and over. Others needed to hear the stories as well, to know the truth about the Druids and the magic, about the struggle that preceded the age in which they now lived. His fear of being caught was outweighed by the calling he felt. He made his decision despite the objections of his parents and Coll. Coll, ultimately, decided to come with him—just as he always did whenever he thought Par needed looking after. Varfleet was to be the beginning, a city where magic was still practiced in minor forms, an open secret defying intervention by the Federation. Such magic as was found in Varfleet was small stuff really and scarcely worth the trouble. Callahorn was only a protectorate of the Federation, and Varfleet so distant as to be almost into the free territories. It was not yet army occupied. The Federation so far had disdained to bother with it.
But Seekers? Par shook his head. Seekers were another matter altogether. Seekers only appeared when there was a serious intent on the part of the Federation to stamp out a practice of magic. No one wanted any part of them.
“It grows too dangerous for us here,” Coll said, as if reading Par’s mind. “We will be discovered.”
Par shook his head. “We are but one of a hundred practicing the art,” he replied. “Just one in a city of many.”
Coll looked at him. “One in a hundred, yes. But the only one using real magic.”
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene