The old man frowned and muttered and worried his lower lip. His fingers once more drew tight the drawstrings to the pouch, and he shoved it back into his belt. “I will do so because there is no one else!” he said finally, spitting out the words in distaste. “But do not expect . . . !”
—Only go to them. Nothing more is required. Nothing more will be asked. Go—
The shade of Allanon shimmered brightly and disappeared. The light faded, and the valley was empty again. The old man stood looking out over the still waters of the lake for a moment, then turned away.
The fire he had left behind still burned on his return, but it was small now and frail-looking against the night. The old man stared absently at the flames, then hunkered down before them. He stirred at the ashes already forming and listened to the silence of his thoughts.
The boy, the girl, and the Dark Uncle—he knew them. They were the Shannara children, the ones who could save them all, the ones who could bring back the magic. He shook his grizzled head. How was he to convince them? If they would not heed Allanon, what chance that they would heed him?
He saw again in his mind the frightening visions. He had best find a way to make them listen, he thought. Because, as he was fond of reminding himself, he knew something of visions, and there was a truth to these that even one such as he, one who had foresworn the Druids and their magic, could recognize.
If the Shannara children failed to listen, these visions would come to pass.
II
Par Ohmsford stood in the rear doorway of the Blue Whisker Ale house and stared down the darkened tunnel of the narrow street that ran between the adjoining buildings into the glimmer of Varfleet’s lights. The Blue Whisker was a ramshackle, sprawling old building with weathered board walls and a wood shingle roof and looked for all the world as if once it had been someone’s barn. It had sleeping rooms upstairs over the serving hall and storerooms in the back. It sat at the base of a block of buildings that formed a somewhat lopsided U, situated on a hill at the western edge of the city.
Par breathed deeply the night air, savoring its flavors. City smells, smells of life, stews with meats and vegetables laced with spice, sharp-flavored liquors and pungent ales, perfumes that scented rooms and bodies, leather harness, iron from forges still red with coals kept perpetually bright, the sweat of animals and men in close quarters, the taste of stone and wood and dust, mingling and mixing, each occasionally breaking free—they were all there. Down the alleyway, beyond the slat-boarded, graffiti-marked backs of the shops and businesses, the hill dropped away to where the central part of the city lay east. An ugly, colorless gathering of buildings in daylight, a maze of stone walls and streets, wooden siding and pitch-sealed roofs, the city took on a different look at night. The buildings faded into the darkness and the lights appeared, thousands of them, stretching away as far as the eye could see like a swarm of fireflies. They dotted the masked landscape, flickering in the black, trailing lines of gold across the liquid skin of the Mermidon as it passed south. Varfleet was beautiful now, the scrubwoman become a fairy queen, transformed as if by magic.
Par liked the idea of the city being magic. He liked the city in any case, liked its sprawl and its meld of people and things, its rich mix of life. It was far different from his home of Shady Vale, nothing like the forested hamlet that he had grown up in. It lacked the purity of the trees and streams, the solitude, the sense of timeless ease that graced life in the Vale. It knew nothing of that life and couldn’t have cared less. But that didn’t matter to Par. He liked the city anyway. There was nothing to say that he had to choose between the two, after all. There wasn’t any reason he couldn’t appreciate both.
Coll, of course, didn’t agree. Coll saw it quite differently. He saw Varfleet as nothing more than an outlaw city at the edge of Federation rule, a den of miscreants, a place where one could get away with anything. In all of Callahorn, in all of the entire Southland for that matter, there was no place worse. Coll hated the city.
Voices and the clink of glasses drifted out of the darkness behind him, the sounds of the ale house breaking free of the front room momentarily as a door was opened, then disappearing again as it was closed. Par turned. His brother moved carefully down the hallway, nearly faceless in the gloom.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene