That night, as daylight faded into evening and stars began to appear, Morgan sat alone at the far end of the bluff where a grove of aspen trees sheltered a small grassy clearing, looked out across the valley of the Parma Key to where the moon, half-full again, lifted slowly out of the horizon into the darkening skies, and marshalled his powers of reason. The camp was quiet now except for the muffled sounds of work being done back in the caves on Padishar’s secret weapon. The catapults and bows were stilled, the men of both the Federation army and the Movement sleeping or lost in their own private contemplations. Padishar was meeting with the Trolls and Chandos, a meeting to which Morgan had not been invited. Steff was resting, his fever seemingly no worse, but his strength sapped and his general health no better. There was nothing to be done, nothing to occupy the time but to sleep or think, and Morgan Leah had chosen the latter.
For as long as he could remember, he had been clever. It was a gift, admittedly, one that could be traced to his ancestors, to men such as Menion and Rone Leah—real Princes in those days, heroes—but an ability, too, that Morgan had worked long and hard to perfect. The Federation had supplied him with both a purpose and a direction for his skill. He had spent almost the whole of his youth concentrating on finding ways to outwit the Federation officials who occupied and governed his homeland, to irritate them at every opportunity so that they might never feel secure, to make them experience a futility and a frustration that would one day drive them from Leah forever. He was very good at it; perhaps he was the best there was. He knew all the tricks, had conceived most of them himself. He could outthink and outsmart almost anyone, if he were given time and opportunity to do so.
He smiled ruefully. At least, that was what he had always told himself. Now it was time to prove that it was so. It was time to figure out how the Federation had known so often what they were about, how it was that they had been betrayed—the outlaws, the Valemen, the little company from Culhaven, everyone connected with this misadventure—and most important of all, who was responsible.
It was something he could reason out.
He let his lean frame drape itself against the grassy base of a twisted, old trunk, drew his knees partway up to his chest, and considered what he knew.
The list of betrayals was a long one. Someone had informed the Federation when Padishar had taken them into Tyrsis to recover the Sword of Shannara. Someone had found out what they were going to do and gotten word to the Federation watch commander ahead of their arrival. One of your own, the watch commander had told Padishar. Then someone had revealed the location of the Jut to the army that now besieged it— again, someone who knew where it could be found and how to find it.
He frowned. The betrayals had actually begun before that, though. If you accepted the premise—and he was now prepared to—that someone had sent the Gnawl to track them in the Wolfsktaag and had gotten word to the Shadowen on Toffer Ridge where the Spider Gnomes could snatch Par, why then, the betrayals went all the way back to Culhaven.
So had someone been tracking them all the way from Culhaven?
He discarded the possibility immediately. No one could have managed such a feat.
But there was more to the puzzle. There was the sighting of Hirehone in Tyrsis and his subsequent murder in the Parma Key. And there was the killing of the lift watch with the lifts still drawn up. What did those events have to do with anything?
He let all the pieces sift through his mind for a few minutes, waiting to see if he would discover something he had missed. Night birds called out from below in the darkness of the Parma Key, and the wind blew gently across his face, warm and fragrant. When nothing further occurred, he took each piece in turn and tried to fit it to the puzzle, working to see if a recognizable picture would emerge. The minutes paraded past him silently. The pieces refused to fit.
He was missing something.
He rubbed his hands together briskly. He would try it another way. He would eliminate what didn’t work and see what was left. He took a steadying breath and relaxed.
No one could have followed them—not for all that time. So it must be someone among them. One of them. But if that someone were responsible for the Gnawl and the Shadowen as well as everything that had happened since their arrival at the outlaw camp, then didn’t it have to be one of the members of the original company? Par, Coll, Steff, Teel, or himself? He went back to Teel momentarily, for he knew less of her than of any of them. He could not bring himself to believe it was either of the Valemen or Steff. But why was Teel any better as a candidate? Hadn’t she suffered at least as much as Steff?
Besides, what did Hirehone have to do with any of this? Why were the men of the lift watch killed?
He caught himself. They were killed so that someone could either get in or get out of the outlaw camp undetected. It made sense. But the lifts were drawn up. They had to have been killed after bringing someone into the camp—killed perhaps to hide that someone’s identity.
He wrestled with the possibilities. It all kept coming back to Hirehone. Hirehone was the key. What if it had been Hirehone he had seen in Tyrsis? What if Hirehone had indeed betrayed them to the Federation? But Hirehone had never returned to the Jut after leaving. So how could he have killed the watch? And why would he be killed after doing so in any case? And by whom? Could there be more than one traitor involved—Hirehone and someone else?
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene