9
“MOVE! MOVE! For your life, move!”
Doormen scattered from a snorting pair of barely controlled horses dragging a rickety dray tended by a single wild-eyed driver. The back of the vehicle was loaded with sacks and barrels, one of which had bled an expanding trail of gray smoke all the way down the street. With a lurching crash, the dray broke a wheel against the curb and toppled, spilling its contents in a pile before the front doors of the Sign of the Black Iris.
“It’s alchemy!” The driver, a slender, white-bearded fellow in a voluminous rat-chewed coat, leapt to the ground as smoke billowed past him. Sparks leapt and flickered amidst the spilled cargo, and he unyoked his frantic animals. “Heaps of alchemy! Fetch water and sand, or run for your gods-damned lives!”
Patrons, servants, and guards poured out of the inn to investigate the commotion, only to reel back in dismay as smoke boiled past them into the building. Crackling noises rose ominously within the haze, and fires of eerie colors burst to life. The driver of the crashed dray led his horses across the street, where he found several boys in Black Iris livery watching the unfolding disaster.
“Here,” he shouted, thrusting the reins into one boy’s hands. “Watch my animals! I’ll be right back!”
The bearded man scuttled across the street and into the billowing murk. Green smoke, red smoke, and mustard-yellow smoke uncoiled from the spreading fire, tendrils wafting like sinister serpents of the air. The new hazes bore nauseating odors of garlic, brimstone, and mortified flesh. The entire street side of the Sign of the Black Iris was subsumed in a picturesque alchemical nightmare.
More or less hidden in the rising smoke, through which the masked afternoon sun shone dimly bronze, the driver darted down an alley beside the inn. He threw his coat and hat behind a pile of empty crates, then yanked away his baggy trousers and boots to reveal black hose and polished shoes. The beard was the last to go. Freshly peeled like a human fruit, smooth-cheeked and well-dressed, Locke Lamora strolled casually out the end of the smoky alley and into the court behind the inn.
“Master Lazari. Good-oof-afternoon!”
Sabetha rolled off the lowest eave on the Sign of the Black Iris’ rear side, landed hard, recovered gracefully, and offered a half-curtsey from about ten feet away. Three of her security folk followed her, landed awkwardly, and spread out in an arc around Locke. The window they’d spilled out of remained open, its shutters swaying in the soft breeze.
“Oh, hello, Mistress Gallante,” said Locke cheerfully. “Having problems with your inn?”
“Nothing that can’t be corrected with a little assistance, I’m sure.”
“I do wish I could help,” said Locke. “I just happened to be nearby. Ahhhh! I remember now! You’re having some sort of big Black Iris party meeting today, aren’t you? My condolences! The smoke, the flames … I can only imagine the consternation.”
“I’m sure you’ve imagined it in detail.” Sabetha moved close enough to lower her voice. “Bearded peasant goes in one end of an alley, clean-shaven gentleman comes out the other? Really?”
“It’s a classic!”
“It’s got cobwebs on it. Might have fooled someone who hadn’t seen you do it before. Now, do you want to come with me gracefully or on the shoulders of my friends?”
“I remind you, darling, my person is inviolate.”
“Don’t call me that when we’ve got our working faces on. And nobody’s person is getting violated. But you can’t think I’m going to let you stroll away while a cart full of alchemical crap burns on my doorstep.”
“Of course I can. It’s all perfectly harmless,” said Locke. “Oh, it might smell awful, and some of it reacts badly with water, and there’s just no telling what’s what until you experiment, but give it a few hours, then air your inn out for a day or two. There won’t be any lingering issues.”
“All the same, I think you should sit in a little room and be bored until I’ve got the mess under control.”
“Now, now,” said Locke, “you must credit me with the foresight to have a backup plan in case you decided to take it like this.”
“And of course, you must expect me to have one of my own in case you wanted to play hard to get,” she said.
“Oh, absolutely.”
“Well.” She ran a finger lightly up and down one of the lapels of his jacket. “I’ll show you mine if you show me yours.”
“YOU! HOLD IT RIGHT THERE!”
The shout echoed down the courtyard as a trio of surcoated constables appeared out of the drifting smoke. The leader, a man with a wheat-colored beard and the aesthetic qualities of a lard slab, touched Locke on the shoulder with a wooden baton.
“As a constable of Karthain, sir, I must formally detain you,” he said.
“How dreadful.” Locke feigned a yawn. “What’s the charge?”
“You resemble a suspect wanted for questioning in a confidential matter. You’ll have to come with us.”
“Alas.” Locke allowed the constables to gather loosely around him, and doffed an imaginary hat to Sabetha as he backed away with them. “Verena, I wish I could continue our conversation, but it seems the deficiencies of my character have become a matter of official concern. Best of luck dealing with your little … conflagration.”
Just before the smoke cloud swallowed him again, Locke rapidly gestured in code: Looking forward to tomorrow night.
Her response was a gesture, though not one originating in the private signals of the Gentlemen Bastards. Still, Locke felt reassured by the fact that she smiled as she delivered it.
The street before the Sign of the Black Iris was a reeking mess. Well-dressed men and women with black flowers pinned to their jackets sought escape, while well-meaning people with buckets of water tripped over one another and tumbled around like billiard balls. The alchemical fires burned merrily on, a partial rainbow of sorcerous lights within the miasma. Locke’s ‘captors’ walked with him for about a block before detouring into an empty, windowless court.
“Beautifully timed, Sergeant,” said Locke, producing three leather purses of equal size. “Worthy of applause.”
“We take pride in the conduct of our civic duty,” said the bearded man. He and his cohorts accepted the purses with wide grins; each had earned three months’ wages for the few minutes spent loitering nearby in case of Locke’s need. It was downright pleasant, thought Locke, to be treading the old familiar realms of avarice after dealing with the eerie malleability of the “adjusted” Deep Roots people.
“Now, none of that stuff is really dangerous, right?” said the sergeant, one bushy eyebrow raised.
“Harmless as baby spit,” said Locke. “As long as nobody’s dim enough to shove their hand into a fire.”
Satisfied, the constables took their leave. Locke had only a few minutes to wait before Jean came strolling down the avenue from the direction of the smoke, several empty sacks flung over his shoulder.
“How’d it go up top?” said Locke as the two of them fell into step together.
“Perfection and then some,” said Jean. “They were all so distracted, bothering to sneak might have been a waste of time. That’s thirty-seven snakes down the cold chimneys.”
“Magnificently childish, though I say it myself.” Locke scratched at his chin to remove a few stubborn flecks of beard adhesive. “Hopefully that’ll keep them uneasy for a few days.”
“And if she responds with more of the same?”
“I arranged to have city work gangs do some unnecessary mucking with the cobblestones around Josten’s for the next few days. No carriages can get closer than twenty yards. Our friends will grumble, but that should keep loads of mischief at a distance.”
As they walked, Locke noticed for the first time that banners had started to appear, hanging from balconies and windows. Here and there were a few brave greens, but in this neighborhood the majority were black. Citizen interest was climbing; half the allotted six weeks was nearly gone. Annoying pranks were a fine gambit, but now it was time to begin truly curbing some of Sabetha’s capabilities.
“Those spies keeping watch on our place … ,” said Locke. “Fancy a little hospitality visit once the sun goes down?”
The Republic of Thieves #2
Scott Lynch's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene