The High Druid of Shannara Trilogy

“Dismissing the order now would be perceived as weakness on my part. Even dismissing the handful of troublemakers who plague me most would have that effect. The nations look for an excuse to proclaim the Druid Council a failure, especially Sen Dunsidan and Kellen Elessedil. I cannot give them one. Besides, if I had to start over at this point, no one would come to Paranor to aid me. All would shun the Druids. I have to make do with things as they are.”


Kermadec took back the aleskin and looked out over the countryside. They were just at the edge of the Streleheim, facing north toward the misty, rugged silhouette of the Knife Edge. The day was bright and warm, and it promised another clear, moonlit night in which to explore the ruins of the Skull Kingdom. “You might think about the impracticality of that before you give up on my suggestion.”

She had thought about alternatives frequently of late, although her thinking was more along the lines of restructuring and reordering so as to isolate those most troublesome. But even there she had to be careful not to suggest an appearance of weakness to the others or they would begin to shift allegiance in ways that would undo her entirely.

At times, she thought it might be best if she simply gave them all what they wanted, if she resigned her position and departed for good. Let another struggle with the problem. Let someone else take on her responsibilities and her obligations as Ard Rhys. But she knew she couldn’t do that. No one else had been asked to shoulder those responsibilities and obligations; they had been given to her, and nothing had happened to change that. She could not simply walk away. She had no authority to do so. If Walker’s shade should appear to tell her it was time, she would be gone in a heartbeat—though perhaps not without disappointment at having failed to accomplish her task. But neither Walker’s nor the shade of any other Druid had come to her. Until she was discharged, she could not go. The dissatisfaction of others was not enough to set her free.

Her solution to the problem would have been much easier if she were still the Ilse Witch. She would have made an example of the more troublesome members of her order and cowed the rest by doing so. She would not have hesitated to eliminate her problems in a way that would have appalled even Kermadec. But she had lived enough of that life, and she would never go back to it. An Ard Rhys must find other, better ways to act.

By late afternoon, they had crossed the Streleheim and flown through the lower wall of the Knife Edge into the jagged landscape of the Skull Kingdom. She felt a change in the air long before she saw one on the ground. Even aboard Chaser, several hundred feet up, she could sense it. The air became dead and old, smelling and tasting of devastation and rot. There was no life here, not of a sort anyone could recognize. The mountain was gone, brought down by cataclysmic forces on the heads of those who had worked their evil within it, reduced to a jumble of rocks within which little grew and less found shelter or forage. It was a ruined land, colorless and barren even now, a thousand years later, and it was likely to be a thousand more before that changed. Even in the wake of a volcano’s eruption, in the path of the resultant lava flow, life eventually returned, determined and resilient. But not here. Here, life was denied.

Ignoring the look and feel of the place, even though it settled about them with oppressive insistence, they circled the ruins in search of the site where the fires and the flashes had been observed. After about an hour they found it at one end of a long shelf of rock balanced amid a cluster of spikes that jutted like bones from the earth. A ring of stones encircled a fire pit left blackened and slick from whatever had been burned. When Grianne first saw it from the air, she could not imagine how anyone could even manage to get to it, let alone make use of it. Rock barriers rose all about, the crevices between them deep and wide, the edges sharp as glass. Then she amended her thinking. It would take a Shrike or a Roc or a small, highly maneuverable airship to gain access, but access could be gained. Which had been used in this instance? She stored the question away to be pondered later.

Guiding Chaser to one end of the shelf, they dismounted and walked back for a closer look.

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