Yet there was one thing more. There was the magic that held Paranor sealed away. It was present at every turn, at once invisible and suddenly revealed, a kind of swirling, greenish mist. It hovered in the shadows and along the edges of their vision, wicked and certain, the hiss of its being a whisper of killing need. It could not touch them, for they were protected by other magic and were at one with the Keep itself. But it could watch. It could tease and taunt and threaten. It could wait with the promise of what would happen when their protection was gone.
It was odd that it should be such an obvious presence; Walker Boh felt it immediately. It was as if the magic were a living thing, a guard dog set at prowl through the Keep, searching out intruders and hunting them down so that they might be destroyed. Its presence reminded him of the Rake in Eldwist, a Creeper that scoured its master’s grounds and swept them clean of life. The magic lacked the substance of the Rake, but its feel was the same. It was an enemy, Walker sensed, that would eventually have to be faced.
Within the Druid library, behind the bookcases where the vault was concealed, they found the Histories, banks of massive, leather-bound books set within the walls of the Keep, the magic that had once hidden them from mortal eyes faded with the passing of the Keep from the world of men. Walker studied the books for a time, deliberating, then chose one at random, seated himself, and began to read. Cogline and Rumor kept him company, silent and unobtrusive. Time passed, but the light did not change. There was no day or night in Paranor. There was no past or future. There was only the here and now.
Walker did not know how long he read. He did not grow tired and did not find himself in need of sleep. He did not eat or drink, being neither hungry nor thirsty. Cogline told him at one point that in the world into which Paranor had been dispatched, mortal needs had no meaning. They were ghosts as much as they were two men and a moor cat. Walker did not question. There was no need.
He read for hours or days or even weeks; he did not know. He read at first without comprehending, simply seeing the words flow in front of his eyes, a narrative that was as distant and removed as the life he had known before the dreams of Allanon. He read of the Druids and their studies, of the world they had tried to make after the cataclysm of the Great Wars, of the First Council at Paranor, and of the coming together of the Races out of the holocaust. What should it mean to him? he wondered. What difference did any of it make now?
He finished one book and went on to another, then another, working his way steadily through the volumes, constantly searching for something that would tell him what he needed to know. There were recitations of spells and conjurings, of magics that could aid in small ways, of healings by touch and thought, of the succor of living things, and of the work that was needed to make the land whole again. He read them, and they told him nothing. How was he supposed to transform himself from what he was into what he was expected to be? Where did it say what he was supposed to do? The pages turned, the words ran on, and the answers stayed hidden.
He did not finish in one sitting, even though he was free of the distractions of his mortal needs and did not sleep or eat or drink. He left to walk about periodically, to think of other things, and to let his mind clear itself of all that the Histories related. Sometimes Cogline went with him, his shadow; sometimes it was Rumor. They might have been back at Hearthstone, walking its trails, keeping each other company, living in the seclusion of the valley once more. But Hearthstone was gone, destroyed by the Shadowen, and Paranor was dark and empty of life, and no amount of wishing could change what had gone before. There was no returning to the past, Walker thought to himself more than once. Everything that had once been was lost.
After a time, he began to despair. He had almost finished reading the Druid Histories and still he had discovered nothing. He had learned everything of who and what the Druids were, of their teachings and their beliefs, and of how they had lived and what they had sought to accomplish, and none of it told him anything about how they acquired their skills. There was no indication of where Allanon had come from, how he had learned to be a Druid or who had taught him, or what the subject matter of his teachings had been. The books were devoid of any reference to the conjuring that had sealed away the Keep or what it might require to reverse the spell.
“I cannot fathom it, Cogline,” Walker Boh admitted finally, frustrated beyond hope as the last of the volumes sat open on his lap before him. “I have read everything, and none of it has helped. Is it possible that there are volumes missing? Is there something more to be tried?”
The Elf Queen of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene