Morgan reached the workhouses several minutes later. There were five of them, a series of long, low buildings that ran parallel to each other with windows on both sides and doors at both ends. The women who worked them lived in them as well. Pallets, blankets, washbasins, and chamberpots were provided and pulled out from under the workbenches at night. Steff had taken Morgan up to a window once to let him peer inside. Once had been quite enough.
Morgan stood in the shadows of a storage shed across the way for long moments, thinking through what he would do. Guards stood at all the entrances and patroled the roadways and lanes. The women in the workhouses were prisoners. They were not permitted to leave their buildings for any reason short of sickness or death or some more benevolent form of release—and the latter almost never occurred. They were permitted visitors infrequently and then closely watched. Morgan couldn’t remember when it was that visits were permitted. Besides, it didn’t matter. It infuriated him to think of Granny Elise and Auntie Jilt being kept in such a place. Steff would not have waited to free them, and neither would he.
But how was he going to get in? And how was he going to get Granny and Auntie out once he did?
The problem defeated him. There was no way to approach the workhouses without being seen and no way to know in which of the five workhouses the old ladies were being kept in any case. He needed to know a great deal more than he did now before he could even think of attempting any rescue. Not for the first time since he had left the Dragon’s Teeth, he wished Steff were there to advise him.
At last he gave it up. He walked down into the center of the village, took a room at one of the inns that catered to Southland traders and businessmen, took a bath to wash off the grime, washed his clothes as well, and went off to bed. He lay awake thinking about Granny Elise and Auntie Jilt until sleep finally overcame him.
When he awoke the following morning he knew what he needed to do to rescue them.
He dressed, ate breakfast in the inn dining room, and set out. What he was planning was risky, but there was no help for it. After making a few inquiries, he discovered the names of the taverns most frequented by Federation soldiers. There were three of them, and all were situated on the same street close to the city markets. He walked until he found them, picked the most likely—a dimly lit hall called the High Boot—entered, found a table close to the serving bar, ordered a glass of ale, and waited. Although the day was still young there were soldiers drifting in already, men from the night shift not yet ready for bed. They were quick to talk about garrison life and not much concerned with who might be listening. Morgan listened closely. From time to time he looked up long enough to ask a friendly question. Occasionally he commented. Once in a while he bought a glass for someone. Mostly he waited.
Much of the talk revolved around a girl who was rumored to be the daughter of the King of the Silver River. She had appeared rather mysteriously out of the Silver River country south and west below the Rainbow Lake and was making her way east. Wherever she went, in whatever villages and towns she passed through, she performed miracles. There had never been such magic, it was said. She was on her way now to Culhaven.
The balance of the tavern’s chatter revolved around complaints about the way the Federation army was run by its officers. Since it was the common soldiers who were doing the complaining, the nature of the talk was hardly surprising. This was the part that Morgan was interested in hearing. The day passed away in lazy fashion, sultry and still within the confines of the hall with only the cold glasses of ale and the talk to relieve the heat and boredom. Federation soldiers came and went, but Morgan remained where he was, an almost invisible presence as he sipped and watched. He had thought earlier to circulate from one tavern to the next, but it quickly became apparent that he would learn everything he needed to know by remaining at the first.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene