It gave the Highlander a renewed sense of purpose, and that as much as anything helped bring him out of his depression. He had begun his journey disenchanted. He had lagged in his travel, bogged down by the weather and his mood. By the third day he had shaken the effects of both. His resolution buoyed him. He would spirit Granny Elise and Auntie Jilt out of Culhaven to somewhere safe. He would return to Tyrsis and find the Valemen. He would continue to search for the missing Sword of Shannara. He would find a way to rid Leah and the whole of the Four Lands of both Shadowen and Federation. He was alive and everything was possible. He whistled and hummed as he walked, let the sun’s rays warm his face, and banished self-doubt and discouragement. It was time to get on with things.
Now and again as he walked his thoughts strayed to the lost magic of the Sword of Leah. He still wore the remains of the shattered blade strapped to his waist, cradled in the makeshift sheath he had constructed for it. He thought of the power it had given him and the way the absence of that power made him feel—as if he could never be whole again without it. Yet some small part of the magic still lingered in the weapon; he had managed to call it to life in the catacombs of the Jut when he destroyed Teel. There had been just enough left to save his life.
Deep inside, where he could hide it and not be forced to admit the implausibility of it, he harbored a belief that one day the magic of the Sword of Leah would be his again.
It was late afternoon on that third day of travel when he emerged from the forests of the Anar into Culhaven. The Dwarf village was shabby and worn where he walked, the refuge of those now too old and as yet too young who had not been taken by the Federation authorities to the mines or sold as slaves in the market. Once among the most meticulously maintained of communities, Culhaven was now a dilapidated collection of buildings and people that evidenced little of care or love. The forest grew right up against the outermost buildings, weeds intruding into yards and gardens, roadways rutted and choked with scrub. Wooden walls warped under peeling paint, tiles and shingles cracked and splintered, and trim about doorways and windows drooped away. Eyes peered out through the shadows, following after the Highlander as he made his way in; he could sense the people staring from behind windows and doors. The few Dwarves he encountered would not meet his gaze, turning quickly away. He walked on without slowing, his anger rekindled anew at the thought of what had been done to these people. Everything had been taken from them but their lives, and their lives had been brought to nothing.
He pondered anew, as Par Ohmsford had done when last they were there, at the purpose of it.
He kept clear of the main roads, staying on the side paths, not anxious to draw attention to himself. He was a Southlander and therefore free to come and go in the Eastland as he pleased, but he did not identify in any way with its Federation occupiers and preferred to stay clear of them altogether. Even if none of what had happened to the Dwarves was his doing, what he saw of Culhaven made him ashamed all over again of who and what he was. A Federation patrol passed him and the soldiers nodded cordially. It was all he could do to make himself nod back.
As he drew nearer to the orphanage, his anticipation of what he would find heightened perceptibly. Anxiety warred with confidence. What if he were too late? He brushed the possibility away. There was no reason to think that he was. Teel would not have risked jeopardizing her disguise by acting precipitately. She would have waited until she was certain it would not have mattered.
Shadows began to lengthen as the sun disappeared into the trees west. The air cooled and the sweat on Morgan’s back dried beneath his tunic. The day’s sounds began to fade away into an expectant hush. Morgan looked down at his hands, fixing his gaze on the irregular patchwork of white scars that crisscrossed the brown skin. Battle wounds were all over his body since Tyrsis and the Jut. He tightened the muscles of his jaw. Small things, he thought. The ones inside him were deeper.
He caught sight of a Dwarf child looking at him from behind a low stone wall with intense black eyes. He couldn’t tell if it was a girl or a boy. The child was very thin and ragged. The eyes followed him a moment, then disappeared.
Morgan moved ahead hurriedly, anxious once more. He caught sight of the roof of the orphanage, the first of its walls, a window high up, a gable. He rounded a bend in the roadway and slowed. He knew instantly that something was wrong. The yard of the orphanage was empty. The grass was untended. There were no toys, no children. He fought back against the panic that rose suddenly within him. The windows of the old building were dark. There was no sign of anyone.
He came up to the gate at the front of the yard and paused. Everything was still.
He had assumed wrong. He was too late after all.
He started forward, then stopped. His eyes swept the darkness of the old house, wondering if he might be walking into some sort of trap. He stood there a long time, watching. But there was no sign of anyone. And no reason for anyone to be waiting here for him, he decided.
He pushed through the gate, walked up on the porch, and pushed open the front door. It was dark inside, and he took a moment to let his eyes adjust. When they had done so, he entered. He passed slowly through the building, searched each of its rooms in turn, and came back out again. There was dust on everything. It had been some time since anyone had lived there. Certainly no one was living there now.
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene