“No, you will not be ready, Walker,” she anticipated him, “if you continue to deny truths already known to you. That is what you must realize. Now speak no more of it to me. Only think on what I have said.”
She turned away. It was not a rebuff; she did not intend it that way. It was a simple breaking off, an ending of talk, done not to chastise but to allow him space in which to explore himself. He sat staring at her for a time, then turned introspective. He gave himself over to the images her words conjured. He found himself thinking of other voices in other times, of the world he had come from with its false measure of worth, its fears of the unknown, its subjugation to a government and rules it did not wish to comprehend. Bring back the Druids and Paranor, Allanon had charged him. And would that begin a changing back of the world, of the Four Lands, into what they had been? And would that make things better? He doubted, but he found his doubts founded more in a lack of understanding than in his fears. What was he to do? He was to recover the Black Elfstone, carry it to disappeared Paranor, and somehow, in some way, bring back the Keep. Yet what would that accomplish? Cogline was gone. All of the Druids were gone. There was no one …
But himself.
No! He almost screamed the word aloud. It bore the face of the thing he feared, the thing he struggled so hard to keep from himself. It was the terrifying possibility that had scratched and clawed around the edges of his self-imposed shield for as long as he could remember.
He would not take up the Druid cause!
Yet he was Brin Ohmsford’s last descendent. He was bearer of the trust that had been left to her by Allanon. Not in your lifetime. Keep it safe for generations to come. One day it will be needed again. Words from the distant past, spoken by the Druid’s shade after death, haunting, unfulfilled.
I haven’t the magic! he wailed in desperation, in denial. Why should it be me? Why?
But he already knew. Need. Because there was need. It was the answer that Allanon had given to all of the Ohmsfords, to each of them, year after year, generation after generation. Always.
He wrestled with the specter of his destiny in the silence of his thoughts. The moments lengthened. Finally he heard Quickening say, “It grows dark, Walker Boh.”
He glanced up, saw the failing of the light as dusk approached. He climbed to his feet and peered south into the flats. The isthmus was empty. There was no sign of the Urdas.
“It’s been too long,” he muttered and started for the stairs.
They descended quickly, emerged from the building, and began following the walkway south toward the city’s edge. Shadows were already spreading into dark pools, the light chased west to the fringes of the horizon. The seabirds had gone to roost, and the pounding of the ocean had faded to a distant moan. The stone beneath their feet echoed faintly with their footsteps as if whispering secrets to break the silence.
They reached the fringe of the city and slowed, proceeding more cautiously now, searching the gloom for any signs of danger. There was no movement to be found. The mist curled its damp tendrils through vacant windows and down sewer grates, and there was a sense of a hidden presence at work. Ahead, the isthmus flats stretched out into the darkness, broken and ragged and lifeless.
They stepped clear of the building walls and stopped.
Carisman’s body was slumped against a pillar of rock at the end of the street, pinned fast by a dozen spears. He had been dead for some time, the blood from his wounds washed away by the rain.
It appeared that the Urdas had gone back the way they had come.
They had taken Carisman’s head with them.
Even children can be dangerous, Walker Boh thought bleakly. He reached over for Quickening’s hand and locked it in his own. He tried to imagine what Carisman’s thoughts had been when he realized his family had disowned him. He tried to tell himself that there was nothing he could have done to prevent it.
Quickening moved close to him. They stood staring at the dead tunesmith wordlessly for a moment more, then turned and walked back into the city.
XXIV
The Druid of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene