The airship rocked gently in the cradle of night winds blowing out of the west. The chill brought by the storms had not dissipated, and her breath clouded faintly. Below where they flew, where the tips of the mountain peaks brushed the clouds, snow blanketed the barren slopes. The warmth that had greeted them on their arrival into this land was gone, chased inland by some aberration linked to the demise of Antrax. That science had found a way to control the weather seemed incredible to her, but she knew that in the age before the Great Wars there had been many marvelous achievements that had since disappeared from the world. Yet magic had replaced science in the Four Lands. It made her wonder sometimes if the demise of science was for the better or worse. It made her wonder if the place of seers in the world had any real value.
She reached the open hatchway leading down into the storerooms and descended in shadowy silence, listening for the sounds of the guard who would be on watch below. Walker would not approve of what she was doing. He would have tried to stop her if he had been able. He would have counseled her to remain safe and concentrate on the task he had given her. But Walker saw things through the eyes of a man seeking to achieve in death what he had failed to achieve in life. He was a shade, and his reach beyond the veil was limited. He might know of the Ilse Witch and her role in the destiny of the Four Lands, of the reasons she must escape the Morgawr, and of the path she must take to come back from the place to which her troubled mind had sent her. But Ryer Ord Star only knew that time was slipping away.
The passageway belowdecks was shadowed, but she made her way easily through its gloom. She heard snores ahead, and she knew the Mwellret watch was sleeping. The potion she had slipped into his evening ale ration earlier had drugged him as thoroughly as anything this side of death. It had not been all that hard to accomplish. The danger lay in another of the rets discovering the guard to be asleep before she could reach Ahren.
At the door to his storeroom jail, she took possession of the keys from the sleeping ret and released the lock, all the while listening for the sounds of those who would put an end to her undertaking. She said nothing as she opened the door and slipped inside, a wraithlike presence. Ahren rose to face her, hesitating as he realized who it was, not certain what to make of her appearance. He kept silent, though—harking to the finger she put to her lips and her furtive movements as she came over to release him from his chains. Even in the dim cabin light, she could see the uncertainty and suspicion in his eyes, but there could be no mistaking her actions. Without attempting to intervene, he let her free him and followed her without argument when she was ready to leave, stepping over the sleeping guard where he was sprawled across the passageway, creeping behind her as she moved back toward the stairs leading up. Black Moclips rocked slowly, a cradle for sleeping men and a drowsy watch. The only sounds were those of the ship, the small, familiar stretchings and tightenings of seams and caulk.
They went up the stairs and emerged behind the helmsman, flattening themselves against the decking, scooting along the shadow of the aft rise and across to the rail. Wordlessly, she slipped over the side and crossed down the narrow gangway to the starboard pontoon, sliding swiftly to the furthest aft fighting port, a six-foot-deep compartment stacked with pieces of sail and sections of cross beam.
Cloaked in deep shadows, she moved to where the pontoon curved upward to form the aft starboard battering ram. She felt along the inside of the structure and released a wooden latch hidden in the surface of the hull. Instantly, a panel dropped down on concealed hinges. She reached inside and drew out a framework of flexible poles to which sections of lightweight canvas had been attached.
She passed the framework and canvas forward to Ahren, where he crouched at the front of the fighting port, then moved up beside him.
“This is called a single wing,” she whispered, her head bent close to his, her long silvery hair brushing the side of his face. “It is a sort of kite, built to fly one man off a failing airship. Redden Alt Mer had it hidden in the hull for emergencies.” She reached up impulsively and touched his cheek.
“You never intended to help him, did you?” the Elven Prince whispered back, relief and happiness reflected in his voice.
“I had to save your life and mine, as well. That meant giving your identity away. He would have killed you otherwise.” She took a deep breath. “He intends to kill you now. He thinks you’re of no further use. I can’t protect you anymore. You have to get off the ship tonight.”
He shook his head at once, gripping her arm. “Not without you. I won’t go without you.”
He said it with such vehemence, with such desperate insistence, that it made her want to cry. He had doubted her and was trying to make up for it in the only way he knew. If it was called for, he would give up his life for hers.
“It isn’t time for me to go yet,” she said. “I made a promise to Walker to lead the Morgawr astray in his hunt. He thinks I intend to help, but I give him only just enough to keep him believing so. I’ll come later.”
She saw the uncertainty in his eyes and gestured sharply toward the single wing. “Quit arguing with me! Take this and go. Now! Unfold it, tie the harness in place, and lean out from the side with the wings extended. Use the bar and straps at the ends to steer. It isn’t hard. Here, I’ll help.”
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene