At times while the Morgawr interrogated Ahren, she seemed to come back from wherever she had gone. Her eyes would shift focus, and her hands twitched at her sides. She would become aware of her surroundings, but only momentarily and then she was gone again. The Morgawr did not seem bothered by this, although it caused Ahren no small amount of discomfort. Why wasn’t the warlock irritated by her inattention to what he was saying? Why didn’t he suspect that she was deliberately isolating herself?
It took Ahren a long time to realize what was really happening. She wasn’t distancing herself at all. She was very much a part of the conversation, but in a way the Elven Prince hadn’t recognized. She was hearing his words and using them to feed her talent. She was turning those words into images of his friends, trying to project visions of them. She was using him in an attempt to track them down.
He was so stunned by the revelation that for a moment he just stopped talking in midsentence and stared at her. The silence distracted her where his words had not. For a moment, she came back from where her visions had taken her, and she stared back at him.
“Don’t do this,” he told her softly, unable to conceal his disappointment.
She did not reply, but he could read the anguish in her eyes. The Morgawr immediately ordered him taken back to his cell, an angry and impatient dismissal. He saw his real use then—not as a hostage for negotiation or as a puppet King. Those were uses that could wait. The warlock’s needs were more immediate. Ahren would serve him better as a catalyst for Ryer Ord Star’s visions, as a trigger that would allow her to help find the Ilse Witch and the others who eluded him. Unsuspecting, naive, the boy would help without even realizing he was doing so.
Except he had realized.
Ahren was locked away once more, closed off in the storeroom and left to celebrate in fierce solitude his small victory. He had foiled the Morgawr’s attempt to use him. He sat with his back against the wall of the airship and smiled into his prison.
Yet his elation faded quickly. His victory was a hollow one. Reality surfaced and crowded out wishful thinking. He was still a prisoner with no hope. His friends were still scattered or dead. He was still stranded in a dangerous, faraway land.
Worst of all, Ryer Ord Star had revealed herself to be his enemy.
In the Commander’s quarters, the Morgawr paced with the restless intensity of a caged animal. Ryer Ord Star felt the tension radiating from him in dark waves of displeasure. It was unusual for him to display such emotion openly, but his patience with the situation was growing dangerously thin.
“He knows what we are trying to do. Clever boy.”
She did not respond. Her thoughts were of Ahren’s words and the way he had looked at her. She still heard the anguish in his voice and saw the disappointment in his eyes. Understandably confused and misguided, he had judged her wrongly, and she could do nothing to explain herself. If the situation had been bad before, it was spiraling out of control now.
The Morgawr stopped in front of the door, his back to her. “He has become useless to me.”
She stiffened, her mind racing. “I don’t need his cooperation.”
“He will lie. He will dissemble. He will throw in enough waste that it will color anything good. I can’t trust him anymore.” He turned around slowly. “Nor am I sure about you, little seer.”
She met his gaze and held it, letting him look into her eyes. If he believed she hid something, the game was over and he would kill her now.
“I’ve given you nothing but the truth,” she said.
His dark, reptilian face showed nothing of what he was thinking, but his eyes were dangerous. “Then tell me what you have learned just now.”
She knew he was testing her, offering her a chance to demonstrate that she was still useful. Ahren had been right about the game they were playing. She was feeding off his words and emotions in response to the Morgawr’s questions in an effort to trigger a vision that would reveal something about the missing members of the company of the Jerle Shannara. He had been wrong about her intentions, but there was no way she could tell him that. The Morgawr must believe she could help him find the Ilse Witch. He must not begin to doubt that she was his willing ally in his search, or all of her plans to help Walker would fall apart.
She took a small step toward the warlock, a conscious act of defiance, a gesture that nearly took her breath away with the effort it cost her. “I saw the Ilse Witch and her brother surrounded by mountains. They were not alone. There were others with them, but their faces were hidden in shadow. They were walking. I did not see it, but I sensed an airship somewhere close. There were cliffs filled with Shrike nests. One of those cliffs looked like a spear with its tip broken off, sharp edged and thrust skyward. There was the smell of the ocean and the sound of waves breaking on the shore.”
She stopped talking and waited, her eyes locked on his. She was telling him of a vision Ahren’s words had triggered, but twisting the details just enough to keep him from finding what he sought.
She held her breath. If he could read the deception in her eyes and find in its shadings the truth of things, she was dead.
He studied her for a long time without moving or speaking, a stone face wrapped in cloak and shadow.
THE VOYAGE OF THE JERLE SHANNARA : Morgawr (BOOK THREE)
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene