SIXTY-SIX
As we rise out of the cave, I say to Al-Nasir, “See if you can reach anyone from our group.”
I’m hoping he can’t. Right now, they should be on our ships, heading toward the Business. Our communicators are for land only, and have limited range. We shouldn’t be able to reach anyone if they’re off-planet.
He nods. I glance over my shoulder at the captain and his lieutenant. The captain’s expression is fixed, but he can’t control the slight frown forming between his eyes. He recognizes Wyr.
I recognize the guides, surrounded by the captain’s people, and I curse. The two men are our two most regular guides. They know all of us. They were probably wondering why most of the group left, and why they insisted on having four hovercarts waiting below ground. And I’ll wager that none of my people took time to explain beyond “Boss wants it.”
When the first hovercart rose out of the cave, those guides had to know why I wanted it. They were probably shocked at seeing a military group, but these two guides know their stuff. And as they tried to flee, I’m sure they contacted someone. Police, the guide office, the regular government—I have no idea.
But someone in authority on Vaycehn now knows that we’ve brought military to the edge of the city, somehow.
The captain really isn’t noticing any of this. He’s asking me questions about the city, about death holes. I’m keeping my eye on Al-Nasir, whose gaze is focused far off.
So far, so good. I can tell just by his expression that he hasn’t contacted anyone.
I’m not sure what we’re going to do next. That’s the captain’s decision, although at some point I have to tell him that the city government knows about us. I’m hoping he’ll just look around and then go back below ground.
I try to lead him in that direction when I ask him if he wants to go higher.
Of course, he doesn’t. He wants to get as close to the old city as he can.
I’m going to stay in control of this cart and keep the right height. If I see locals heading this way, I’m turning us around, no matter what the captain says.
We float several meters above the ground. The air is hot, particularly after a day spent inside the room. Some kind of insect buzzes to my right. The city sprawls below us and around us. It’s familiar to me now, but to him, it must look like some crazy quilt made of the remnants of a place he once knew.
If it’s that familiar at all.
“Where are you?” Al-Nasir says, putting a hand to his ear. I glance over at him.
His gaze meets mine. He looks terrified.
“Who are you talking to?” I ask.
“Mikk,” he says.
I curse. Behind me, I can hear the lieutenant attempting to translate. I don’t give a damn. Instead, I set the cart to hover right here, over just a road and bare patch of ground, and I tune in. I hear Mikk’s voice saying, “. . . locked down. I’m not sure what we can do.”
“Mikk,” I say. “How many are with you?”
“Four,” he says. “Boss, we’re in deep trouble here. I can see the spaceport from here, and there are a lot of official vehicles. Several passed us as we came over the rise. We’re trapped.”
I curse. “Can you get out of the area?”
“I think so,” Mikk says. “No one seems to have noticed us yet.”
“Keep it that way. Come to the caves. I’ll see what I can do. Let me know if there’s trouble.”
“Oh, there’s trouble,” Mikk says. “I’ll let you know if it gets worse.”
He signs off.
I whip the hovercart around and head back to the cave opening.
“What’s going on?” the captain asks. The lieutenant translates, but it’s not necessary. It’s pretty clear what he asked even before he asked it.
“Just like I told you,” I say. “We’re in trouble now. The guides let the authorities know about your little invasion force and now the rest of my team can’t get off-planet.”
“They had two hours,” the lieutenant says before she translates for the captain.
“Yes, they did,” I snap. “And clearly that wasn’t enough time.”
“What will happen to them?” she asks.
“Arrest, a trial for treason within the Empire, probably. And then the Empire will know about you, your ship, the underground room, and the fact that there are now what—five hundred?—people somewhere in the area who not only know how to operate stealth tech, but can repair and build it.” I curse again.
She translates. We reach the top of the rise. Al-Nasir is holding onto the front of the cart for balance, which means my driving is a little shaky, not that I care.
We land near the other hovercarts.
I turn in my seat and lean toward the captain. To his credit, he doesn’t lean back, and most people do when I get angry at them.
And he knows I’m angry.
“You can get out here,” I say. “If you want to be suicidal enough to go into that city, be my guest. But you’re going without me and Fahd. If you want to learn the history of the area without going in, talk to the damn guides. They’re trained in Vaycehnese history. They’ll be able to tell you more than I can.”
The lieutenant simultaneously translates, but neither of them move to get out of the vehicle.
“Get out,” I say.
“What are you going to do?” he asks through her.
“I have no idea,” I say. “I’m hoping they make it up here. Then I’m going to see if we have enough time to get a skip down from the Business—that’s my ship in orbit—to load up the group before the authorities get here. Otherwise, we’re all in trouble. Unless you want to have an old-fashioned shootout like the Fleet of legend, protecting the underdog.”
I say that sarcastically, but I’m half hoping he’ll say yes. It’s our only hope. We need their military might to protect my people long enough for one of my ships to get down here.
His frown grows. “Why can’t they just come with us to the ship?”
I roll my eyes. These people really don’t know the trouble they’ve caused, do they? And somehow I’m elected to tell them.
“Because it will kill them. They don’t have the genetic marker. They can’t go into a stealth-tech field without dying.”
He stares at me as the lieutenant translates.
And then he smiles just a little and shakes his head.
“No,” he says in my language. “No.”
Then he talks rapidly, and I don’t understand a word until the lieutenant translates.
“It’s fine,” she says for him. “Anyone can go in and out of what you call a stealth-tech field—”
“Not anymore,” I say before she finishes her translation. “Something has gone horribly wrong.”
“No,” she says. “If what you say about stealth tech is true, then no one we meet in our travels could go in our ships or onto our bases. We could not interact with the populations we meet, and that’s not true at all. What you call stealth tech is only deadly when it malfunctions. The genetic marker that you discovered only functions in that circumstance. It allows us to repair our own field—and to survive in it, should something go wrong.”
I pause, struggling to understand. “You think my people will survive going into your ship?”
“We’re fixing the . . . drive now,” she says, using a word I don’t know and don’t understand. “Ours is repaired. You watched us work on the one in the room. As Captain Cooper said, it is an easy fix. It should be done when we get back.”
“Should be,” I say. “If not, five of my people will die.”
He speaks. She translates: “They could die anyway. If the authorities shoot first trying to capture them. I take it you do not know what these Vaycehnese will do now that we’re here.”
“That’s right,” I say.
“Waiting for your skip, which might not make it to the planet, is not an option. We will help you.”
“You will attack people you’ve just met?” I ask him.
His gaze meets mine. “We will rescue people who have done nothing more than help us.”
I study him. He seems determined.
Either way, I risk losing five people. If we wait for the skip, all of us could end up in prison and tried for treason.
If we go with this captain, then five of my people could die.
I don’t feel like I can make the decision for them, and yet I’m the only one who can make the decision.
Besides, the Vaycehnese might attack my skip. Maybe more than five people will die.
“I hope to God this works,” I say to the captain.
“It will,” he says. “Believe me. It will.”
* * * *
City of Ruins
Kristine Kathryn Rusch's books
- Invincible (A Centennial City Novel)
- City of Fae
- City of Lost Souls
- City of Heavenly Fire
- CITY OF GLASS
- City of Fallen Angels
- CITY OF BONES
- CITY OF ASHES
- City of Lost Souls
- Velocity
- A Betrayal in Winter
- A Bloody London Sunset
- A Clash of Honor
- A Dance of Blades
- A Dance of Cloaks
- A Dawn of Dragonfire
- A Day of Dragon Blood
- A Feast of Dragons
- A Hidden Witch
- A Highland Werewolf Wedding
- A March of Kings
- A Mischief in the Woodwork
- A Modern Witch
- A Night of Dragon Wings
- A Princess of Landover
- A Quest of Heroes
- A Reckless Witch
- A Shore Too Far
- A Soul for Vengeance
- A Symphony of Cicadas
- A Tale of Two Goblins
- A Thief in the Night
- A World Apart The Jake Thomas Trilogy
- Accidentally_.Evil
- Adept (The Essence Gate War, Book 1)
- Alanna The First Adventure
- Alex Van Helsing The Triumph of Death
- Alex Van Helsing Voice of the Undead
- Alone The Girl in the Box
- Amaranth
- Angel Falling Softly
- Angelopolis A Novel
- Apollyon The Fourth Covenant Novel
- Arcadia Burns
- Armored Hearts
- As Twilight Falls
- Ascendancy of the Last
- Asgoleth the Warrior
- Attica
- Avenger (A Halflings Novel)
- Awakened (Vampire Awakenings)
- Awakening the Fire
- Balance (The Divine Book One)
- Becoming Sarah
- Before (The Sensitives)
- Belka, Why Don't You Bark
- Betrayal
- Better off Dead A Lucy Hart, Deathdealer
- Between
- Between the Lives
- Beyond Here Lies Nothing
- Bird
- Biting Cold
- Bitterblue
- Black Feathers
- Black Halo
- Black Moon Beginnings
- Blade Song
- Bless The Beauty
- Blind God's Bluff A Billy Fox Novel
- Blood for Wolves
- Blood Moon (Silver Moon, #3)
- Blood of Aenarion
- Blood Past
- Blood Secrets
- Bloodlust
- Blue Violet
- Bonded by Blood
- Bound by Prophecy (Descendants Series)
- Break Out
- Brilliant Devices
- Broken Wings (An Angel Eyes Novel)
- Broods Of Fenrir
- Burden of the Soul
- Burn Bright
- By the Sword
- Cannot Unite (Vampire Assassin League)
- Caradoc of the North Wind
- Cast into Doubt
- Cause of Death: Unnatural
- Celestial Beginnings (Nephilim Series)
- Club Dead
- Complete El Borak
- Conspiracies (Mercedes Lackey)
- Cursed Bones
- That Which Bites
- Damned
- Damon
- Dark Magic (The Chronicles of Arandal)
- Dark of the Moon