SIXTY-TWO
I don’t look at anyone as I leave that room. I know my way out of this ship.
I’ve been inside several Dignity Vessels, and the structure of this one is no different from the others. I know my way to the door as if I had marked it in my diving suit.
The guards look alarmed, and I don’t care. Nor do I care if anyone is following me. I expect Al-Nasir to keep up. I’m sure we’re going to pick up other handlers along the way.
I reach the main door in only a few minutes. My hair flies around my face, and my breath is coming in rapid gasps. There are two female guards in front of the door, and a team of people talking to one side. They appear to be gathering equipment.
“Let me out,” I say to the guard in Standard. I don’t care that they can’t speak my language. They should understand my tone.
They answer with a phrase that I now know means “What?” or its equivalent.
I slam my hand against the door. “Out,” I say in what I think is Old Earth Standard.
The smaller guard looks at the other. She nods once and hits the release beside the door. It slides open, and I hurry into the airlock before the guards change their minds. I hear a commotion behind me, Al-Nasir yelling “Wait!” and against my better judgment, I do.
He’s running, and he finally reaches me, sweat pouring off his face, his shirt drenched. He’s not in the right kind of shape to keep up with me.
The door closes behind him, and the exterior door opens. I hurry down the steps.
The room is transformed. Dozens of people are inside, all wearing the black uniform of the Dignity Vessel. They’re underneath consoles, around consoles, near the back walls. In the very middle, a crowd has gathered, and something has risen out of the floor. They seem to be taking it apart.
My team is separate from all of the action, watching but not touching. Rea and DeVries are the deepest into the room, looking at that middle section as if they’ve never seen anything like it. Seager is near the door, and Quinte has moved toward the original console, the one that we had initially touched, her hands behind her back, staring at the blank screen.
All of the screens are off. In fact, it looks like the consoles are off as well. And the hum I’ve come to recognize as stealth tech is gone.
Kersting is the only member of my team who I don’t see immediately, but when I shout “Hey!” he appears from beside the ship.
“I need my team now! Right now!” I yell as I get close to the main door. A few people stop work and look over their shoulders at me. None of the rest of the ship’s people bother with me at all.
Seager looks alarmed, but doesn’t move since we’re coming to her. Quinte comes over, as does DeVries. Rea seems reluctant to leave the middle of the room.
“Now!” I yell again. I don’t think I’ve ever sounded this shrill in my life.
“Hurry!” Al-Nasir adds.
We gather near the door. If I look anything like Al-Nasir, I look panicked. His hair falls all over his face, his clothes are sweat-stained, and his face is flushed.
I wait until everyone is within hearing distance.
“The captain of this ship is sending a team to the surface in two hours, and we can’t stop them.”
“Oh, my God,” Quinte says.
“He can’t,” Kersting says at the same time.
“Doesn’t he know-—?” Seager starts.
“Yes, he knows,” I snap. “He doesn’t care. I’ve already argued with him. They’re going. He gave us the gift of two hours. He could have gone right now.”
Al-Nasir looks at me in surprise at my use of the word “gift.” Apparently he thought I was angry about the two hours.
“I’m evoking our emergency procedures,” I say. “You have to get out of here now, and after you get out of the stealth-tech field, you need to contact all of our people on the surface. Tell them to drop whatever they’re doing, gather the equipment, and get the hell off Wyr. As soon as a group is assembled, take a ship and go to the Business. Make sure everyone is out of here. If you have to leave equipment behind, then do it. People are more important.’
“What about you?” Rea asks.
“I’m staying,” I say. “I’m going to escort them to the surface, and try to minimize this thing. After you’ve gotten out, send the hovercarts back down for us. We need to get to the surface, and I don’t think they’ll be using their own equipment to get us there. At least I hope not. So go, and don’t assume you have more than the two hours he gave us.”
“I’m staying, too,” Al-Nasir says. “She needs a translator.”
I shake my head but don’t argue.
Kersting frowns. “What about you and Fahd? Will we ever see you again?”
“The captain assures us he can get us to the Business. Pull out of orbit and wait for us at the rendezvous spot. If we haven’t arrived in three days, head home.”
Rea is shaking his head. “But—”
“The captain’s got a powerful ship, and he assures me they’ve fixed it. So I’m going to trust him. Think of it this way: I get to ride in a working Dignity Vessel.”
They all smile at that.
“Now get the hell out of here,” I say.
I actually give DeVries a little shove. Rea doesn’t have to be told twice. He pulls open the door and hurries through it. Quinte and Seager take off at a run. Kersting gives me a haunted look, then jogs out.
“Go,” I say to Al-Nasir.
“No,” he says.
We stand at the door and watch them run until we can’t see them anymore. I wish the captain had given us five hours. I wish he wasn’t going to the surface at all.
I hope to hell the Vaycehnese government doesn’t notice that we’re leaving like scared rabbits.
I hope to hell no one says a word to the Empire.
But I have a hunch my hopes are just that: hopes, and nothing more.
* * * *
City of Ruins
Kristine Kathryn Rusch's books
- Invincible (A Centennial City Novel)
- City of Fae
- City of Lost Souls
- City of Heavenly Fire
- CITY OF GLASS
- City of Fallen Angels
- CITY OF BONES
- CITY OF ASHES
- City of Lost Souls
- Velocity
- A Betrayal in Winter
- A Bloody London Sunset
- A Clash of Honor
- A Dance of Blades
- A Dance of Cloaks
- A Dawn of Dragonfire
- A Day of Dragon Blood
- A Feast of Dragons
- A Hidden Witch
- A Highland Werewolf Wedding
- A March of Kings
- A Mischief in the Woodwork
- A Modern Witch
- A Night of Dragon Wings
- A Princess of Landover
- A Quest of Heroes
- A Reckless Witch
- A Shore Too Far
- A Soul for Vengeance
- A Symphony of Cicadas
- A Tale of Two Goblins
- A Thief in the Night
- A World Apart The Jake Thomas Trilogy
- Accidentally_.Evil
- Adept (The Essence Gate War, Book 1)
- Alanna The First Adventure
- Alex Van Helsing The Triumph of Death
- Alex Van Helsing Voice of the Undead
- Alone The Girl in the Box
- Amaranth
- Angel Falling Softly
- Angelopolis A Novel
- Apollyon The Fourth Covenant Novel
- Arcadia Burns
- Armored Hearts
- As Twilight Falls
- Ascendancy of the Last
- Asgoleth the Warrior
- Attica
- Avenger (A Halflings Novel)
- Awakened (Vampire Awakenings)
- Awakening the Fire
- Balance (The Divine Book One)
- Becoming Sarah
- Before (The Sensitives)
- Belka, Why Don't You Bark
- Betrayal
- Better off Dead A Lucy Hart, Deathdealer
- Between
- Between the Lives
- Beyond Here Lies Nothing
- Bird
- Biting Cold
- Bitterblue
- Black Feathers
- Black Halo
- Black Moon Beginnings
- Blade Song
- Bless The Beauty
- Blind God's Bluff A Billy Fox Novel
- Blood for Wolves
- Blood Moon (Silver Moon, #3)
- Blood of Aenarion
- Blood Past
- Blood Secrets
- Bloodlust
- Blue Violet
- Bonded by Blood
- Bound by Prophecy (Descendants Series)
- Break Out
- Brilliant Devices
- Broken Wings (An Angel Eyes Novel)
- Broods Of Fenrir
- Burden of the Soul
- Burn Bright
- By the Sword
- Cannot Unite (Vampire Assassin League)
- Caradoc of the North Wind
- Cast into Doubt
- Cause of Death: Unnatural
- Celestial Beginnings (Nephilim Series)
- Club Dead
- Complete El Borak
- Conspiracies (Mercedes Lackey)
- Cursed Bones
- That Which Bites
- Damned
- Damon
- Dark Magic (The Chronicles of Arandal)
- Dark of the Moon