FORTY-FIVE
The hours pass quickly and we haven’t found anything. Or at least, we haven’t found anything we understand.
We’ve gotten lots of information, recorded many things, explored many parts of the room and a little bit of the exterior of the ship. We even found a name and a vessel number on the Dignity Vessel. I can’t read the name because it’s in Old Earth Standard—or at least, I think that might be standard. It’s an ancient Earth language, anyway, and my Old Earth Standard is mostly limited to helpful words like “danger” and “keep out.”
I’ve given up on the door. I found the latch quickly enough—it is exactly where latches always are on Dignity Vessel doors—but I can’t open it. I’ve pressed it, moved it, changed it, and it still won’t budge. Either the door is locked from the inside—which is something I’ve never seen in a Dignity Vessel—or it keeps relatching every time I think I’ve opened it.
Al-Nasir and Quinte have found some overrides for the door leading to the corridor. They’ve also found a way to turn on the interior lights—all without touching a thing.
The interior lights came on after Quinte ran her hand over a part of the wall nearest the door.
We all blinked in the brightness and then got back to work. Or at least I did. DeVries and Rea and Al-Nasir and Quinte all stared as if they hadn’t seen the place before.
And when I finally gave up on the latch, I stared, too.
It’s not exactly what I thought it was. When the room had been shrouded in darkness, it had the feeling of a place that went on forever, of a room that led to other rooms, which led to even more rooms, which then became a compound.
Now that the lights are on full, I realize that the room is really one gigantic repair shop. There are several platforms marked “danger” in Old Earth Standard, and unlike the one I’m standing on, those are all empty. There are other equipment consoles built into the walls around each platform, and those consoles show nothing on their screens.
I wonder idly what would happen if we touch them. Would we get another Dignity Vessel?
I’d try, except that I want to find out more about this Dignity Vessel first, and then there’s the problem of the death hole.
This morning before we left, Gregory informed me that the new death hole—the one we think the Dignity Vessel caused (and by extension, we probably caused)—is the largest in Vaycehn’s recorded history.
I don’t want to do that again. I didn’t want to do it before.
So I’ve warned my people away from the other consoles, at least for the time being. Not that they were hurrying over there. We’re swamped with the consoles we have.
I’m proud of Kersting and Seager. They’re going over the consoles we have touched millimeter by millimeter, making sure they miss nothing. I can hear their conversation in my comm—”You take that.” “Got it.” “I’m finishing this.” “Good.”—and it feels like an accompaniment to the constant strumming of stealth tech.
I wish my equipment measured the sound of stealth tech, because it seems to me that the sound has changed since the last time we were here. It was louder just before the ship came in, and slightly different once the ship arrived. Now the sound has less treble and more bass. Even the treble has a bit of vibrato in it that wasn’t there before.
It’s distracting, and the conversation between Kersting and Seager takes my mind off of it.
I moved away from the door two hours ago and walked under the ship, booking for the hatches that I know are there. I found one, welded closed (or, at least, it looked like it was welded), and another that’s barely within my reach.
As I stand on tiptoe to inspect the top part of the hatch, I brace one hand against the ship itself. I run my hand across the top of the hatch and feel nothing. The hatch should have a latch in the very center, if it follows the same design as the other Dignity Vessels I’ve encountered, but I save the center for last.
I’m not used to standing on my toes for prolonged periods of time and, if truth be told, my legs are still incredibly sore. So I drop down to the flat of my feet and look at the rest of the room.
I’m tempted to go down there and see if there are ladders or stepping stools or even chairs, something that will allow me to stand above that hatch opening.
But I can’t touch anything down there, not yet, and I’m not going to. Every time I think of walking outside of this small area, I force myself to remember that death hole.
The far end of the room curves. There isn’t a platform that I can see, but there are even more consoles and, it looks like, places to hang smaller pieces of equipment. I have a hunch there are doors down there that lead to storage or maybe a place to stay.
I can’t imagine employees coming down here through those corridors every day, not unless there were hovercarts back when this place was in full use.
Something else for my historians to research. But after my encounter with Paplas yesterday, I’m beginning to understand the difficulty.
Either the Vaycehnese don’t want to discuss these caves, the black stuff on the walls, and their technology with outsiders, or the Vaycehnese really don’t know where a lot of the things they live with come from. I’m betting it’s a combination of both.
I rise to my toes again and run my hand along the edge of the hatch, finding little, not even particles, which surprises me. I haven’t found any on the ship, when it was coated two days ago. That very detail unnerves me.
When we started, I asked Kersting and Seager if there were particles still on the equipment. Kersting said no, but Seager said there were still some on the underside of the consoles.
Almost as if someone had wiped them off.
I move my hand from the edge of the hatch toward the middle when DeVries says, “Boss.”
His inflection is so flat that I know he’s not telling me he found something. He’s reminding me our time is up.
I look at my suit’s internal clock. We have a minute to spare. He’s probably been waiting for me to notice.
I suppress a sigh. We’re going to be here a long time.
“All right, gang,” I say. “Let’s go.”
No one complains. No one even gives their work a second glance. We head toward the door. We’re still tired and nervous from our last trip down here.
And this trip was a victory the moment we opened that door to the room and saw the Dignity Vessel.
It’s still here, and someday I’m going to get into it.
Someday, I’m going to make it work.
* * * *
City of Ruins
Kristine Kathryn Rusch's books
- Invincible (A Centennial City Novel)
- City of Fae
- City of Lost Souls
- City of Heavenly Fire
- CITY OF GLASS
- City of Fallen Angels
- CITY OF BONES
- CITY OF ASHES
- City of Lost Souls
- Velocity
- A Betrayal in Winter
- A Bloody London Sunset
- A Clash of Honor
- A Dance of Blades
- A Dance of Cloaks
- A Dawn of Dragonfire
- A Day of Dragon Blood
- A Feast of Dragons
- A Hidden Witch
- A Highland Werewolf Wedding
- A March of Kings
- A Mischief in the Woodwork
- A Modern Witch
- A Night of Dragon Wings
- A Princess of Landover
- A Quest of Heroes
- A Reckless Witch
- A Shore Too Far
- A Soul for Vengeance
- A Symphony of Cicadas
- A Tale of Two Goblins
- A Thief in the Night
- A World Apart The Jake Thomas Trilogy
- Accidentally_.Evil
- Adept (The Essence Gate War, Book 1)
- Alanna The First Adventure
- Alex Van Helsing The Triumph of Death
- Alex Van Helsing Voice of the Undead
- Alone The Girl in the Box
- Amaranth
- Angel Falling Softly
- Angelopolis A Novel
- Apollyon The Fourth Covenant Novel
- Arcadia Burns
- Armored Hearts
- As Twilight Falls
- Ascendancy of the Last
- Asgoleth the Warrior
- Attica
- Avenger (A Halflings Novel)
- Awakened (Vampire Awakenings)
- Awakening the Fire
- Balance (The Divine Book One)
- Becoming Sarah
- Before (The Sensitives)
- Belka, Why Don't You Bark
- Betrayal
- Better off Dead A Lucy Hart, Deathdealer
- Between
- Between the Lives
- Beyond Here Lies Nothing
- Bird
- Biting Cold
- Bitterblue
- Black Feathers
- Black Halo
- Black Moon Beginnings
- Blade Song
- Bless The Beauty
- Blind God's Bluff A Billy Fox Novel
- Blood for Wolves
- Blood Moon (Silver Moon, #3)
- Blood of Aenarion
- Blood Past
- Blood Secrets
- Bloodlust
- Blue Violet
- Bonded by Blood
- Bound by Prophecy (Descendants Series)
- Break Out
- Brilliant Devices
- Broken Wings (An Angel Eyes Novel)
- Broods Of Fenrir
- Burden of the Soul
- Burn Bright
- By the Sword
- Cannot Unite (Vampire Assassin League)
- Caradoc of the North Wind
- Cast into Doubt
- Cause of Death: Unnatural
- Celestial Beginnings (Nephilim Series)
- Club Dead
- Complete El Borak
- Conspiracies (Mercedes Lackey)
- Cursed Bones
- That Which Bites
- Damned
- Damon
- Dark Magic (The Chronicles of Arandal)
- Dark of the Moon