Ready Player One

That last bit worried me. A lich was an undead creature, usually an incredibly powerful wizard or king who had employed dark magic to bind his intellect to his own reanimated corpse, thus achieving a perverted form of immortality. I’d encountered liches in countless videogames and fantasy novels. They were to be avoided at all costs.

 

I studied the map of the tomb and the descriptions of its many rooms. The tomb’s entrance was buried in the side of a crumbling cliff. A tunnel led down into a labyrinth of thirty-three rooms and chambers, each filled with a variety of vicious monsters, deadly traps, and (mostly cursed) treasure. If you somehow managed to survive all of the traps and find your way through the labyrinth, you would eventually reach the crypt of Acererak the Demi-Lich. The room was littered with treasure, but if you touched it, the undead King Acererak appeared and opened up a can of undead whup-ass on you. If, by some miracle, you managed to defeat the lich, you could take his treasure and leave the dungeon. Mission accomplished, quest completed.

 

If Halliday had re-created the Tomb of Horrors just as it was described in the module, I was in big trouble. My avatar was a third-level wimp, with nonmagical weapons and twenty-seven measly hit points. Nearly all of the traps and monsters described in the module could kill me easily. And if I somehow managed to make it past all of them and reach the crypt, the ultrapowerful lich could kill my avatar in seconds, just by looking at him.

 

But I had a few things going for me. First, I really didn’t have much to lose. If my avatar was killed, I would lose my sword, shield, and leather armor, and the three levels I’d managed to gain over the past few years. I’d have to create a new first-level avatar, which would spawn at my last log-in location, in front of my school locker. But then I could just return to the tomb and try again. And again and again, every night, collecting XPs and increasing in levels until I finally figured out where the Copper Key was hidden. (There was no such thing as a backup avatar. OASIS users could have only one avatar at a time. It was possible for hackers to use modded visors to spoof their retinal patterns and thus create a second account for themselves. But if you got caught, you’d be banned from the OASIS for life, and you’d also be disqualified from participating in Halliday’s contest. No gunter would ever take that risk.)

 

My other advantage (I hoped) was that I knew exactly what to expect once I entered the tomb, because the module provided me with a detailed map of the entire labyrinth. It also told me where all the traps were located, and how to disarm or avoid them. I also knew which rooms contained monsters, and where all of the weapons and treasure were hidden. Unless, of course, Halliday had changed things around. Then I was screwed. But at the moment, I was far too excited to be worried. After all, I’d just made the biggest, most important discovery of my life. I was just a few minutes away from the hiding place of the Copper Key!

 

I finally reached the edge of the forest and ran inside. It was filled with thousands of perfectly rendered maples, oaks, spruces, and tamaracks. The trees looked as though they had been generated and placed using standard OASIS landscape templates, but the detail put into them was stunning. I stopped to examine one of the trees closely and saw ants crawling along the intricate ridges in its bark. I took this as a sign I was on the right track.

 

There was no path through the forest, so I kept the map in the corner of my display and followed it to the skull-topped hill that marked the tomb entrance. It was right where the map said it would be, in a large glade at the center of the forest. As I stepped into the clearing, my heart felt like it was trying to beat its way out of my rib cage.

 

I climbed up onto the low hilltop, and it was like stepping into the illustration from the D&D module. Halliday had reproduced everything exactly. Twelve massive black stones were arranged on the hilltop in the same pattern, resembling the features of a human skull.

 

I walked to the northern edge of the hilltop and descended the crumbling cliff face I found there. By consulting the module map, I was able to locate the exact spot in the cliff where the entrance to the tomb was supposed to be buried. Then, using my shield as a shovel, I began to dig. Within a few minutes, I uncovered the mouth of a tunnel that led into a dark underground corridor. The floor of the corridor was a mosaic of colorful stones, with a winding path of red tiles set into it. Once again, just like in the D&D module.

 

I moved the Tomb of Horrors dungeon map to the top right corner of my display and made it slightly transparent. Then I strapped my shield to my back and took out my flashlight. I glanced around once more to make sure no one was watching me; then, clutching my sword in my other hand, I entered the Tomb of Horrors.

 

 

 

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