But I knew this was no time to celebrate. I quickly examined the Crystal Key, tilting it up to study its glittering, faceted surface. I didn’t see any words etched there, but I did find a small monogram etched in the center of the key’s crystal handle, a single calligraphic letter “A” that I recognized immediately.
That same letter “A” appeared in the Character Symbol box on James Halliday’s first Dungeons & Dragons character sheet. The very same monogram also appeared on the dark robes of his famous OASIS avatar, Anorak. And, I knew, that same emblematic letter adorned the front gates of Castle Anorak, his avatar’s impregnable stronghold.
In the first few years of the Hunt, gunters had swarmed like hungry insects to any OASIS location that seemed like a possible hiding place for the three keys, specifically planets originally coded by Halliday himself. Chief among these was the planet Chthonia, a painstaking re-creation of the fantasy world Halliday had created for his high-school Dungeons & Dragons campaign, and also the setting of many of his early videogames. Chthonia had become the gunters’ Mecca. Like everyone else, I’d felt obligated to make a pilgrimage there, to visit Castle Anorak. But the castle was impregnable and always had been. No avatar but Anorak himself had ever been able to pass through its entrance.
But now I knew there must be a way to enter Castle Anorak. Because the Third Gate was hidden somewhere inside.
When I got back to my ship, I blasted off and set a course for Chthonia in Sector Ten. Then I began to scan the newsfeeds, intending to check out the media frenzy my return to first place was generating. But my score wasn’t the top story. No, the big news that afternoon was that the hiding place of Halliday’s Easter egg had, at long last, finally been revealed to the world. It was, the news anchors said, located somewhere on the planet Chthonia, inside Castle Anorak. They knew this because the entire Sixer army was now encamped around the castle.
They’d arrived earlier that day, shortly after I’d cleared the Second Gate.
I knew the timing couldn’t be a coincidence. My progress must have prompted the Sixers to end their covert attempts to clear the Third Gate and make its location public by barricading it before I or anyone else could reach it.
When I arrived at Chthonia a few minutes later, I did a cloaked flyby of the castle, just to gauge the lay of the land for myself. It was even worse than I’d imagined.
The Sixers had installed some type of magical shield over Castle Anorak, a semitransparent dome that completely covered the castle and the area around it. Encamped inside the shield wall was the entire Sixer army. A vast collection of troops, tanks, weapons, and vehicles surrounded the castle on all sides.
Several gunter clans were already on the scene, and they were making their first attempts to bring down the shield by launching high-yield nukes at it. Each detonation was followed by a brief atomic light show, and then the blast would dissipate harmlessly against the shield.
The attacks on the shield continued for the next few hours as the news spread and more and more gunters arrived on Chthonia. The clans launched every type of weapon they could think of at the shield, but nothing affected it. Not nukes, not fireballs, and not magic missiles. Eventually, a team of gunters tried to dig a tunnel under the dome wall, and that was when it was discovered that the shield was actually a complete sphere surrounding the castle, above-and belowground.
Later that night, several high-level gunter wizards finished casting a series of divination spells on the castle and announced on the message boards that the shield around the castle was generated by a powerful artifact called the Orb of Osuvox, which could only be operated by a wizard who was ninety-ninth level. According to the artifact’s item description, it could create a spherical shield around itself, with a circumference of up to half a kilometer. This shield was impenetrable and indestructible and could vaporize just about anything that touched it. It could also be kept up indefinitely, as long as the wizard operating the orb remained immobile and kept both hands on the artifact.
In the days that followed, gunters tried everything they could think of to penetrate the shield. Magic. Technology. Teleportation. Counterspells. Other artifacts. Nothing worked. There was no way to get inside.
An air of hopelessness quickly swept through the gunter community. Solos and clansmen alike were ready to throw in the towel. The Sixers had the Crystal Key and exclusive access to the Third Gate. Everyone agreed that The End was near, that the Hunt was “all over but the crying.”
During all of these developments, I somehow managed to keep my cool. There was a chance the Sixers hadn’t even figured out how to open the Third Gate yet. Of course, they had plenty of time now. They could be slow and methodical. Sooner or later, they would stumble on the solution.
But I refused to give up. Until an avatar reached Halliday’s Easter egg, anything was still possible.