Ready Player One

There were several robots I didn’t recognize, but most were familiar. I spotted Gigantor, Tranzor Z, the Iron Giant, Jet Jaguar, the sphinx-headed Giant Robo from Johnny Sokko and His Flying Robot, the entire Shogun Warriors toy line, and many of the mechs featured in both the Macross and Gundam anime series. Eleven of these icons were grayed out and had a red “X” over them, and these robots could not be identified or selected. I knew they must be the ones taken by Sorrento and the other Sixers who had cleared this gate before me.

 

It seemed possible that I was about to be awarded a real, working recreation of whichever robot I selected, so I studied my options carefully, searching for the one I thought would be the most powerful and well armed. But I stopped cold when I saw Leopardon, the giant transforming robot used by Supaidaman, the incarnation of Spider-Man who appeared on Japanese TV in the late 1970s. I’d discovered Supaidaman during the course of my research and had become somewhat obsessed with the show. So I didn’t care if Leopardon was the most powerful robot available. I had to have him, regardless.

 

I highlighted that icon and tapped the Fire button. A twelve-inch-tall replica of Leopardon appeared on top of the Black Tiger cabinet. I grabbed it and placed it in my inventory. There were no instructions, and the item description field was blank. I made a mental note to examine it later, when I got back to my stronghold.

 

Meanwhile, on the Black Tiger monitor, the end credits had begun to scroll over an image of the game’s barbarian hero sitting on a throne with a slender princess at his side. I respectfully read each of the programmers’ names. They were all Japanese, except for the very last credit, which read OASIS PORT BY J. D. HALLIDAY.

 

When the credits ended, the monitor went dark for a moment. Then a symbol slowly appeared in the center of the screen: a glowing red circle with a five-pointed star inside it. The points of the star extended just beyond the outer edge of the circle. A second later, an image of the Crystal Key appeared, spinning slowly in the center of the glowing red star.

 

I felt a rush of adrenaline, because I recognized the red star symbol, and I knew where it was meant to lead me.

 

I snapped several screenshots, just to be safe. A moment later, the monitor went dark, and the Black Tiger game cabinet melted and morphed into a door-shaped portal with glowing jade edges. The exit.

 

I let out a triumphant cheer and jumped through it.

 

 

 

 

 

When I emerged from the gate, my avatar reappeared back inside Tyrell’s office. The Voight-Kampff machine had reappeared in its original location, resting on the table beside me. I checked the time. Over three hours had passed since I’d first entered the gate. The room was deserted, save for the owl, and the security klaxons were no longer wailing. The NPC guards must have busted in and searched this area while I was still inside the gate, because they no longer appeared to be looking for me. The coast was clear.

 

I made my way back to the elevator and up to the landing platform without incident. And thanks be to Crom, the Vonnegut was still parked right where I’d left it, its cloaking device still engaged. I ran on board and left Axrenox, jumping to light speed as soon as I reached orbit.

 

As the Vonnegut streaked through hyperspace, headed for the nearest stargate, I pulled up one of the screenshots I’d taken of the red star symbol. Then I opened my grail diary and accessed the subfolder devoted to the legendary Canadian rock band Rush.

 

Rush had been Halliday’s favorite band, from his teens onward. He’d once revealed in an interview that he’d coded every single one of his videogames (including the OASIS) while listening exclusively to Rush albums. He often referred to Rush’s three members—Neil Peart, Alex Lifeson, and Geddy Lee—as “the Holy Trinity” or “the Gods of the North.”

 

In my grail diary, I had every single Rush song, album, bootleg, and music video ever made. I had high-res scans of all their liner notes and album artwork. Every frame of Rush concert footage in existence. Every radio and television interview the band had ever done. Unabridged biographies on each band member, along with copies of their side projects and solo work. I pulled up the band’s discography and selected the album I was looking for: 2112, Rush’s classic sci-fi–themed concept album.

 

A high-resolution scan of the album’s cover appeared on my display. The band’s name and the album’s title were printed over a field of stars, and below that, appearing as if reflected in the surface of a rippling lake, was the symbol I’d seen on the Black Tiger game’s monitor: a red five-pointed star enclosed in a circle.

 

When I placed the album cover side by side with the screenshot of the game screen, the two symbols matched exactly.

 

2112’s title track is an epic seven-part song, over twenty minutes in length. The song tells the story of an anonymous rebel living in the year 2112, a time when creativity and self-expression have been outlawed. The red star on the album’s cover was the symbol of the Solar Federation, the oppressive interstellar society in the story. The Solar Federation was controlled by a group of “priests,” who are described in Part II of the song, titled “The Temples of Syrinx.” Its lyrics told me exactly where the Crystal Key was hidden:

 

We are the Priests of the Temples of Syrinx

 

Our great computers fill the hallowed halls.

 

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