Weight: 0.4 kg.
Traits: Will block all but God level scrying spells. You will not be able to be seen by divination, tracking or detection spells. Passive action.
Ring #1
Ring of Hidden Dangers
Durability: 15/15.
Item Class: Uncommon.
Quality: Superb.
Weight: 0.1 kg.
Traits: +16% to trap detection. Passive ability.
Ring #2
Ring of Flowing Thought
Durability: 25/25.
Item Class: Rare.
Quality: Superb.
Weight: 0.1 kg.
Traits: +20% mana regeneration
Ring #3
Ring of Spell Storage
Durability: 10/10.
Item Class: Uncommon.
Quality: Well Crafted.
Weight: 0.01 kg.
Traits: Holds one spell that can be cast upon activating the ring. This Ring can hold one Novice Level Spell. Spell will only last one day before degrading.
Spell Equipped: None.
Ring #4
Ring of Health
Durability: 16/16.
Item Class: Uncommon.
Quality: Superb.
Weight: 0.01 kg.
Traits: +43 Health.
Ring #5
Minor Ring of Healing
Durability: 8/8.
Item Class: Uncommon.
Quality: Well Crafted.
Weight: 0.1 kg.
Traits: Will heal 34 health on wearer.
Cooldown: 10 minutes. Can be used twice per day.
Ring #6
Ring of Enchantment Resistance
Durability: 10/10.
Item Class: Unusual.
Quality: Exquisite.
Weight: 0.01 kg.
Traits: +32% Resistance to enchantment type spells.
Ring #7
Ring of Health
Durability: 11/11.
Item Class: Uncommon.
Quality: Well Crafted
Weight: 0.1 kg.
Traits: Increase maximum Health by +29.
Ring #8
Summoner’s Ring
Durability: 22/116.
Item Class: Rare.
Quality: Masterwork.
Weight: 0.01 kg.
Traits: Increasing level of summoned creatures by +5.
Bracelet #1
Bracelet of Health
Durability: 10/10.
Item Class: Uncommon.
Quality: Superb.
Weight: 0.1 kg.
Traits: Increase maximum Health by +58.
Bracelet #2
Bracelet of Smooth Movement.
Durability: 23/42.
Item Class: Uncommon.
Quality: Superb.
Weight: 0.03 kg.
Traits: Removes 29% of movement penalty for going through difficult terrain.
Belt
Sustenance Belt
Durability: 35/35.
Item Class: Rare.
Quality: Superb.
Weight: 0.8 kg.
Traits: The belt makes your body more efficient in managing its basic needs. While wearing this belt, you require 50% less sleep and 50% less food and water.
It was the first time in a while that Richter had examined his own gear. He had come a long way since using that simple short bow Xuetrix had given him, he thought with a laugh. His weapons and armor were still the best items that he’d come across. The pure defense given by medium armor might be better, but the magical properties of his Enhanced Sprite Armor more than made up the difference. His rings, however, could use an upgrade.
Richter reviewed his gear for a few minutes before making a decision. He took off his +29 Ring of Health and Ring of Hidden Dangers. The trap detection bonus from his Ring of Hidden Dangers was like a warm safety blanket for him, but his own Pierce the Veil skill was now at level twenty-three. That would just have to be enough. There were battles on the horizon, and Richter decided to take the tangible benefit of increased health and mana over the boost to his already fairly high trap detection capabilities. He considered removing his Minor Ring of Healing as well, but the instant replenishment of lost health was still too important. Even if the thirty-four points it could restore constituted less than 5% of his total health, it could still keep him alive.
As he slipped the Witch Doctor’s health and mana rings onto his fingers, he felt vitality surge through his body and that intangible pool of magic inside of him deepen. His bag was heavy on his hip with the gear of dozens of enemies, but it was nothing he couldn’t handle.
Richter spent a few more minutes summoning more mist workers to carry the bodies of the dead and to help support the living. After that, he signaled for everyone to move out. His battered war party walked forward. Richter cast his gaze over everyone. His eyes lingered on the dead bodies of his guards being carried in the grey arms of his summoned creatures. He couldn’t help but ask himself if this was what victory would always look like.
CHAPTER 4 – Day 140 – Kuborn 30, 15,386 EBG
The party made its way west towards the village. Sion led the way. His body looked completely solid again now that the Potion of Gaseous Form had worn off. They moved slowly but steadily, and Richter dealt with the prompts that were waiting for him. The first several seemed to deal with increases in his skills that had happened during the fight. Richter’s smile grew as he read them.
Congratulations! You have reached skill level 16 in Tracking. +1% attack bonus vs individual prey. You can follow older tracks.
Congratulations! You have reached subskill level 6 in Focus. Zoom increased by 0.1x.
Congratulations! You have reached skill level 12 in Small Blades. +2% attack speed. +2% bonus to damage.
Congratulations! You have reached skill level 9 in Dual Wield. Base accuracy penalty in primary hand reduced to 17% and in offhand by 42%. Attack speed increased by 1%.
Congratulations! You have reached skill level 15 in Light Armor. +2% to defense of all light armor.
Congratulations! You have reached subskill level 13 in Grace in Combat. Dodge increased by 23% while wearing all Light Armor.
Congratulations! You have reached skill level 10 in Dual Casting. The spell power of a dual casting is doubled at skill level 1. Advancing in this skill will increase this bonus by 4% per skill level. At this level, total spell power increased to 240%. Mana cost of dual casting a spell increases used spell points to 300% standard (Cost decreased by 2 x skill level). At this level, mana drain increased to 280% standard. Chance of spell miscast decreased by increasing this skill. This number is affected directly by spell level and caster’s proficiency in that branch of magic.
You have received 1,250 (base 2,000 x 1.25 x 0.5) bonus experience for reaching level 10 in the skill: Dual Casting.
Congratulations! You have advanced from the rank of Novice to the rank of Initiate in: Dual Casting. Dual Casted spells now have a range that is increased by 20%. This perk is cumulative with successive ranks.
Congratulations! You have reached skill level 4 in Beast Bonding. +1% effectiveness to Tame. +1% attack and defense of bonded creatures.
Congratulations! You have reached skill level 10 in Life Magic. New spells are now available.
You have received 1,250 (base 2,000 x 1.25 x 0.5) bonus experience for reaching level 10 in the skill: Life Magic.
Congratulations! You have advanced from the rank of Novice to the rank of Initiate in: Life Magic. As a Master of a Place of Power, you already have a 50% boost to spell power and resistance. No further bonus.