Szeth dropped into a dive, and Zedzil followed until Szeth snatched a green bag from a pole and tossed it over his shoulder, hitting Zedzil again. The younger man cursed, then shot away to find easier prey.
Still, this combat proved to be a surprising challenge. Szeth had rarely fought in the air itself, and this contest felt similar to when he’d battled the Windrunner in the skies. He twisted among the poles, dodging pouches—even snatching one from the air before it hit him—and found he was enjoying himself.
The screams from the shadows seemed dim, less pressing. He wove between thrown pouches, dancing above a lake painted by the hues of a setting sun, and smiled.
Then immediately felt guilty. He had left tears, blood, and terror in his wake like a personal seal. He had destroyed monarchies, families—innocent and guilty alike. He could not be happy. He was only a tool of retribution. Not redemption, for he dared not believe in such.
If he was to be forced to keep living, it should not be a life that anyone would ever envy.
You think like Vasher, the sword said in his head. Do you know Vasher? He teaches swords to people now, which is funny because VaraTreledees always says Vasher isn’t any good with the sword.
Szeth rededicated himself to the fight, not for joy but for practicality. Unfortunately, his momentary distraction earned him his first hit. A dark blue pouch struck, its circle stark on his white shirt.
He growled, soaring upward with a pouch in each hand. He flung them with precision, hitting one squire in the back, then another in the leg. Nearby, four of the older squires flew in formation. They would chase an isolated squire, swarming him or her with a flurry of eight pouches, often scoring six or seven hits while rarely getting hit themselves.
As Szeth zoomed past, they fixated on him, perhaps because his uniform was nearly pristine. He immediately Lashed himself upward—canceling his lateral Lashing—to try to get above the pack. These were well practiced with their powers, however, and not so easily put off.
If he continued straight upward, they’d merely chase him until he ran out of Stormlight. Already his reserves were low, as each squire had only been given enough to last through the contest. If he double- or triple-Lashed himself too often, he’d run out early.
The sun was slipping inch by inch out of sight. Not much time left; he simply needed to last.
Szeth dove to the side, moving quickly and erratically. Only one of the pack chasing him chanced a throw; the others knew to wait for a better shot. Szeth’s swoop took him straight toward a pole, but it held no pouches. Fari looked like he had gathered them all up to hoard the color.
So Szeth grabbed the pole itself.
He pushed it to the side, bending it until it snapped, leaving him with a pole some ten feet long. He lightened it with a partial Lashing upward, then tucked it under his arm.
A quick glance over the shoulder showed that the four teammates were still tailing him. The one who had thrown earlier had grabbed two new pouches and was catching up to the others with a double Lashing.
Make a stand, the sword suggested. You can take them.
For once, Szeth agreed. He zoomed down until he was near the water, his passing causing a trail of ripples on the surface. Younger squires dodged out of his way, flinging dust bags, but missing because of his speed.
He deliberately Lashed himself to the side in a smooth, predictable turn. It was exactly the opportunity the pack had been waiting for, and they started throwing at him. But he was no frightened child, to be intimidated and overwhelmed by superior numbers. He was the Assassin in White. And this was but a game.
Szeth spun and began batting the pouches away with his staff. He even managed to hit the last one back into the face of the leader of the group, a man named Ty.
It wouldn’t count as a mark, but the dust got in Ty’s eyes, causing him to blink and slow. The group expended most of their pouches, which let Szeth—Lashed now directly toward them—get close.
And nobody should ever let him get too close.
He dropped his staff and grabbed a squire by her shirt, using her as a shield from an opportunist outside the group, who was throwing crimson bags. Szeth spun with her, then kicked her toward a companion. They slammed together, trailing streaks of red dust. He grabbed another squire from the pack, trying to Lash him away.
The man’s body resisted the Lashing, however. People bearing Stormlight were more difficult to Lash—something Szeth was only now coming to understand. He could, however, Lash himself backward, hauling the man with him. When he let go, the squire had trouble adjusting to the change in momentum, and jolted in the air, letting himself get hit by a half dozen bags from outsiders.
Szeth zipped away, running dangerously low on Stormlight. Only another few minutes …
Beneath him, Ty called to the others, pointing up at Szeth. The obvious current winner. Only one strategy made sense at this point.
“Get him!” Ty shouted.
Oh, good! the sword said.
Szeth Lashed himself downward—which proved wise, as many of the squires shot up past him, assuming he’d try to stay high. No, his best defense while outnumbered was confusion. He got among them, a storm of pouches targeting him. Szeth did what he could to avoid them, zipping one way, then the other—but there were too many attacks. The poorly aimed ones were the most dangerous, as moving out of the way of a well-placed attack almost always took him into the path of an errant one.
One pouch struck his back, followed by a second. A third hit his side. Dust flew all around as the squires hit each other too. That was his hope: that even as he took hits, they would take more.
He soared up, then dove again, causing the others to dodge like sparrows before a hawk. He flew along the water, scattering fish in the waning light, then shot upward to—
His Stormlight ran out.
His glow vanished. The tempest within died. Before the sun could set, the cold took him. Szeth arced in the air, and was pummeled with a dozen different pouches. He dropped through the cloud of multicolored dust, leaving an afterimage from his loosely fastened spirit.
He splashed into the Purelake.
Fortunately, he hadn’t been too high, so the landing was only mildly painful. He hit the bottom of the shallow lake; then when he stood up, the others hit him with another round of pouches. No mercy from this group.
The last sliver of the sun vanished, and Master Warren shouted an end to the test. The others streaked away, their Stormlight conspicuous in the dimming light.
Szeth stood waist-deep in water.
Wow, the sword said. I kind of feel bad for you.
“Thank you, sword-nimi. I…”
What were those two spren floating nearby, shaped as small slits in the air? They separated the sky, like wounds in skin, exposing a black field full of stars. When they moved, the substance of reality bent around them.
Szeth bowed his head. He no longer ascribed to spren any particular religious significance, but he could still be in awe of these. He might have lost this contest, but he seemed to have impressed the highspren.
Oathbringer (The Stormlight Archive #3)
Brandon Sanderson's books
- The Rithmatist
- Alcatraz Versus the Evil Librarians
- Infinity Blade Awakening
- The Gathering Storm (The Wheel of Time #12)
- Mistborn: The Final Empire (Mistborn #1)
- The Alloy of Law (Mistborn #4)
- The Emperor's Soul (Elantris)
- The Hero of Ages (Mistborn #3)
- The Well of Ascension (Mistborn #2)
- Warbreaker (Warbreaker #1)
- Words of Radiance