Tress had bet everything on being able to do what she had earlier—and seize control of this thing.
It was more credible a plan than you might think. You see, there was too much sea to cover for the Sorceress to pay attention to each creature individually. She made them in batches, then sent them out with orders, maintaining only a loose control. Indeed, if she’d tried to actively direct all of these things, even she would have been quickly dehydrated and killed.
Beyond that, the creatures had just enough self-awareness to make decisions. To choose. That’s a dangerous feature to build into your roaming minions, but again, the Sorceress didn’t have another option. She had to give them a measure of autonomy, lest they be incapable of doing the job for which she’d designed them.
So yes. Tress’s plan could have worked.
If she’d been sprouting for more than a couple of weeks.
Tress tried to seize control as she’d done earlier, pressing her mind against it. The thing reared up out of the spores, pulling away from her hand, and looked at her with midnight eyes. A question came into her head, like…it wanted something. She tried to offer water, hoping it was more than the Sorceress was giving.
The thing rebuffed her. Naturally, the Sorceress knew of this possibility. She understood the weakness inherent in her creations. And she’d built them, with complex mechanisms, to recognize an outside attempt at control. Tress was tenaciously talented and demonstrably determined. But she was still new.
And the Sorceress, it should be noted, was not.
The thing reared up with a hiss, opening its mouth, anticipating its feast. Tress threw herself to the bottom of the boat, terrified.
When a small, high-pitched voice spoke.
“Stop,” Huck said. Then, sounding reluctant, he continued, “Take us to your mistress. I…have free passage.”
The creature swayed its head, the complex sets of commands that guided it converging on the owner of that voice. One it had been instructed not to eat. One it was to bring to its master when commanded.
Huck the rat had returned to the place where he’d been created, as instructed by the Sorceress.
THE PRISONER
The next morning, Tress arrived at the Sorceress’s island.
She’d been allowed a drink and the use of the facilities (a chamber pot) on the little rowboat. But otherwise she’d spent the trip wrapped in the coils of the Midnight Essence. Immobile. Two others just like it had emerged from the spores to push the boat, with incredible speed, to its destination.
Huck refused to answer her demands for explanations of what he’d done, or why the creatures listened to him. But Tress had her suspicions.
So it was that after an incredible journey, Tress finally arrived at the Sorceress’s island. And found it smaller than she’d envisioned. This is notable, as the island Tress came from was already small by the standards of most worlds. So her surprise was akin to a four-year-old remarking, “You know, I expected you to be more mature.”
As the spore seas lack the fine silicates derived from coral refined by ichthyological digestive processes (yes, your favorite beaches are fish poop), the Sorceress’s island was merely another pile of rocks rising from the spores. In this case, the slate-grey stone skerry was suspiciously circular, and perhaps two hundred yards wide.
A few trees tried to spruce up the landscape but failed, both by being too intermittent and by not being the right species. Instead they were spindly, gnarled things with tufts of leaves growing only at the very tips of their branches. As if they knew the concept of “trees” only by description, and were doing their best, all things considered.
Tress had spent the trip alternating between hating Huck and hating herself. With the most generous helping heaped on herself. Now she sat, wrapped in the coils of the Midnight Essence, watching with dread as they approached the island. The Midnight Essence, it should be noted, now looked less like an eel and more like a pile of verdant vines.
The boat had a line of silver in the hull, which left dead spores trailing them in a dissipating wake. The creature took care not to touch the silver, but—like Tress had noticed when she’d seen through the eyes of the Midnight Essence rat—could get close to it without being destroyed.
It had unlocked Huck’s cage. He sat on one of the plank seats, near the front of the boat. Spores crunched and rustled as the two midnight creatures pushed the little craft steadily forward.
“You have been here before,” Tress said, voicing her guesses. “All that talk of growing up in a community of rats—that was all lies, wasn’t it?”
“Yes,” Huck whispered.
“You belong to her,” Tress said. “You’re a familiar of the Sorceress, or something like that. You’ve always belonged to her.”
“Yes,” he said, even softer.
Each answer hit like an arrow. The barbed kind that hurt going in—but also rip and tear going out. The kind that make you want to leave them in, walking around with wounds that can never heal, for fear of the worse pain of removal.
Still, as much as that stung, she forced herself to admit something. Huck had done everything he could—short of abandoning the ship at port—to keep her from coming this way. To protect her from the Sorceress.
He had lied, yes, but he was obviously terrified of the Sorceress. She couldn’t blame him too much for how he acted, now that she’d unwittingly brought him back here. She could, however, blame herself.
She should have been smarter, come up with another plan. Maybe she should have taken Salay’s advice, and let the crew help with the problem? Tress wavered on a precipice as she thought about that.
Change has an illusory aspect to it. We pretend that big changes hang on single decisions, single moments. And they do. But single decisions and single moments, in turn, have a mountain of smaller decisions behind them. You can’t have an avalanche without a mountain of snow, even if it begins with one bit starting to tumble.
Don’t ignore the mountains of minutes that heap up behind important decisions. That was happening to Tress right at that moment. Full realization hadn’t dawned yet, but the glow was on the horizon.
The midnight monsters steered the boat in an odd way as they approached the island, and Tress soon observed why. Long, jagged lines of stone cut up through the sea here, like sandbars with teeth. The Sorceress had chosen her island deliberately; the approach to the place was exceptionally treacherous. Hidden rocks lay like mines, barely peeking through the seething spores, giving almost no hint to their locations.
Tress of the Emerald Sea
Brandon Sanderson's books
- The Rithmatist
- Alcatraz Versus the Evil Librarians
- Infinity Blade Awakening
- The Gathering Storm (The Wheel of Time #12)
- Mistborn: The Final Empire (Mistborn #1)
- The Alloy of Law (Mistborn #4)
- The Emperor's Soul (Elantris)
- The Hero of Ages (Mistborn #3)
- The Well of Ascension (Mistborn #2)
- Warbreaker (Warbreaker #1)
- Words of Radiance
- Steelheart
- Firefight
- Shadows of Self
- The Bands of Mourning: A Mistborn Novel
- Mistborn: Secret History (Mistborn, #3.5)
- Calamity (Reckoners, #3)
- Snapshot
- Oathbringer: Book Three of the Stormlight Archive
- The Way of Kings, Part 1 (The Stormlight Archive #1.1)
- Oathbringer (The Stormlight Archive #3)
- Steelheart (The Reckoners #1)
- ReDawn (Skyward, #2.2)
- Mistborn: The Final Empire (Mistborn, #1)