Heroism is a remarkable thing, oft misunderstood. We all think we understand it because we want to see its seed inside ourselves. That is part of the secret, really.
If you gather together stories of heroes—those who have risked their lives for others, those who have stood against overwhelming odds, those who have barreled heedlessly into danger with the aplomb of a champion diver leaping from the highest platform—you find patterns. Two of them, in fact.
The first is that heroes can be trained. Not by a government or a military, but by the people themselves. Heroes are the ones who have thought about what they’re going to do, and who have trained to do it. Heroism is often the seemingly spontaneous result of a lifetime of preparation.
But if you ask these heroes why they risked their lives, don’t do it on a stand in front of a crowd while you give them their medal. Because the truth is, they likely didn’t do it for their country. Or even for their ideals. Consistently, across cultures, eras, and ideologies, war heroes report the same simple motivation. They did it for their friends.
In the frenzied anarchy of destruction, loyalty to causes and kingdoms alike tends to fall to the chaos. But the bond between people, well, that’s stronger than steel. If you want to create heroes, don’t give them something to fight for. Give them someone to fight for.
Tress unlocked the door to her quarters and slammed it open, sending Huck scrambling under the bed. She rushed to her desk, where she found a large ball of roseite, grown and shaped over the last few days. It was the size of a child’s head and was waxed on the outside, and it was filled with an enormous charge of verdant spores, colored faintly violet by the roseite around it.
Tress barely had time to note that she’d apparently spilled a couple midnight spores on the desk, a sloppy move on her part. She heaved the roseite “cannonball” off the desk, then dashed out into the hallway.
On the deck, the Dougs had gathered around Salay. Captain Crow was out of her cabin, standing on the quarterdeck and drinking from her canteen with an air of fatalism. She had hoped not to die here, of course, but she was already terminal. There was only so much a new form of demise could move the proverbial needle, once you’ve stared down your own mortality every day for over a year.
Salay broke through the Dougs and gestured to the rope and the barrel of water. “We got it, Tress. What now?”
“Tie one rope to the barrel,” Tress said, “and lower it carefully over the side to the spores.” She took a deep breath. “Then tie the other rope around me and do the same.”
Everyone in the group turned, pointedly, and stared at her.
Then Salay barked orders, and the crew saw it done. Ann personally lowered the barrel, while Fort and a few Dougs gingerly lowered Tress. She touched down, feeling again the soft scrunch of spores beneath her feet. Being so close to the Crimson, she felt as if she’d stumbled upon some mythological land where the ground had somehow rusted and the sky looked a strange cast of blue by contrast.
Spores ground against wood in a familiar sound as the barrel touched down beside her. Ann waved from above, and dozens of eyes followed Tress as she untied the barrel and rolled it up next to the hull of the ship.
Then she pried off the top—her hands trembling—and stared at the dark water. What she was about to do went against everything she’d ever been told.
“The rain is almost here, Tress!” Salay shouted from above. “Oh, moons. It’s coming!”
Tress could hear the crunching and clattering of the crimson spores as they grew in a frenzy. Like thousands of raised spears. Trembling, she reached into the pocket of her red coat and removed a spike, tipped with silver. With her other hand, she held the roseite cannonball.
Grab hold, she thought. Just grab. Don’t destroy the barrel. Out, then grab.
With the spike, she drilled a hole into the top of the sphere, revealing the green spores within. Then she dropped it into the barrel.
Vines exploded forth, thick as arms, spiraling around one another. A small charge of verdant could create enough vines to entangle a person—and she’d packed this with many, many times that. Tentacles surged out of the barrel and slammed against the ship. Drinking eagerly of the water, the vines continued to grow, thicker, stronger.
The twisting, fulminating mass shoved the Crow’s Song, tipping it and causing the crew to shout. Tress initially backed away, but no. No, she’d made this. She couldn’t run from it. She was part of it.
She pressed both hands against the still-growing vines, feeling the taut verdant—like sinew—undulate beneath her fingers. Up, she thought. Please, PLEASE.
UP.
The ship rocked further. Then it began to rise into the air. The mass of verdant vines reoriented and lifted, like a many-fingered hand. Without the seethe, the ocean surface was a sturdy enough footing, so long as the vines—having fully burst from the barrel—spread out.
The rising motion caught Tress, who was still tied around the chest by the rope. She spared a moment to hope that Fort wouldn’t let go of her, but kept most of her attention on the growing vines. For she could hear the rain getting closer, announcing itself with the sound of water pelting something hard: the snarls of crimson spines they created, then bathed.
I’ve talked to many a sailor, and this—across dozens of worlds—was their nightmare. The sound of the rain, the howl of the wind, and the embrace of the abyss. On Tress’s world, it’s not the water below that is the danger, but the water above. However, the nightmare is the same, born of the sure knowledge that the very thing you sail, the very thing that carries you and gives your life meaning, will someday try to kill you.
Twin streams of rain intersected at the Crow’s Song, washing the deck clean of dead spores, soaking the sailors—from the lowest cabin boy to the captain in her plumed hat. Nightmare manifest. A ship caught alone in a storm, rain making a thunder on the wood.
In every story, warning, and song, this meant death.
Except that day. On that ship.
Crow waited for the awful moment—waited for the spikes to shred her ship from all sides, impaling her crew, snapping boards. It never happened. She only felt the rain, hitting like a thousand tiny punches. The water was colder than she’d imagined.
Dougs crowded the side of the ship, and Crow pushed her way through, cursing for them to make room. What was going on? She’d seen Tress go over the side and had assumed she was running, though to where she had no idea. The ship had rocked, yes, but…
Tress of the Emerald Sea
Brandon Sanderson's books
- The Rithmatist
- Alcatraz Versus the Evil Librarians
- Infinity Blade Awakening
- The Gathering Storm (The Wheel of Time #12)
- Mistborn: The Final Empire (Mistborn #1)
- The Alloy of Law (Mistborn #4)
- The Emperor's Soul (Elantris)
- The Hero of Ages (Mistborn #3)
- The Well of Ascension (Mistborn #2)
- Warbreaker (Warbreaker #1)
- Words of Radiance
- Steelheart
- Firefight
- Shadows of Self
- The Bands of Mourning: A Mistborn Novel
- Mistborn: Secret History (Mistborn, #3.5)
- Calamity (Reckoners, #3)
- Snapshot
- Oathbringer: Book Three of the Stormlight Archive
- The Way of Kings, Part 1 (The Stormlight Archive #1.1)
- Oathbringer (The Stormlight Archive #3)
- Steelheart (The Reckoners #1)
- ReDawn (Skyward, #2.2)
- Mistborn: The Final Empire (Mistborn, #1)