The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones

YI TI

 

 

A fabled land even in the Seven Kingdoms, Yi Ti is a large and diverse country, a realm of windswept plains and rolling hills, jungles and rain forests, deep lakes and rushing rivers and shrinking inland seas. Its legendary wealth is such as to allow its princes to live in houses of solid gold and dine on sweetmeats powdered with pearls and jade. Lomas Longstrider, awestruck by its marvels, called Yi Ti “the land of a thousand gods and a hundred princes, ruled by one god-emperor.”

 

Those who have visited Yi Ti as it is today tell us that the thousand gods and hundred princes yet remain … but there are three god-emperors, each claiming the right to don the gowns of cloth-of-gold, green pearls, and jade that tradition allows to the emperor alone. None wields true power; though millions may worship the azure emperor in Yin and prostrate themselves before him whenever he appears, his imperial writ extends no farther than the walls of his own city. The hundred princes of whom Lomas Longstrider wrote rule their own realms as they please, as do the brigands, priest-kings, sorcerers, warlords, and imperial generals and tax collectors outside their domains.

 

This was not always so, we know. In ancient days, the god-emperors of Yi Ti were as powerful as any ruler on earth, with wealth that exceeded even that of Valyria at its height and armies of almost unimaginable size.

 

In the beginning, the priestly scribes of Yin declare, all the land between the Bones and the freezing desert called the Grey Waste, from the Shivering Sea to the Jade Sea (including even the great and holy isle of Leng), formed a single realm ruled by the God-on-Earth, the only begotten son of the Lion of Night and Maiden-Made-of-Light, who traveled about his domains in a palanquin carved from a single pearl and carried by a hundred queens, his wives. For ten thousand years the Great Empire of the Dawn flourished in peace and plenty under the God-on-Earth, until at last he ascended to the stars to join his forebears.

 

Dominion over mankind then passed to his eldest son, who was known as the Pearl Emperor and ruled for a thousand years. The Jade Emperor, the Tourmaline Emperor, the Onyx Emperor, the Topaz Emperor, and the Opal Emperor followed in turn, each reigning for centuries … yet every reign was shorter and more troubled than the one preceding it, for wild men and baleful beasts pressed at the borders of the Great Empire, lesser kings grew prideful and rebellious, and the common people gave themselves over to avarice, envy, lust, murder, incest, gluttony, and sloth.

 

When the daughter of the Opal Emperor succeeded him as the Amethyst Empress, her envious younger brother cast her down and slew her, proclaiming himself the Bloodstone Emperor and beginning a reign of terror. He practiced dark arts, torture, and necromancy, enslaved his people, took a tiger-woman for his bride, feasted on human flesh, and cast down the true gods to worship a black stone that had fallen from the sky. (Many scholars count the Bloodstone Emperor as the first High Priest of the sinister Church of Starry Wisdom, which persists to this day in many port cities throughout the known world).

 

In the annals of the Further East, it was the Blood Betrayal, as his usurpation is named, that ushered in the age of darkness called the Long Night. Despairing of the evil that had been unleashed on earth, the Maiden-Made-of-Light turned her back upon the world, and the Lion of Night came forth in all his wroth to punish the wickedness of men.

 

How long the darkness endured no man can say, but all agree that it was only when a great warrior—known variously as Hyrkoon the Hero, Azor Ahai, Yin Tar, Neferion, and Eldric Shadowchaser—arose to give courage to the race of men and lead the virtuous into battle with his blazing sword Lightbringer that the darkness was put to rout, and light and love returned once more to the world.

 

Yet the Great Empire of the Dawn was not reborn, for the restored world was a broken place where every tribe of men went its own way, fearful of all the others, and war and lust and murder endured, even to our present day. Or so the men and women of the Further East believe.

 

 

 

 

 

Hyrkoon the Hero with Lightbringer in hand, leading the virtuous into battle. (illustration credit 185)

 

At the Citadel of Oldtown and other centers of learning in the west, maesters regard these tales of the Great Empire and its fall as legend, not history, yet none doubt that the YiTish civilization is ancient, mayhap even contemporary with the realms of the Fisher Queens beside the Silver Sea. In Yi Ti itself, the priests insist that mankind’s first towns and cities arose along the shores of the Jade Sea and dismiss the rival claims of Sarnor and Ghis as the boasts of savages and children.

 

Whatever the truth, Yi Ti was beyond question one of the places where men first climbed from the pit of savagery to civilization … and literacy, for the wise men of the east have been reading and writing for many thousands of years. Their most ancient records are cherished, almost venerated, but are also jealously guarded by their scholars. Such accounts as we have are pieced together from hearsay from travelers and scattered texts that have escaped Yi Ti to find their way across the seas to the Citadel.

 

To tell the tale of Yi Ti is far beyond our scope here, comprising as it does hundreds of emperors and myriad wars and conquests and rebellions. Let it suffice to say that the Golden Empire has known golden ages and dark ages, that it has waxed and waned and waxed again throughout the centuries, that it has weathered floods and droughts and sandstorms and quaking of the earth so violent as to swallow entire cities, that thousands of heroes and cravens and concubines and wizards and scholars have passed across the pages of its histories.

 

Since the Further East emerged from the Long Night and the centuries of chaos that followed, eleven dynasties have held sway over the lands we now call Yi Ti. Some lasted no more than a half century; the longest endured for seven hundred years. Some dynasties gave way to others peacefully, others with blood and steel. On four occasions, the end of a dynasty was followed by a period of anarchy and lawlessness when warlords and petty kings warred with one another for supremacy; the longest of these interregnums lasted more than a century.

 

 

 

THE GOD-EMPERORS OF YI TI

 

To recount even the most important events of this long history would require more words than we have, yet we would be remiss if we did not at least mention a few of the more fabled of the god-emperors of Yi Ti:

 

HAR LOI, the first of the grey emperors, whose throne was said to be a saddle, for he spent his entire reign at war, riding from one battle to another.

 

CHOQ CHOQ, the humpbacked, fifteenth and last of the indigo emperors, who kept a hundred wives and a thousand concubines and sired daughters beyond count but was never able to produce a son.

 

MENGO QUEN, the Glittering God, third of the jade-green emperors, who ruled from a palace where the floors and walls and columns were covered in gold leaf, and all the furnishings were made of gold, even to the chamber pots.

 

LO THO, called Lo Longspoon and Lo the Terrible, the twenty-second scarlet emperor, a reputed sorcerer and cannibal, who is said to have supped upon the living brains of his enemies with a long, pearl-handled spoon, after the tops of their skulls had been removed.

 

LO DOQ, called Lo Lackwit, the thirty-fourth scarlet emperor, a seeming simpleton cursed with an affliction that made him jerk and stagger when he walked, and drool when he tried to speak, who nonetheless ruled wisely for more than thirty years (though some suggest that the true ruler was his wife, the formidable Empress Bathi Ma Lo).

 

THE NINE EUNUCHS, the pearl-white emperors who gave Yi Ti 130 years of peace and prosperity. As young men and princes, they lived as other men, taking wives and concubines and siring heirs, but upon their ascent each surrendered his manhood root and stem, so that he might devote himself entirely to the empire.

 

JAR HAR, and his sons Jar Joq and Jar Han, the sixth, seventh, and eighth of the sea-green emperors, under whose rule the empire reached the apex of its power. Jar Har conquered Leng, Jar Joq took Great Morag, Jar Han exacted tribute from Qarth, Old Ghis, Asshai, and other far-flung lands, and traded with Valyria.

 

CHAI DUQ, the fourth yellow emperor, who took to wife a noblewoman of Valyria and kept a dragon at his court.

 

 

 

 

 

Though Yi Ti is a vast land, much of it covered by dense forest and sweltering jungles, travel from one end of the empire to the other is swift and safe, for the great web of stone roads built by the Eunuch Emperors of old have no equal in all the world, save for the dragonroads of the Valyrians.

 

The cities of Yi Ti are far-famed as well, for no other land can boast so many. If Lomas Longstrider can be believed, none of the cities of the west can compare to those of Yi Ti in size and splendor. “Even their ruins put ours to shame,” the Longstrider said … and ruins are everywhere in Yi Ti. In his Jade Compendium, Colloquo Votar—the best source available in Westeros on the lands of the Jade Sea—wrote that beneath every YiTish city, three older cities lie buried.

 

Over the centuries, the capital of the Golden Empire has moved here and there and back again a score of times, as rival warlords contended and dynasties rose and fell. The grey emperors, indigo emperors, and pearl-white emperors ruled from Yin on the shores of the Jade Sea, first and most glorious of the YiTish cities, but the scarlet emperors raised up a new city in the heart of the jungle and named it Si Qo the Glorious (long fallen and overgrown, its glory lives now only in legend), whilst the purple emperors preferred Tiqui, the many-towered city in the western hills, and the maroon emperors kept their martial court in Jinqi, the better to guard the frontiers of the empire against reavers from the Shadow Lands.

 

 

 

Certain scholars from the west have suggested Valyrian involvement in the construction of the Five Forts, for the great walls are single slabs of fused black stone that resemble certain Valyrian citadels in the west … but this seems unlikely, for the Forts predate the Freehold’s rise, and there is no record of any dragonlords ever coming so far east.

 

Thus the Five Forts must remain a mystery. They still stand today, unmarked by time, guarding the marches of the Golden Empire against raiders out of the Grey Waste.

 

 

 

 

 

Today Yin is once more the capital of Yi Ti. There the seventeenth azure emperor Bu Gai sits in splendor in a palace larger than all King’s Landing. Yet far to the east, well beyond the borders of the Golden Empire proper, past the legendary Mountains of the Morn, in the city Carcosa on the Hidden Sea, dwells in exile a sorcerer lord who claims to be the sixty-ninth yellow emperor, from a dynasty fallen for a thousand years. And more recently, a general named Pol Qo, Hammer of the Jogos Nhai, has given himself imperial honors, naming himself the first of the orange emperors, with the rude, sprawling garrison city called Trader Town as his capital. Which of these three emperors will prevail is a question best left for the historians of the years to come.

 

No discussion of Yi Ti would be complete without a mention of the Five Forts, a line of hulking ancient citadels that stand along the far northeastern frontiers of the Golden Empire, between the Bleeding Sea (named for the characteristic hue of its deep waters, supposedly a result of a plant that grows only there) and the Mountains of the Morn. The Five Forts are very old, older than the Golden Empire itself; some claim they were raised by the Pearl Emperor during the morning of the Great Empire to keep the Lion of Night and his demons from the realms of men … and indeed, there is something godlike, or demonic, about the monstrous size of the forts, for each of the five is large enough to house ten thousand men, and their massive walls stand almost a thousand feet high.

 

Of the lands that lie beyond the Five Forts, we know even less. Legends and lies and traveler’s tales are all that ever reach us of these far places. We hear of cities where the men soar like eagles on leathern wings, of towns made of bones, of a race of bloodless men who dwell between the deep valley called the Dry Deep and the mountains. Whispers reach us of the Grey Waste and its cannibal sands, and of the Shrykes who live there, half-human creatures with green-scaled skin and venomous bites. Are these truly lizard-men, or (more likely) men clad in the skins of lizards? Or are they no more than fables, the grumkins and snarks of the eastern deserts? And even the Shrykes supposedly live in terror of K’dath in the Grey Waste, a city said to be older than time, where unspeakable rites are performed to slake the hunger of mad gods. Does such a city truly exist? If so, what is its nature?

 

On such matters, even Lomas Longstrider is silent. Perhaps the priests of Yi Ti know, but if so, these are not truths they care to share with us.

 

 

 

 

 

THE PLAINS OF THE JOGOS NHAI

 

 

North of Yi Ti, the windswept plains and rolling hills that stretch from the Golden Empire’s frontiers to the desolate shores of the Shivering Sea are dominated by a race of mounted warriors called the Jogos Nhai. Like the Dothraki of the western grasslands, they are a nomadic people who live their lives in yurts, tents, and saddles, a proud, restless, warlike race who prize their freedoms above all and are never content to remain in one place for long.

 

Yet in many ways these riders of the Further East are very different from the horselords of the west. The Jogos Nhai are as a rule a head shorter than their counterparts and less comely to western eyes—squat, bowlegged, and swarthy, with large heads, small faces, and a sallow cast of skin. Men and women both have pointed skulls, a result of their curious custom of binding the heads of their newborn during their first two years of life. Where Dothraki warriors pride themselves on the length of their braid, the men of the Jogos Nhai shave their heads but for a single strip of hair down the center of the skull, whilst their women go wholly bald and are said to scrape all the hair from their female parts as well.

 

The mounts of the Jogos Nhai are smaller than the fiery steeds of the Dothraki, for the plains east of the Bones are drier and less fertile than the Dothraki sea, their grasses sparser, offering meager sustenance to horses. And so these easterners ride zorses, hardy beasts originally made by breeding horses with certain strange, horselike creatures from the southern regions of Yi Ti and the island of Leng. Foul-tempered beasts, their hides marked with black and white stripes, the zorses of the Jogos Nhai are renowned for their toughness and can supposedly survive on weeds and devil grass for many turns of the moon and travel long distances without water or fodder.

 

Unlike the Dothraki, whose khals lead huge khalasars across the grasslands, the Jogos Nhai travel in small bands, closely connected by blood. Each band is commanded by a jhat, or war chief, and a moonsinger, who combines the roles of priestess, healer, and judge. The jhat leads in war and battle and raid, whilst other matters are ruled by the band’s moonsinger.

 

Dothraki khals make endless war on one another once beyond the sacred precincts of Vaes Dothrak, their holy city, but the gods of the Jogos Nhai forbid them to shed the blood of their own people (young men do ride out to steal goats, dogs, and zorses from other bands, whilst their sisters go forth to abduct husbands, but these are rituals hallowed by the gods of the plains, during which no blood may be shed).

 

The face the zorse-riders show outsiders is very different, however, for they live in a state of perpetual war against all the neighboring peoples. Their attacks upon N’ghai, the ancient land to the northeast of their domains, has reduced that once-proud kingdom to a single city (Nefer) and its hinterlands. Legend claims that it was the Jogos Nhai, led by the jhattar—the jhat of jhats and war leader of the whole people—Gharak Squint-Eye, who slew the last of the stone giants of Jhogwin at the Battle in the Howling Hills.

 

Before the Dry Times and the coming of the Great Sand Sea, the Jogos Nhai fought many a bloody border war against the Patrimony of Hyrkoon as well, poisoning rivers and wells, burning towns and cities, and carrying off thousands into slavery on the plains, whilst the Hyrkoon for their part were sacrificing tens of thousands of the zorse-riders to their dark and hungry gods. The enmity between the nomads and the warrior women of the Bones runs deep and bitter to this very day, and over the centuries a dozen jhattars have led armies up the Steel Road. Thus far all these assaults have broken against the walls of Kayakayanaya, yet the moonsingers still sing of the glorious day to come when the Jogos Nhai shall prevail and spill over the mountains to claim the fertile lands beyond.

 

Even the mighty Golden Empire of Yi Ti is not exempt from the depredations of the Jogos Nhai, as many a YiTish lord and princeling has learned to his grief. Raids and incursions into the empire are a way of life amongst the nomads, the source of the gold and gems that drape the arms and necks of their moonsingers and jhats, and of the slaves that serve them and their herds. Over the past two thousand years, the zorse-riders of the northern plains have reduced to ruins a dozen YiTish cities, a hundred towns, and farms and fields beyond counting.

 

 

 

Amongst the Jogos Nhai, jhats are usually men and moonsingers women, but female jhats and male moonsingers are not unknown. This is not always obvious to strangers, however, for a girl who chooses the warrior’s way is expected to dress and live as a man, whilst a boy who wishes to be a moonsinger must dress and live as a woman.

 

 

 

 

 

During that time, many an imperial general and three god-emperors have led armies across the plains in turn, to bring the nomads to heel. History tells us that such attempts seldom end well. The invaders may slaughter the herds of the nomads, burn their tents and yurts, collect tribute in the form of gold, goods, and slaves from the bands they chance to encounter, and even compel a handful of jhats to vow eternal fealty to the god-emperor and forswear raiding forever … but most Jogos Nhai flee before the imperial hosts, refusing to give battle, and sooner or later the general or emperor loses patience and turns back, whereupon life resumes as before.

 

During the long reign of Lo Han, forty-second scarlet emperor, three such invasions of the plains ended as described, yet the end of his days found the Jogos Nhai bolder and more rapacious than they had been when first he donned the imperial regalia. Upon his death, therefore, his young and valiant son Lo Bu determined to end the threat posed by the nomads for all time. Assembling a mighty host, said to be three hundred thousand strong, this bold young emperor crossed the frontiers with slaughter as his only purpose. Tribute could not sway him, nor hostages, nor oaths of fealty and offerings of peace; his vast army swept across the plains like a scythe, destroying all, leaving a burning wasteland behind it.

 

When the Jogos Nhai resorted to their traditional tactics, melting away at his approach, Lo Bu divided his huge army into thirteen smaller hosts and sent them forth in all directions to hunt down the nomads wherever they might go. It is written that a million Jogos Nhai died at their hands.

 

At last the nomads, facing the extinction of their race, did what they had never done before. A thousand rival clans joined together and raised up a jhattar, a woman in man’s mail named Zhea. Known as Zhea the Barren, Zhea Zorseface, and Zhea the Cruel, and famed even then for her cunning, she is remembered to this day in the Golden Empire of Yi Ti, where mothers whisper her name to frighten unruly children into obedience.

 

In courage, valor, and skill at arms, Lo Bu had no peer, but in cunning he proved to be no match for Zhea. The war between the young emperor and the wizened jhattar lasted less than two years. Zhea isolated each of Lo Bu’s thirteen armies, slew their scouts and foragers, starved them, denied them water, led them into wastelands and traps, and destroyed them each in turn. Finally her swift riders descended upon Lo Bu’s own host, in a night of carnage and slaughter so terrible that every stream for twenty leagues around was choked with blood.

 

Amongst the slain was Lo Bu himself, the forty-third and last of the scarlet emperors. When his severed head was presented to Zhea, she commanded that the flesh be stripped from the bone, so that his skull might be dipped in gold and made into her drinking cup. From that time to this, every jhattar of the Jogos Nhai has drunk fermented zorse milk from the gilded skull of the Boy Too Bold By Half, as Lo Bu is remembered.

 

 

 

 

 

The Jogos Nhai riding upon zorses.(illustration credit 186)

 

 

 

 

 

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