The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones

STORM’S END

 

 

The history of the building of Storm’s End is known to us only through songs and stories—the tales of Durran Godsgrief and fair Elenei, daughter of two gods. Supposedly it was the seventh of the castles that Durran raised in that spot (though that number may well be a later interpolation of the Faith).

 

 

 

Storm’s End is surely an old castle, but when compared to the ruined ringforts of the First Men or even the First Keep of Winterfell (which a past maester in service to the Starks examined and found to have been rebuilt so many times that a precise dating could not be made), the great tower and perfectly joined stones of the Storm’s End curtain wall seem much beyond what the First Men were capable of for many thousands of years. The great effort involved in raising the Wall was one thing, but that was more a brute effort than the high art needed to make a wall where even the wind cannot find purchase. Archmaester Vyron, in his Triumphs and Defeats, speculates that the tale’s claim that the final form of Storm’s End was the seventh castle shows a clear Andal influence, and if true, this suggests the possibility that the final form of the castle was only achieved in Andal times. Mayhaps the castle was rebuilt on the site of earlier castles, but if so, it was long after Durran Godsgrief and his fair Elenei had passed from this earth.

 

 

 

 

 

Maesters who have served at the castle testify to its vast strength and ingenious construction. Whether designed by Brandon the Builder or not, its great curtain wall, with its stones so cunningly fitted that the wind cannot get a grip on them, is justly famed. So, too, is the great central keep that thrusts up into the sky to overlook Shipbreaker Bay.

 

Storm’s End has never fallen to storm or siege, the histories tell us. Well can it be believed.

 

During Robert’s Rebellion, Lord Tyrell of Highgarden laid siege to Storm’s End for a year, without result. If the garrison’s supplies had been sufficient to the task, the castle might have held out indefinitely, but the war had come quickly and the storehouses and granaries were only half-full. By year’s end, the garrison under Lord Robert’s brother Stannis was sorely tested by hunger and want, only to be saved by a common smuggler who slipped through the Redwyne blockade one night carrying a load of onions and salt fish to Storm’s End. Thus, the castle was able to stand unbroken until Robert defeated Rhaegar on the Trident and Lord Eddard Stark arrived to end the siege.

 

 

 

It is said that, every seventy-seven years, a storm greater than all others comes howling down upon Storm’s End, as the old gods of sea and sky try once more to blow Durran’s seat into the sea. It is a pretty tale … but a tale is all it is. The records of the maesters of Storm’s End show that there are fierce storms nearly every year, especially in autumn, and whilst some are greater than others, there are no records that show unusually powerful storms seventy-seven years apart. The greatest storm in living memory was in 221 AC, in the last year of the reign of Aerys I, and the greatest before that was the storm of 166 AC, fifty-five years earlier.

 

 

 

 

 

illustration credit 148

 

 

 

 

 

D ORNE

 

 

ONLY A DORNISHMAN can ever truly know Dorne, it is said.

 

The southernmost of the Seven Kingdoms is also the most inhospitable … and the strangest, to the eyes of any man raised in the Reach or the westerlands or King’s Landing. For Dorne is different, in more ways than can be told.

 

Vast deserts of red and white sand, forbidding mountains where treacherous passes are guarded by treacherous peoples, sweltering heat, sandstorms, scorpions, fiery food, poison, castles made of mud, dates and figs and blood oranges—these things comprise most of what the smallfolk of the Seven Kingdoms know of Dorne. And all these things exist, to be sure, but there is far more to this ancient principality than that, for it has a history that stretches back to the Dawn Age.

 

The Red Mountains that compose its western and northern boundaries have kept Dorne separate from the rest of the realm for thousands of years, though the deserts have played a role as well. Behind that wall of mountains, more than three-quarters of the land is an arid wasteland. Nor is the long southern coast of Dorne more hospitable, being for the most part a snarl of reefs and rocks, with few protected anchorages. Those ships that do put ashore there, whether by choice or chance, find little to sustain them; there are no forests along the coast to provide timber for repairs, a scarcity of game, few farms, and fewer villages where provisions might be obtained. Even freshwater is hard to come by, and the seas south of Dorne are rife with whirlpools and infested with sharks and kraken.

 

There are no cities in Dorne, though the so-called shadow city that clings to the walls of Sunspear is large enough to be counted as a town (a town built of mud and straw, it must be admitted). Larger and more populous, the Planky Town at the mouth of the river Greenblood is mayhaps the nearest thing the Dornish have to a true city, though a city with planks instead of streets, where the houses and halls and shops are made from poleboats, barges, and merchant ships, lashed together with hempen rope and floating on the tide.

 

Archmaester Brude, who was born and raised in the shadow city that huddles beneath the crumbling walls of Sunspear, once famously observed that Dorne has more in common with the distant North than either does with the realms that lie between them. “One is hot and one is cold, yet these ancient kingdoms of sand and snow are set apart from the rest of Westeros by history, culture, and tradition. Both are thinly peopled, compared to the lands betwixt. Both cling stubbornly to their own laws and their own traditions. Neither was ever truly conquered by the dragons. The King in the North accepted Aegon Targaryen as his overlord peaceably, whilst Dorne resisted the might of the Targaryens valiantly for almost two hundred years, before finally submitting to the Iron Throne through marriage. Dornishmen and Northmen alike are derided as savages by the ignorant of the five ‘civilized’ kingdoms, and celebrated for their valor by those who have crossed swords with them.”

 

The Dornishmen boast that theirs is the oldest of the Seven Kingdoms of Westeros. This is true, after a fashion. Unlike the Andals, who came later, the First Men were not seafarers. They came to Westeros not on longships but afoot, over the land bridge from Essos—the remnants of which exist today only as the Stepstones and the Broken Arm of Dorne. Walking or riding, the eastern shores of Dorne would inevitably have been where they first set foot upon Westerosi soil.

 

Few, however, chose to remain there, for the lands they encountered were far from welcoming. The children of the forest called Dorne the Empty Land, and for good reason. The eastern half of Dorne is largely barren scrub, its dry, stony soil yielding little, even when irrigated. And once beyond Vaith, western Dorne is naught but a vast sea of restless dunes where the sun beats down relentlessly, giving rise from time to time to savage sandstorms that can strip the flesh from a man’s bones within minutes. Even Garth Greenhand could not make flowers bloom in an environment so harsh and unforgiving if the tales told in the Reach can be believed. (Dorne’s own legends make no mention of Garth.) Instead he led his people through the mountains to the fertile Reach beyond. Most of the First Men who came after him took one look at Dorne and followed.

 

Yet not all. Some there were who saw a beauty in that stark, hot, cruel land and chose to make their homes there. Most of them settled along the banks of the river they named the Greenblood. Though meager when compared to the Mander, the Trident, or the Blackwater Rush, the waters of the Greenblood are truly the lifeblood of Dorne.

 

Most of the First Men who chose to remain in Dorne, instead of wandering north in search of sweeter lands, settled close to the banks of the Greenblood, digging canals and ditches to bring its life-giving waters to the trees and crops they planted. Others preferred to dwell beside the narrow sea; the eastern shores of Dorne are more forgiving than the southern, and soon many small villages arose, sustaining themselves on fish and crabs. The more restless of the First Men pushed onward and made homes for themselves in the foothills south of the Red Mountains, where storms moving north were wont to drop their moisture, creating a fertile green belt. Those who climbed farther took refuge amongst the peaks, in hidden valleys and high mountain meadows where the grass was green and sweet. Only the bravest and the maddest dared to strike out inland across the deep sands. A few of these found water amongst the dunes and raised holdfasts and castles on those oasis; their descendants, centuries later, became the Lords of the Wells. But for every man who stumbled on a well, a hundred must surely have died of thirst beneath the blazing Dornish sun.

 

 

 

Most Dornish rivers are in full flood only after the rare (and dangerous) rainstorms. The rest of the year they are dry gullies. In all of Dorne, only three rivers flow day and night, winter and summer, without ever going dry. The Torrentine, arising high in the western mountains, plunges down to the sea in a series of rapids and waterfalls, howling through canyons and crevasses with a sound like the roar of some great beast. Rising from mountain springs, its waters are sweet and pure, but dangerous to cross, save by bridge, and impossible to navigate. The Brimstone is a far more placid stream, but its cloudy yellow waters stink of sulfur, and the plants that grow along its banks are strange and stunted things. (Of the men who live along those selfsame banks, we shall not speak). But the Greenblood’s waters, if sometimes muddy, are healthful for plant and animal alike, and farms and orchards crowd the river’s banks for hundreds of leagues. Moreover, the Greenblood and its vassals, the Vaith and the Scourge, are navigable by boat almost to their source (if shallow and plagued by sandbars in places), and therefore serve as the principality’s chief artery for trade.

 

 

 

 

 

The three kinds of Dornishmen—the stony, the sandy, and the salty. (illustration credit 149)

 

From such origins did the three distinct types of Dornishmen we know today arise. The Young Dragon, King Daeron I Targaryen, gave them the names we know them by in his book, The Conquest of Dorne. Stony Dornishmen, sandy Dornishmen, and salty Dornishmen, he named them. The stony Dornishmen were the mountain folk, fair of hair and skin, mostly descended from the First Men and the Andals; the sandy Dornishmen dwell in the deserts and river valleys, with their skin burned brown beneath the blazing Dornish sun; the salty Dornishmen of the coasts, dark-haired and lithe and olive-skinned, have the queerest customs and the most Rhoynish blood. (When Princess Nymeria came ashore in Dorne, most of her Rhoynar preferred to remain close to the sea that had been their home for so long, even after Nymeria burned their ships.)

 

 

 

 

 

THE BREAKING

 

 

The single most important event in Dornish history, and mayhaps the history of all Westeros, is one about which, to our frustration, we know far too little.

 

Most of what we do believe of the Breaking comes to us through song and legend. The First Men crossed from Essos to Westeros by land, all agree, walking or riding across through the hills and forest of the great land bridge that connected the two continents in the Dawn Age. Dorne was the first land that they entered, but few remained, as we have chronicled; many and more pressed on northward, through the mountains and mayhaps across the salt marshes that once existed where the Sea of Dorne is now. As the centuries passed, they came in ever-increasing numbers, claiming the stormlands and the Reach and the riverlands for their own, eventually reaching even the Vale and the North. They drove the elder races before them, slaughtering giants wherever they found them, hewing down weirwood trees with their bronze axes, making bloody war against the children of the forest.

 

The children fought back as best they could, but the First Men were larger and stronger. Riding their horses, clad and armed in bronze, the First Men overwhelmed the elder race wherever they met, for the weapons of the children were made of bone and wood and dragonglass. Finally, driven by desperation, the little people turned to sorcery and beseeched their greenseers to stem the tide of these invaders.

 

And so they did, gathering in their hundreds (some say on the Isle of Faces), and calling on their old gods with song and prayer and grisly sacrifice (a thousand captive men were fed to the weirwood, one version of the tale goes, whilst another claims the children used the blood of their own young). And the old gods stirred, and giants awoke in the earth, and all of Westeros shook and trembled. Great cracks appeared in the earth, and hills and mountains collapsed and were swallowed up. And then the seas came rushing in, and the Arm of Dorne was broken and shattered by the force of the water, until only a few bare rocky islands remained above the waves. The Summer Sea joined the narrow sea, and the bridge between Essos and Westeros vanished for all time.

 

Or so the legend says.

 

Most scholars do agree that Essos and Westeros were once joined; a thousand tales and runic records tell of the crossing of the First Men. Today the seas divide them, so plainly some version of the event the Dornish call the Breaking must have occurred. Did it happen in the space of a single day, however, as the songs would have it? Was it the work of the children of the forest and the sorcery of their greenseers? These things are less certain. Archmaester Cassander suggests elsewise in his Song of the Sea: How the Lands Were Severed, arguing that it was not the singing of greenseers that parted Westeros from Essos but rather what he calls the Song of the Sea—a slow rising of the waters that took place over centuries, not in a single day, and was caused by a series of long, hot summers and short, warm winters that melted the ice in the frozen lands beyond the Shivering Sea, causing the oceans to rise.

 

Many maesters find Cassander’s arguments plausible and have come to accept his views. But whether the Breaking took place in a single night, or over the course of centuries, there can be no doubt that it occurred; the Stepstones and the Broken Arm of Dorne give mute but eloquent testimony to its effects. There is also much to suggest that the Sea of Dorne was once an inland freshwater sea, fed by mountain streams and much smaller than it is today, until the narrow sea burst its bounds and drowned the salt marshes that lay between.

 

Even if we accept that the old gods broke the Arm of Dorne with the Hammer of the Waters, as the legends claim, the greenseers sang their song too late.

 

No more wanderers crossed to Westeros after the Breaking, it is true, for the First Men were no seafarers … but so many of their forebears had already made the crossing that they outnumbered the dwindling elder races almost three to one by the time the lands were severed, and that disparity only grew in the centuries that followed, for the women of the First Men brought forth sons and daughters with much greater frequency than the females of the elder races. And thus the children and the giants faded, whilst the race of men spread and multiplied and claimed the fields and forests for their own, raising villages and forts and kingdoms.

 

 

 

 

 

KINGDOMS OF THE FIRST MEN

 

 

The disunity of the Dornish is apparent even from our oldest sources. The great distances between each pocket of settlement and the difficulties of travel across burning sands and rugged mountains helped to isolate each small community from all the others and led to the rise of many petty lords, more than half of whom in time began to style themselves kings. Petty kings existed throughout all of Westeros, to be sure, but seldom so many (nor so petty) as the Dornish kings under the First Men.

 

We shall not attempt to speak of all of these. Most ruled over domains so small, or conquests so short-lived, that they are scarce worthy of note. A few of the greatest do warrant mention, however: those whose lines put down deep roots and endured for thousands of years to come.

 

At the mouth of the Torrentine, House Dayne raised its castle on an island where that roaring, tumultuous river broadens to meet the sea. Legend says the first Dayne was led to the site when he followed the track of a falling star and there found a stone of magical powers. His descendants ruled over the western mountains for centuries thereafter as Kings of the Torrentine and Lords of Starfall.

 

North and east, beyond a great gap in the mountains that provided the shortest and easiest passage from Dorne to the Reach, House Fowler carved its own seat into the stony slopes overlooking the pass. Skyreach, that seat became known, for its lofty perch and soaring stone towers. At the time, the pass it brooded over was commonly known as the Wide Way (today we name it the Prince’s Pass), so the Fowlers took for themselves the grandiose titles of Lords of Skyreach, Lords of the Wide Way, and Kings of Stone and Sky.

 

In a similar vein, far to the east where the mountains ran down to the Sea of Dorne, House Yronwood established itself in the high valleys and green foothills below the peaks and seized control of the Stone Way, the second of the two great passes into Dorne (one far steeper, narrower, and more treacherous than the Wide Way of the west). Well protected and comparably fertile, their lands were also well timbered and possessed of valuable deposits of iron, tin, and silver as well, making the Yronwoods the richest and most powerful of the Dornish kings. Styling themselves the Bloodroyals, Lords of the Stone Way, Masters of the Green Hills, and High Kings of Dorne, the lords of House Yronwood in time ruled northern Dorne, from the mountain domains of House Wyl to the headwaters of the Greenblood … though their efforts to bend the other Dornish kings to their will were seldom successful.

 

A second, rival High King of Dorne also existed during the times of the First Men, ruling from a great wooden motte-and-bailey castle on the south bank of Greenwood near Lemonwood, where the river flows into the Summer Sea. This was a curious kingship, for whenever a king died, his successor was chosen by election from amongst a dozen noble families that had settled along the river or the eastern shores. The Wades, Shells, Holts, Brooks, Hulls, Lakes, Brownhills, and Briars all threw up kings who ruled from the high hall amongst the lemon trees, but in the end this curious system broke down when a disputed election set the royal houses to warring against one another. After a generation of conflict, three of the old houses were wiped from the earth, and the once-powerful river realm had shattered into a dozen quarrelsome petty kingdoms.

 

Other small kingdoms existed elsewhere in Dorne, in the deep sands, amongst the high peaks, along the salt shore, and on the isles and the Broken Arm, but few of these ever approached the power and prestige of the Daynes of Starfall, the Fowlers of Skyreach and the Wide Way, and the Yronwoods of Yronwood.

 

 

 

 

 

THE ANDALS ARRIVE

 

 

The Andals made their mark on Dorne, as they did on all Westeros south of the Neck. Yet most historians agree that their impact was less here than in any of the other southron kingdoms. Unlike the First Men, the Andals were seafarers, and the more adventurous of their captains knew the Dornish coasts well and were wont to say that there was naught to be found there but snakes, scorpions, and sand. Small wonder then that comparatively few of the invaders bent their oars southward when there were richer, greener lands far closer at hand, just across the narrow sea from Andalos itself.

 

Yet there are always a few who walk the roads that others shun, seeking after fortunes in the bleaker corners of the world. And so it was with the Andals who made their way to Dorne. Some contested with the First Men who had come before them for the choice lands along the Greenblood and the coasts, or ventured into the mountains. Others established themselves in places where no man had gone before them.

 

Amongst those were the Ullers and the Qorgyles; the former raised a grim, stinking seat beside the sulfurous yellow waters of the Brimstone, whilst the latter established themselves amidst the dunes and deep sands, fortifying the only well for fifty leagues around. Farther east, the Vaiths raised a tall, pale castle in the hills, at the juncture of the two streams that formed the river that soon bore their name. Elsewhere in the realm, the Allyrions, the Jordaynes, and the Santagars carved out holdings for themselves.

 

And on the eastern shore, between the Broken Arm and the Greenblood, an Andal adventurer named Morgan Martell and his kin descended on lands loosely held by House Wade and House Shell, defeated them in battle, seized their villages, burned their castles, and established dominion over a strip of stony coastlands fifty leagues long and ten leagues wide.

 

Over the centuries that followed, their strength grew … but slowly, for then and now the lords of House Martell were renowned for their caution. Until the coming of Nymeria, no Dornishman would ever have counted them amongst the great powers of the country. Indeed, though surrounded by kings on every side, the Martells themselves never presumed to claim that title, and at certain points in their history, they willingly bent the knees to the Jordayne kings of the Tor, the pious Allyrions of Godsgrace, the many petty kings of the Greenblood, and the mighty Yronwoods of Yronwood.

 

 

 

 

 

A Sword of the Morning carrying Dawn. (illustration credit 150)

 

Sword of the Morning

 

The Daynes of Starfall are one of the most ancient houses in the Seven Kingdoms, though their fame largely rests on their ancestral sword, called Dawn, and the men who wielded it. Its origins are lost to legend, but it seems likely that the Daynes have carried it for thousands of years. Those who have had the honor of examining it say it looks like no Valyrian steel they know, being pale as milkglass but in all other respects it seems to share the properties of Valyrian blades, being incredibly strong and sharp.

 

Though many houses have their heirloom swords, they mostly pass the blades down from lord to lord. Some, such as the Corbrays have done, may lend the blade to a son or brother for his lifetime, only to have it return to the lord. But that is not the way of House Dayne. The wielder of Dawn is always given the title of Sword of the Morning, and only a knight of House Dayne who is deemed worthy can carry it.

 

For this reason, the Swords of the Morning are all famous throughout the Seven Kingdoms. There are boys who secretly dream of being a son of Starfall so they might claim that storied sword and its title. Most famous of all was Ser Arthur Dayne, the deadliest of King Aerys II’s Kingsguard, who defeated the Kingswood Brotherhood and won renown in every tourney and mêlée. He died nobly with his sworn brothers at the end of Robert’s Rebellion, after Lord Eddard Stark was said to have killed him in single combat. Lord Stark then returned Dawn to Starfall, and to Ser Arthur’s kin, as a sign of respect.

 

 

 

 

 

THE COMING OF THE RHOYNAR

 

 

The Martells ruled their modest domains for hundreds of years before Princess Nymeria and her ten thousand ships made landfall on the coast of Dorne, near to the place where the castle Sunspear and its shadow city now stand.

 

 

 

 

 

The arms of House Martell (center) and some of its vassals (clockwise from top), Dayne, Fowler, Jordayne, Qorgyle, Toland, Uller, Vaith, Wyl, Yronwood, Allyrion, and Blackmont. (illustration credit 151)

 

The story of how Nymeria took Mors Martell as her lord husband, burning her ships and binding her Rhoynar to his house, heart and hand and honor, has been told elsewhere. We need not tell it again here. Nor will we repeat the old familiar tales of battles won and lost, alliances made and broken.

 

Suffice it to say that the wealth and the knowledge that the Rhoynar brought with them to Westeros, together with the ambition of Lord Mors and the indomitable will of Nymeria of the Rhoyne, enabled the Martells to greatly expand their power, as they defeated one lord and petty king after another, until at last they toppled even the Yronwoods and united all of Dorne … not as a kingdom, but as a principality, for Mors and Nymeria never named themselves as king and queen, preferring the titles prince and princess, after the fashion of the fallen city-states of the Rhoyne. Their descendants continued that tradition until the present day, even whilst defeating many a rival and proving themselves against the Storm Kings and the Kings of the Reach alike.

 

In the songs, Nymeria is said to have been a witch and a warrior; neither of these claims is true. Though she did not bear arms in battle, she led her soldiers on many battlefields, commanding them with cunning and skill. It was a wisdom she passed along to her heirs, who would themselves command the hosts when she grew too aged and infirm. And though none matched Nymeria’s feat of sending six captive kings in golden fetters to the Wall, her heirs succeeded in keeping Dorne independent against the rival kings north of the mountains and keeping it whole against the rancorous, hot-tempered lords of mountain and desert whom they ruled.

 

House Martell has guided Dorne for seven hundred years, raising its great towers at Sunspear, seeing the shadow city and the Planky Town rise, and defeating all those who threatened its dominion.

 

 

 

 

 

Princess Nymeria and Mors Martell enthroned in Sunspear. (illustration credit 153)

 

 

 

THE NAMES OF THE SIX KINGS SENT BY NYMERIA TO THE WALL, AS RELATED IN THE HISTORIES

 

YORICK OF HOUSE YRONWOOD, the Bloodroyal, the richest and most powerful of the Dornish kings deposed by House Martell.

 

VORIAN OF HOUSE DAYNE, Sword of the Evening, renowned as the greatest knight in all of Dorne.

 

GARRISON OF HOUSE FOWLER, the Blind King, aged and sightless, yet still feared for his cunning.

 

LUCIFER OF HOUSE DRYLAND, Last of His Ilk, King of the Brimstone, Lord of Hellgate Hall.

 

BENEDICT OF HOUSE BLACKMONT, who worshipped a dark god and was said to have the power to transform himself into a vulture of enormous size.

 

ALBIN OF HOUSE MANWOODY, a troublesome madman who claimed dominion over the Red Mountains.

 

 

 

 

 

QUEER CUSTOMS OF THE SOUTH

 

 

Separate as they have been—and then a thousand years ago joined with the Rhoynar—the Dornish have their own proud, fraught history and their own ways.

 

The stony Dornish have the most in common with those north of the mountains and are the least touched by Rhoynish custom. This has not made them close allies with the Marcher lords or the Lords of the Reach, however; on the contrary, it has been said that the mountain lords have a history as savage as that of the mountain clans of the Vale, having for thousands of years warred with the Reach and the stormlands, as well as with each other. If the ballads tell of brave skirmishes with cruel Dornishmen in the marches, it is largely to do with the lords of Blackmont and Kingsgrave, of Wyl and Skyreach. And of Yronwood, as well. The Wardens of the Stone Way remain the proudest and most powerful of House Martell’s vassals, and theirs has been an uneasy relationship at best.

 

The sandy Dornishmen are more Rhoynish and are used to the harsh way of life in the desert. The rivers of Dorne are paltry when compared to the Mander or the Trident, but they bring water enough to irrigate fields and sustain villages and towns. Outside of them, however, men live in different fashion: moving from desert oasis to desert oasis, crossing the sands with the aid of what wells they know of in the midst of the wastes, raising their children along with their goats and their horses. It is the sandy Dornish who are the chief breeders of the famed sand steeds, considered the most beautiful horses in the Seven Kingdoms. Though light-boned and unable to easily bear the weight of a knight in armor, they are swift and tireless, able to run through a day and a night with no more than a few drinks of water. The Dornish love their sand steeds almost as much as they love their children, and King Daeron would remark in the Conquest of Dorne that the Knight of Spottswood stabled his sand steeds in his own hall.

 

 

 

Before Nymeria came, the Kings of Yronwood were the most powerful house in all of Dorne—far greater than the Martells of the time. They ruled half of Dorne—a fact that, to this day, the Yronwoods let no one forget. In the centuries after House Martell rose to the rule of Dorne, the Yronwoods have been the house likeliest to rebel, and have done so several times. Even after Prince Maron Martell united Dorne with the Iron Throne, this habit remained. Lords of Yronwood rode for the black dragon in no less than three of the five Blackfyre Rebellions.

 

 

 

 

 

The salty Dornish, the scions of the Rhoynar, lost their mother tongue over the centuries, though that tongue still marks the way the Dornish speak the Common Tongue—stretching some sounds, rolling others, and lilting still others in odd places. Dornish speech has been described by some as charming, and by others (the marchers, chiefly and unfairly) as incomprehensible. But more than that, the Rhoynar brought with them their customs and their laws, which the Martells then spread throughout Dorne. So in Dorne, alone among the Seven Kingdoms, it is the eldest child—man or woman—who will inherit, and not just the eldest son. Great ladies and famous princesses abound, and are the subject of songs and tales as much as the great knights and princes.

 

There are other customs besides that mark the Dornish as different. They are not greatly concerned if a child is born in wedlock or out of it, especially if the child is born to a paramour. Many lords—and even some ladies—have paramours, chosen for love and lust rather than for breeding or alliance. And when it comes to matters of love, that a man might lie with another man, or a woman with another woman, is likewise not cause for concern; while the septons have often wished to shepherd the Dornishmen to the righteous path, they have had little effect. Even the fashions are different in Dorne, where the climate favors loose, layered robes and the food is richly spiced, ready to burn the mouth with dragon peppers mixed with drops of snake venom.

 

Standing apart from the rest of the Dornish—salty or sandy or stony alike—are the orphans of the Greenblood, who wept when Nymeria burned their ships. From their ruins they made their poleboats, to ply the Greenblood and dream of the day that they could return to Mother Rhoyne. Of pure Rhoynish blood, they still speak their tongue amongst themselves, it is said—though in secret after the three successors of Nymeria’s grandson, Prince Mors II, attempted to forbid it.

 

These successors were also known as the Red Princes (though two were princesses), and their reigns were marked by wars both within and without Dorne. They created the Planky Town as a gathering place, lashing together the poleboats and ferries. It grew from there, and in time the princes raised a citadel nearby to guard it as more and more ships from the Free Cities found it a convenient harbor.

 

 

 

An example of the differing Dornish laws and attitudes due to the influence of the Rhoynar may be found, curiously, in the last days of the Dance of the Dragons. From Archmaester Gyldayn’s history concerning Gaemon Palehair’s brief reign:

 

One decree after another came down from the House of Kisses, where the child king had his seat, each more outrageous than the last. Gaemon decreed that girls should henceforth be equal with boys in matter of inheritance, that the poor be given bread and beer in times of famine, and that men who had lost limbs in war must afterward be fed and housed by whichever lord they had been fighting for when the loss took place. Gaemon decreed that husbands who beat their wives should themselves be beaten, irrespective of what the wives had done to warrant such chastisement. These edicts were almost certainly the work of a Dornish whore named Sylvenna Sand, reputedly the paramour of the king’s mother Essie, if Mushroom is to be believed.

 

 

 

 

 

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