4
“THEY ARE not to be fucked with,” Chains had told him once, many years before.
“Why not?” Locke was twelve or thirteen at the time, about as cocksure as he’d ever be in life, which was saying something.
“I see you’ve been neglecting your history again. I’ll assign you more reading shortly.” Chains sighed. “The Bondsmagi of Karthain are the only sorcerers on the continent, because they permit no one else to study their art. Outsiders they find must join them or be slain.”
“And none resist? Nobody fights back or hides from them?”
“Of course they do, here and there. But what can two or five or ten sorcerers in hiding do against four hundred with a city-state at their command? What the Bondsmagi do to outsiders and renegades…They make Capa Barsavi look like a priest of Perelandro. They are utterly jealous, utterly ruthless, and utterly without competition. They have achieved their desired monopoly. No one will shelter sorcerers against the will of the Bondsmagi, no one. Not even the King of the Seven Marrows.”
“Curious,” said Locke, “that they would still call themselves Bondsmagi, then.”
“It’s false modesty. I think it amuses them. They set such ridiculous prices for their services, it’s less like mercenary work to them and more like a cruel joke at the expense of their clients.”
“Ridiculous prices?”
“A novice would cost you five hundred crowns a day. A more experienced spellbinder might cost you a thousand. They mark their rank with tattoos around their wrists. The more black circles you see, the more polite you become.”
“A thousand crowns a day?”
“You see now why they’re not everywhere, on retainer to every court and noble and pissant warlord with a treasury to waste. Even in times of war and other extreme crises, they can be secured for a very limited duration. When you do cross paths with one, you can be sure that the client is paying them for serious, active work.”
“Where did they come from?”
“Karthain.”
“Ha-ha. I mean their guild. Their monopoly.”
“That’s easy. One night a powerful sorcerer knocks on the door of a less-powerful sorcerer. ‘I’m starting an exclusive guild,’ he says. ‘Join me now or I’ll blast you out of your fucking boots right where you stand.’ So naturally the second mage says…”
“‘You know, I’ve always wanted to join a guild!’”
“Right. Those two go bother a third sorcerer. ‘Join the guild,’ they say, ‘or fight both of us, two on one, right here and right now.’ Repeat as necessary, until three or four hundred guild members are knocking on the door of the last independent mage around, and everyone who said no is dead.”
“They must have weaknesses,” said Locke.
“Of course they’ve got weaknesses, boy. They’re mortal men and women, same as us. They eat, they shit, they age, they die. But they’re like gods-damned hornets; mess with one and the rest show up to punch you full of holes. Thirteen help anyone who kills a Bondsmage, purposely or otherwise.”
“Why?”
“It’s the oldest rule of their guild, a rule without exceptions: kill a Bondsmage, and the whole guild drops whatever it’s doing to come after you. They seek you out by any means they need to use. They kill your friends, your family, your associates. They burn your home. They destroy everything you’ve ever built. Before they finally let you die, they make sure you know that your line has been wiped from the earth, root and branch.”
“So nobody is allowed to oppose them at all?”
“Oh, you can oppose them, all right. You can try to fight back, for what it’s worth when one of them is against you. But if you go as far as killing one, well, it’s just not worth it. Suicide would be preferable; at least then they won’t kill everyone you ever loved or befriended.”
“Wow.”
“Yes.” Chains shook his head. “Sorcery’s impressive enough, but it’s their fucking attitude that makes them such a pain. And that’s why, when you find yourself face to face with one, you bow and scrape and mind your ‘sirs’ and ‘madams.’”