Fourteen
An Unexpected Visit —
Crake's Request — The Summoning
Crake raised his hand to knock on the door, hesitated, and let it fall. He looked both ways up the winding, lamplit alley.
Narrow, elegant, three-storey dwellings were crammed shoulder-to-shoulder along the cobbled path. The air was fresh with the salt tang of the sea. There were voices coming from beyond the end of the alley, but nobody he could see. It was an innocuous, out-of-the-way house that he'd come to, and that was exactly how its owner liked it.
Crake turned up the collar of his greatcoat and raised his hand again, knuckles bunched to rap on the wood. His skin was clammy and his palms were damp. Everything felt closed-in and unreal, as if seen through a camera lens. The taste of whisky still lingered in his mouth. His heart skipped a beat now and then. It was a distressing new development that he'd noticed lately, usually when he was hungover.
I shouldn't have come here.
He thought about making up an excuse. He could rejoin the crew in the morning and tell them he'd tried and failed. No harm done. Maybe it was better they didn't find Dracken anyway.
But he wouldn't lie like some common scoundrel to his friends. That would be too much of an injury to his pride.
Pride? A failed daemonist, drinking himself numb? Where's the pride in that?
Self-disgust spurred him on. He knocked on the door.
'You told them you'd do this,' he murmured to himself. 'What's a man, if he doesn't do what he says he will?'
He heard footsteps, and the door was opened to reveal a short, round man in a brocaded jacket, wearing a pince-nez. He was bald on top of his head, but a thin fringe of grey hair fell to his collar. His eyes bulged at the sight of Crake.
"Rot and damnation, will you get out of sight!' he snapped. He grabbed Crake by the arm and yanked him inside, then looked both ways up the alley and shut the door.
'A pleasure to see you too, Plome,' said Crake, smoothing out his coat and admiring the hallway. 'How have you been?'
'You can't keep turning up on my doorstep like this!' Plome spluttered. 'There are procedures for this sort of thing! A letter, a clandestine rendezvous, disguises! Be more circumspect, won't you?'
'Noted, Plome,' said Crake. 'But I'm here now, and nobody saw me. Will you please relax?'
Plome produced a frilled handkerchief and mopped his brow. 'I'm running for the House of Chancellors, you know,' he said.
'I didn't,' Crake replied. 'Congratulations.'
Plome harumphed and flounced into the sitting room. 'The slightest whiff of scandal, do you understand? The slightest whiff could ruin me.'
Crake followed him in. The sitting room, like the hallway, was panelled in dark wood and hung with portraits. Two armchairs sat to either side of an unlit fireplace, with a lacquered side table between them. Plome went to the liquor cabinet and pulled the stopper from a crystal decanter.
'I'm sorry,' said Crake. 'I wouldn't have come if I wasn't in desperate need.'
Plome poured two glasses of brandy and held one out to Crake. He'd intended to resist the temptation of alcohol - he'd need a clear head for the night's work - but his resistance crumbled at the sight of it. A clear head was no good without steady nerves, after all, and he didn't want to risk causing offence by refusing. He took a sip, and felt a bloom of warmth and well-being.
'As you see, we have electricity in Tarlock Cove at last,' said Plome, indicating the light fixtures. 'And a great improvement it is too.'
Crake made an admiring noise. It wasn't news to him; he'd seen it mentioned in a sidebar in the broadsheets months ago. He wouldn't have come otherwise.
Last time he'd visited, Tarlock Cove had run exclusively on gas. The portable generators that provided many remote settlements with electricity had been outlawed. They were too noisy for a picturesque coastal town, and they put out unpleasant fumes. Instead, the town's founders had built a small, quiet power plant, and now charged the residents for their supply. It was the way it was done in the cities, and it was rapidly spreading to smaller settlements as the technology became cheaper.
Crake was all for progress in that regard. He needed a steady flow of electricity for what he had in mind, and using a generator would be risky. Generators broke down too easily.
Plome settled himself in an armchair with a nervous glance at the windows to make sure the blinds were secure. Crake sat in the other, the brandy glass cupped in his hand.
'So you're to be a politician?' Crake prompted.
'I hope so,' said Plome. 'I have the support of the Tarlocks, and they have been most thorough in introducing me to other aristocracy in the Duchy. I'm the horse they're backing, so to speak. The incumbent has proposed some unpopular motions to the House and all indications are that he's on his way out.' He took a sip. 'I stand in good stead, but it's still two months to the ballot.'
'Isn't it dangerous to put yourself in the public eye like that? I thought you were trying to keep out of sight?'
'A calculated risk,' said Plome. 'I hope to obtain enough leverage to quieten anyone who might discover my less socially acceptable activities. At the very least, I should escape the gallows if I'm caught.' His tone changed, became wary and grave. 'They say things about you, Crake. What you did. Why you're on the run from the Shacklemores.'
Crake looked at his reflection in the lapping surface of his brandy. He swirled the liquid to break it up. 'It didn't happen the way they say.'
Plome shook his head. 'Spit and blood, Crake. If it happened at all . . .'
'It wasn't me!' said Crake sharply. 'At least ... it was my body doing it, but I wasn't there. You understand? I reached too far, Plome. A procedure got out of control.'
Plome left his seat and paced the room in agitation. Crake stared at the fireplace. What would come next? Accusations? Recriminations? Would he be thrown out? It would be less than he deserved. At least then he wouldn't have to go through with this ill-advised plan of his.
Plome returned holding the crystal decanter. He topped up Crake's glass and his own, then put the decanter down between them and sat.
'I don't have the words,' he said. He shook his head. 'The price we pay for our calling is sometimes . . . terrible. Terrible.'
Crake swallowed as his throat tightened at the unexpected sympathy.
'What do you need?'
'I need to use your sanctum.'
Plome studied him. 'You want to use the echo chamber, don't you?'
Crake held his gaze.
'I've never dared use it,' Plome confessed. There was a tremor of excitement in his voice.
'I've used one,' said Crake. His tone left Plome in no doubt as to the result.
'After what happened, you still want to try again?'
'I'll get it right this time.'
'What if you don't?'
'I'll get it right,' Crake said firmly.
Plome mopped his brow and licked his lips nervously. 'I want to be there.'
'No. It's far too—'
'I insist!' he said, his voice shrill. 'It's my sanctum!'
His small eyes shone with fervour. Crake knew that look. He'd worn it himself once. Plome might maintain the facade of a businessman and a politician, but like Crake he was a daemonist first and foremost. The secrets of the other side were an addiction. Crake suspected that the tragedy attached to his name, far from appalling Plome, had actually increased his respect for his guest. Crake had been blooded in a way that Plome hadn't. He'd made a terrible sacrifice to the Art, and he was still coming back for more.
Plome admired him. The thought made Crake feel even worse.
'You'll handle the second line of defence,' Crake said. 'If it gets past me, we can't let it out of the sanctum.'
Plome nodded eagerly and sprang out of his chair. 'Shall we get started, then?'
'One more thing,' said Crake. 'Do you have a gun?'
Plome frowned. 'I do. Why?'
'I want you armed.'
'Armed? Whatever for?'
Crake stood up and walked past Plome towards the door. 'Because if things go wrong, I want you to shoot me.'
Plome's sanctum lay underneath his house, in a hidden basement accessible through a daemon-thralled door which employed a strong mental suggestion to turn away casual snoopers. It was well organised and laid out like a laboratory. Electric bulbs hummed behind their shades. Complex chemical apparatus stood on a workbench near a chalkboard covered with scribbled formulae. Shelves were loaded with forbidden books. Resonators and modulators were fixed to frames and trolleys. The equipment here was the best: bigger and more powerful than the portable gear Crake used. Plome was not short of cash, and not afraid to spend it on his passion.
A globular brass cage had once dominated the room, but now it had been relegated to the corner along with a few portable oil lanterns. The new prize piece stood in the centre, amid a mass of heavy cables. The echo chamber. Crake felt his stomach tighten at the sight.
It looked like a bathysphere: a ball of riveted metal, two metres in diameter, with a single porthole in a door on one side. It stood on a low plinth, braced by struts. Cables were plugged into it all over its surface.
Crake stared at the porthole, and the darkness within.
You could still turn back. Tell them you couldn't do it. They'd understand.
But back to what kind of life? What would he be to his crew, after this? Dead weight? Someone to be pitied and tolerated? No, he'd had enough of that from his family, when he was a younger man. He'd borne it from them because he didn't like or respect them. But he couldn't bear it from Frey, or Jez, or Malvery.
He refused to be pathetic. Better to be dead.
He set to work. He checked the cables to the echo chamber, making sure everything was plugged in properly. After that, he familiarised himself with the control console, which differed in small ways to the one he knew. Lastly, he pulled over a resonator and connected it to a sequence of inputs on the echo chamber.
Plome was occupied with his own preparations, constructing a three-tiered defence of oscillation spheres, pulse pods and resonator masts. Crake approved of his thoroughness, but privately he wasn't at all sure that any conventional methods could contain a daemon capable of breaking out of an echo chamber.
Crake was studying formulae from a book when Plome came over to him, mopping his brow. 'Boning up on echo theory, eh?' he asked nervously. 'I thought you knew all about that stuff?'
'I do.' Crake snapped the book shut. He'd just needed something to stop his anxiety getting the better of him. He had it all by heart anyway. Not that it had done him much good last time. 'I'll assume this place is soundproofed? Things will get loud.'
'Oh yes. Daemons thralled to the walls and ceiling. We could have an orchestra down here and you wouldn't hear it in the sitting room.'
'Good,' said Crake. He'd used similar methods himself, in the wine cellar where he'd built his own sanctum.
'Shall we, then?'
'Activate the perimeter,' Crake told him. 'And whatever happens, stay out there. There's no telling what might come through.'
Plome nodded. 'Good luck, Crake,' he said. He scurried away a few steps, then stopped and looked over his shoulder. 'For what it's worth, you're a braver man than I.'
He retreated to the edge of the sanctum, where he'd connected up a series of control consoles to manage the defences. Crake felt a low vibration build in the air around him. Gradually a high-pitched whine slipped in, just at the edge of hearing. Soon the air was alive to his finely honed senses, a mass of sonic whorls and eddies. The invisible discord would confuse, repel or destroy any daemon that ventured outside the echo chamber.
At least, that was the idea. But the idea was based on the weak, dim daemons that could be snared using conventional methods of daemonism. Echo theory gave access to the deeper realms, where dreadful beings lay. Creatures of craft and cunning. Whether or not they were susceptible to the crude science of their human adversaries depended on the strength of the daemon.
Not for the first time, Crake wondered if he could have done this another way. Maybe he could have created a tracking device, like Frey's ring, that would lead them to the sphere? He could have done that using simpler, less dangerous techniques that he was comfortable with.
But no, it wouldn't have worked. He'd have needed the sphere with him, so he could bind an identical daemon to both tracker and target in the same procedure. And if he had the sphere with him, there'd be precious little point looking for it. Perhaps, with time, he could have refined his methods and come up with a way to do it. But that was time they didn't have. So there was only one option left: to find a daemon smart enough to ask. And to be smart enough himself to get an answer from it.
But there was another reason, too. It came from a bloody-minded, angry, stubborn place inside him. He wanted to face the echo chamber again, because he was damned if he'd be afraid of it any more.
'Ready,' said Plome.
Crake went to the resonator that was attached to the echo chamber. He tuned it carefully, according to the readings he'd scribbled down in the dreadnought. He'd noted the frequencies given out by the sphere while he was trying to determine if it was dangerous or not. Those frequencies formed a unique fingerprint that could be used to identify it.
'Ready,' Crake agreed. He threw a switch on the side of the console. A bass hum came from the echo chamber, growing louder as it powered up.
Crake closed his eyes. That sound. Just like last time. The feeling of retracing his steps towards disaster was inescapable. He knew what lay at the end of this path.
Her.
Slowly he started to turn the dials, seeking frequencies. He'd calculated and memorised the range he intended to search in. It was a space where, historically, there had been several notable successes and relatively few disasters. The knowledge did little to reassure him. He'd played it safe last time, too, and look how things turned out.
No, he reminded himself. That was your fault. You found a monster and you didn't let it go. You wanted to be a pioneer.
He worked the dials, beginning at the upper and lower ends of the range and narrowing in. He closed his eyes and tried to relax. It wouldn't be any of the five conventional senses that told him when he found a daemon.
The sudden, oppressive sense of being watched came upon him. The kind of feeling a mouse must get when it knows it's been spotted by a cat.
Each daemon was like a vast, complex chord, with primary and secondary notes. If he could match those notes, he had the anchors he could use to drag it into phase with his world.
The room felt darker and colder suddenly. His skin prickled.
That was it. He'd found its range, its highest and lowest frequencies. He opened his eyes and looked at the control console.
It was enormous.
"You've found something?' Plome called from the other side of the sanctum.
Crake stared at the dials for a moment. Could you do this? Could you bring it through? With Plome here as witness? Spit and blood, how they'd talk about that one in the secret journals.
He caught himself. Hadn't he learned anything? Didn't he know where unrestrained ambition would get him?
'It's nothing,' he said, and reset the dials. He wouldn't make the same mistake this time.
He began again. Daemons fluctuated, shifting pitch and bandwidth all the time, and they were frustratingly tricky to pin down. It was another half hour before he found one that stayed still long enough for him to catch it. This one was smaller, occupying the higher end. He penned it in with interference frequencies, preventing it from escaping into the subsonics, and then set about identifying its primary resonances. It began to struggle, but Crake was persistant, and each time he nailed one of the notes in the chord it had a little less wriggle room.
Acrid sweat trickled from beneath his hairline as he worked. Lost in his work, he forgot himself and where he was, his mind focused entirely on the task. A smile tugged at the corner of his mouth.
'You're not getting away,' he murmured. 'Not from Grayther Crake.'
An atmosphere of unreality had descended on the sanctum. An indefinable feeling of strangeness. The mind knew something was wrong but couldn't quite work out what. The presence of a being from the aether disturbed the senses on a subconscious level.
Something pounded on the inside of the echo chamber, making Crake jump.
'By the Allsoul,' Plome gasped. 'Something's here.'
Crake held his hand out to Plome to shut him up. He checked his dials again, zeroing in on the last of the frequencies he'd identified. He couldn't risk it slipping away or getting free.
Another ringing metal impact. Crake wiped sweat from his eyes and turned a dial by a fraction of a centimetre.
Got you.
There was a flurry of pounding on the inside of the metal sphere. Crake reached for a lever and threw it, blasting the interior of the echo chamber with a muddle of conflicting frequencies boosted to incredible volume. The daemon wailed in agony and confusion, a high, thin shriek that made Plome clap his hands over his ears.
Crake returned the lever to its original position, and the tumult ended.
'I know you can hear me,' he said sternly, addressing the daemon in the chamber. 'Behave.'
There was no sound from the daemon.
He flipped a switch to turn on the resonator. It filled the echo chamber with the frequencies he'd recorded when he was studying the metal sphere. 'I'm searching for this,' he said. 'You will tell me where I can find it.'
Crake waited. The echo chamber sat there, humming. The control panel was on the side of the chamber, and he couldn't see the porthole from where he stood. He felt a powerful urge to go round and peer inside, but he also remembered what had happened last time he did that. Glimpsing a daemon could send a man out of his mind.
Careful, he thought. Get the job done. You can indulge your curiosity afterwards.
A sudden, loud impact on the inside of the chamber, hard enough to dent it. A feral, blood-chilling roar. Crake threw the lever, and the roar turned to a squeal. He kept up the torture for longer this time.
'You will damn well do as you're told!' he snarled through gritted teeth.
He pulled the lever back, and the squeal faded. For a time, there was only the hum of the echo chamber and the mass of semi-audible frequencies thrown out by Plome's perimeter defence. Crake could feel his heart skipping, and hear the breath in his ears.
Then there was another sound. A moist clicking, coming from within the chamber. Half-drawn breaths, quick, desperate gasps.
Crake went cold. He'd heard that sound before.
Throw the lever. Throw the lever and blast that thing back to the aether.
But he didn't. He needed to see. A terrible curiosity drew him. It couldn't be what he thought it was. It was just a trick. It had to be. But he needed to prove that to himself.
He stepped away from the controls and moved around to the front of the echo chamber. Plome was watching him breathlessly from the edge of the room, where he crouched by his own array of control panels.
That sound. That wet, rattling clutch for breath. It couldn't be.
He looked through the porthole.
There was a little girl in the chamber. She was lying on her back, head tilted, staring out at him with an expression of terrified incomprehension. There was blood in her hair, blood on her lips; her white dress was sodden. It welled from slashes down her arms, across her collarbone and scalp. She drew a short, clicking gasp, dragging air into punctured lungs.
His niece.
An involuntary cry of anguish tore from his throat. A flood of sudden weakness threatened to make him faint. He stumbled back from the chamber, vision blurring with tears, then staggered sideways and tripped against one of the thick cables plugged into the echo chamber. There was an fizz and a bright shower of sparks as the cable plug was tugged halfway out of its socket. The sight alarmed him enough to shake him out of his horrified state. He lunged towards it, seized the cable with both hands, and plunged it back into the socket.
There was a snap of wild electricity, and the lights in the sanctum went out.
'Crake!' Plome cried. 'Crake! What's going on?'
It was pitch black, and the temperature had plunged to below freezing. Crake listened to his own frightened breathing, to reassure himself he was still there. He fumbled in the pocket of his coat for matches. He always had matches somewhere on him, for those rare times when he felt the need to smoke.
'Crake!'
'Stay there!' he called. 'Don't leave the controls! That's what it wants!'
Suddenly he remembered the oil lanterns he'd seen in the corner of the room. He lit a match. It illuminated little more than his hands, the steam of his breath, and the curve of the echo chamber. The darkness was thick and unnatural.
'Crake! Crake, speak to me, damn it!'
'I said man the controls!' he shouted.
'Crake!' Plome's voice was distant now, fading. 'Crake, say something!'
'Stay where you are!' Crake yelled. But he heard nothing more.
He walked carefully around the echo chamber and headed across the sanctum in what he hoped was the right direction. He lit a new match from his old one, afraid to let the dark close in for even a moment. The flame seemed unnaturally feeble. He listened, but heard only the sounds of his own terror.
His foot bumped against something, and he leaned down. A tarnished lantern. He grabbed it, and put his match to the wick. The flame caught and swelled, and drove the darkness back. Crake let out a shuddering breath, then stood up and came face to face with Bess.
His hand flew to his chest at the sight of the great metal golem. This can't be right! She can't be here! But when several moments passed and she still hadn't moved, he realised something was different about her. He peered inside her face-grille and saw no light within. She wasn't there. It was only the armoured suit, vacant and immobile. Cables ran from it into the darkness. Back towards the echo chamber.
Just like the night I made that suit come to life.
He turned away from the suit and raised his lantern higher. The light shone on stone pillars, and hinted at arches high above. Crake knew this place. It had been a vast wine cellar, before he made it his own. This was his sanctum. Here, he'd created the sword Frey carried, and the gold tooth in his mouth. Here, he'd created a golem. And here, he'd committed the crime that had destroyed his old life for ever.
This is the daemon's doing, he thought. It's playing with me. But it felt no less real for that.
Shivering with the cold, he moved back towards the echo chamber.
The room was silent. Even the electrical hum of the chamber had quieted. The tap of his boots rang through the freezing cellar.
What's it waiting for? What does it want?
He stepped around the front of the echo chamber. The door, the seal that kept the daemon inside, hung ajar.
Crake reached out and pulled the door open. He steeled his nerve and shone his light inside.
The chamber was empty.
He heard wet, clicking breaths coming from beyond the range of his lantern.
No, he thought to himself. Please not that. Don't make me see her again.
He became aware of a dripping sound, and looked down. In his hand was a letter knife with the crest of his university on the hilt. His hand and the knife were covered in blood. It dripped from the blade on to the stone floor.
He cried out in pain and flung the blade down. Something scraped in the darkness behind him. He spun around, but saw nothing.
'Curse you!' he shouted. 'You are not that daemon!'
Not the one that made him do what he did. Not the one that made him stab his niece seventeen times with a letter knife.
Then, a voice from the blackness. His niece's voice.
'Why'd you put me in there, Uncle Grayther?'
Crake looked around, teeth gritted, desperately seeking the source of the voice. He knew it to be a trick, but tears welled in his eyes anyway. He couldn't help it.
'Why'd you put me in there?' the haunting voice asked again. There was a groan of metal, and the armoured suit tipped forward with a crash, cables snapping free as it fell.
'You're not her! How dare you pretend you are!' he cried.
But despite what his mind knew, his senses told him otherwise. That was Bess's voice, who he'd put into an echo chamber while she was dying, and whose essence he'd transferred into an armoured suit. But the process had been crude and hurried and was way beyond his abilities; she hadn't come through it whole. What was left was a simple creature, more like a pet than the little girl he knew. A daily reminder of his crime.
'I'm so lonely, Uncle,' came her voice again. 'I'm so lonely and it'll never end.'
'You rot-hearted bastard!' Crake shrieked into the dark. 'I loved her!'
'It's so hard to think in here, Uncle. What did you do to me?'
Crake choked back a sob.
'You should've let me die,' she said.
'I loved you! I love you!' he protested.
'How could you?' came the whisper, from right by his ear. He swung around in alarm.
She was there, reaching towards him, sodden red, open wounds pulsing with blood. But the look in her eyes was pleading.
'How could you?'
He screamed, and the light from his lantern went out.
Hysterical, weeping breathlessly, he fumbled for his matches again, but in his haste to light them he dropped them on the floor. He went down on his knees, searching. At any moment he expected to feel the dreadful touch of the bloodied apparition. But then his fingers found the matchbox, and he managed to steady his trembling hands long enough to strike one. He touched the tiny flame to the wick of his lantern, and light returned to the freezing room.
There was no sign of Bess. But there, lying next to him like an accusation, was the letter knife.
He put the lantern on the floor. Sobs racked him, each one like a punch in the chest. He stayed on his knees. He wasn't sure he had the strength to stand any more.
'I thought I could control it,' he gasped between sobs. 'You weren't supposed to be there.'
'Sssh,' came the disembodied voice. 'You know what you have to do.'
'I couldn't let you die.'
'Sssh.'
His fingers closed around the hilt of the knife. A sense of peace filled him at its touch. Yes, it would be so simple, wouldn't it? An end to the constant, grinding agony of memory.
'You've suffered enough, Uncle. It's time to rest.'
Time to rest. He liked that. She'd given him her blessing, hadn't she? And he was so very tired.
He put the blade to his neck, angling it under the curve of his jaw. One swift cut in the right place, and he could sleep. He couldn't remember the last time he'd slept well.
'Now push!' hissed the voice from the darkness. 'Push! Push!'
He felt a trickle of blood running down his throat, and realised he'd already broken the skin. He was already that far along; why not go a little further?
He took a breath, steadied his hand for the final thrust.
'Goodbye, Uncle,' said the voice.
And Crake stopped. Goodbye, indeed. With that one quick cut, he'd be leaving her. He'd be at rest. But Bess wouldn't.
And who'd save her then?
He took the blade from his throat. It fell from his hands, ringing as it hit the stone floor.
Rest. Peace. He didn't deserve it.
He got to his feet. From the dark, there was only silence.
The daemon that made him stab his niece had left him alive for a reason. It wanted him to suffer for his arrogance in meddling with forces he didn't fully understand. To spend day after day in torment. In trying to avoid his sentence, Crake had unwittingly made it worse. By refusing to let her die he'd condemned them both to an eternity of misery. He'd only served two years, but it had almost broken him.
Yet now there was a chance of release, he couldn't take it. Not while Bess was still alive. Bess needed him, and she was his responsibility.
He'd spent three months as a drunken vagrant before he pulled himself together and found the Ketty Jay. Life on board had brought a window of clarity, but once the whole Retribution Falls affair was done he'd begun sliding back again. Blocking out the pain instead of tackling it. He'd always meant to do something about Bess, but somehow it had never happened. He was too afraid of the possibility of failure. Too scared to leave the relative comfort of the crew to strike out on his own. He knew, one way or another, that this was a task for him alone, and that frightened him.
But now it came to it, now he had the chance to give up his burden of grief, he found that he couldn't. He'd never atone for what he'd done, but he couldn't turn his back on it either. So there was only one other option. He had to face up to it, and fix it.
The thought lit a flame in his breast. This was his burden and he'd bear it. Suicide was the coward's way out. And Grayther Crake was no coward.
'Look what you did to me, Uncle,' whispered the voice. Crake turned, and saw her. Lying there, just as he'd found her that day, with that same look of incomprehension and betrayal on her face. Blood-soaked, gasping, paralysed by shock.
The sight brought fresh tears to his eyes. His lip trembled and he teetered on the edge of hysteria again. But he heaved in a shuddering breath, and he made himself look.
'Yes,' he whispered. 'Yes, I did that.'
He walked over to her, picked her up, and held her against him. The sodden, slight, ragged weight of her. She squirmed in his arms, trying to push him off her, but he was too strong and wouldn't let her go. Warm blood slicked his neck and hands.
'Don't worry,' he murmured. 'Uncle Grayther will make it better. I promise I'll make it better, somehow.'
She began to squeal and shriek, thrashing in his grip. She pummelled and scratched at him. But he held her tight, tears streaming down his face, as the bloody child fought against him. The pain meant nothing to him now. He could take everything and more, as long as he didn't stop holding her.
Her screams reached a deafening crescendo, and then the darkness erupted into chaos.
'Crake!'
It was Plome. The child in Crake's arms was gone. An unnatural wind was blasting through the sanctum, a hurricane, sending apparatus crashing past him in the dark. There was a terrible roaring, and the sound of something pounding against metal.
He snatched up his lantern before it could be blown away. On the floor was a sharp length of steel, tipped with blood. His blood. A moment after he saw it, it was caught by the wind, skidded along the floor and out of sight.
He looked for Plome, and saw him, on the other side of the room. He was struggling with his control panels, lit by the faint glow from the gauges. Desperately trying to keep up the perimeter defences.
'The chamber!' Plome yelled, pointing.
Crake staggered into the wind, towards the chamber. It was rocking against its struts, dented by the inhuman pummelling from the creature within. The door was still firmly closed. The daemon bellowed as Crake stumbled past the porthole, and he caught a glimpse of a thrashing muddle of eyes and teeth in the lanternlight. Then he was at the control panel. Fumbling fingers found a lever. He threw it.
The daemon screeched as it was bombarded with agonising frequencies. Crake leaned against the lever, his eyes closed, wishing ever greater pain on the monster in the chamber. For what it had done to him. for what it had shown him, he wanted to tear it apart. If he leaned on this lever for long enough, it would be shredded to pieces, dashed by the flux.
He wanted that. He wanted it so badly. But he had a job to do. He had people relying on him. So he took hold of the lever, and he pulled it back. The wind dropped, and there was silence. Several of the electric lights came back on, flickering and crackling uneasily.
Crake brushed sweat-damp hair back from his forehead, panting.
'Are you alright?' Plome asked, from where he knelt by his controls.
'I'm alive,' he said. 'You?'
'Yes, yes, quite unharmed,' he said, his voice wavering. He brandished the pistol he'd brought at Crake's request. 'No need to shoot you, then?' he joked weakly.
'I should think not,' said Crake. He threw the lever again, out of spite, and listened to the daemon shriek for a few more seconds before he turned it off. Then he walked round the echo chamber, and stood in front of the porthole, looking in.
'Now,' he said to the daemon. 'Let's begin again, shall we?'
The Black Lung Captain
Chris Wooding's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene
- The Steele Wolf