The big U

Chip Dixon was increasingly manic, his blood pressure Pumped to the hemhorrage point by massive overdoses of salt and Diet Pepsi, his thirst insatiable because of the nearly empty Jumbo Paic of Cheetos. Sweat dripped from his brow and fell like acid rain on Scandinavia. He bent over and tried to move a stack of recently mobilized Russians toward Moscow, but as he shoved one point of his tweezers under the stack he hiccupped violently and ended up scattering them all over the Ukraine. "Shit!" he screamed, dashing a Cheeto to the floor. "I'm sorry, Consuela, I forget which hex it was on."

 

Consuela did not react for several seconds, and the reflection of the rule book in her glasses gave her an ominous, inscrutable look. Everyone was still and apprehensive. "Okay," she said in soft, level tones, "that unit got lost in the woods and can't find its way out for another turn."

 

"Wait!" yelled Chip Dixon. "That's not in the Rules!" "It's okay," said Virgil patiently. "That stack contained units A2567, A2668, A4002, and 126789, and was on hex number 1,254.908. However, unit A2567 clashed with Axis A1009 last turn, so has only half movement this turn-- three hexes."

 

Cowed, Chip Dixon breathed deeply (Fred Fine's suggestion) and reassembled the stack. Unit A2567 was left far behind to deal with a unit of about twenty King Tiger Tanks which was blasting unopposed up the Dniepr. Chip Dixon then straightened up and thought for about five minutes, ruffling through his notes for a misplaced page. Consuela made a gradated series of noises intended to convey rising impatience. "Listen, Chip, you're already way over the time limit. Done?"

 

"Yeah, I guess."

 

"Any engagements?"

 

"No, not this turn. But wait 'til you see what's coming." Okay, Virgil, your turn."

 

Virgil reached out with a long probe and quickly shoved stacks of cardboard from place to place; from time to time a move would generate a gasp from the crowd. He then ticked off a list of engagements, giving Consuela data on what each stack contained, what its combat strength was, when it had last fought and so forth. When it was over, an hour later, there was long applause from the membership of MARS. Chip Dixon had sunk to the floor to sulk over a tepid Cola.

 

"Incredible," someone yelled, "you conquered Stalingrad and Moscow and defeated D-Day and landed in Scotland and Argentina all at the same time!"

 

At this point Chip Dixon, who had refused to concede, stood up and blew most of the little cardboard squares away in a blizzard of military might. Fred Fine was angry but controlled. "Chip, ten demerits for that. I ought to bust you down to Second Looie for that display. Just for that, you get to put the game away. And organize it right." Chastened, Chip and two of his admirers set about sorting all of the pieces of cardboard and fitting them into the appropriate recesses in the injection-molded World War II carrying case. Fred Fine turned his attention to Virgil.

 

"A tremendous victory." He drew his fencing foil and tapped Virgil once on each shoulder as Virgil looked on skeptically. "I name you a Colonel in MARS. It's quite a jump, but a battlefield commission is obviously in order."

 

"Oh, not really," said Virgil, bored. "It's more a matter of a good memory than anything else."

 

"You're modest. I like that in a man."

 

"No, just accurate. I like that."

 

Fred Fine now drew Virgil aside, away from the dozen or so wargame aficionados who were still gaping at one another and pounding their heads dramatically on the walls. The massively corpulent Consuela was helped down from her eleven-hour perch by several straining MARS officials, and began to roll toward them like a globule of quicksilver.

 

"Virgil," said Fred Fine quietly, "you're obviously a special kind of man. We need men like you for our advanced games. These board games are actually somewhat repetitive, as you pointed out. Want a little more excitement next time?"

 

Virgil drew away. "What do you have in mind?"

 

"You've heard of Dungeons and Dragons?" A gleam came to Fred Fine's eye, and he glanced conspiratorially at Consuela. "Sure. Someone designs a hypothetical dungeon on graph paper, puts different monsters and treasure in the rooms, and each player has a character which he sends through it, trying to take as much treasure as possible. Right?"

 

"Oh, only in its crudest, simplest forms, Virgil," said Consuela. "This one and his friends prefer a more active version." "Sewers and Serpents," said Consuela, nodding happily. "The idea is the same as D & D, but we use a real place, and real costumes, and act it all out. Much more realistic. You see, beneath the Plex is a network of sewer tunnels."

 

"Yeah, I know," said Virgil. "I've got the blueprints for this place memorized, remember."

 

Fred Fine was taken aback. "How?"

 

"Computer drew them for me."

 

"Well, we'd have to give you a character who had some good reason for knowing his way around the tunnels."

 

"Like maybe, uh," said Consuela, eyes rolled up, "maybe he happened to see a duel between some hero who had just come out of the Dungeon of Plexor"-- "That's what we call the tunnels," said Fred Fine.

 

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