The Scions of Shannara

They passed quietly and unobtrusively down the byways of Varfleet, through its bordering cluster of shacks and hovels and finally out of the city altogether. They traveled north then along the Mermidon, following the river upstream where it wound below the foothills fronting the Dragon’s Teeth. They walked for the remainder of the night, crossing the river just above its north-south juncture where it passed through a series of rapids that scattered its flow into smaller streams. The river was down at this time of the year or the crossing would never have been possible without a boat. As it was, the water reached nearly to the chins of the Dwarves at several points, and all of them were forced to walk with their backpacks and weapons hoisted over their heads.

Once across the river, they came up against a heavily forested series of defiles and ravines that stretched on for miles into the rock of the Dragon’s Teeth.

“This is the Parma Key,” Hirehone volunteered at one point. “Pretty tricky country if you don’t know your way.”

That was a gross understatement, Par quickly discovered. The Parma Key was a mass of ridges and ravines that rose and fell without warning amid a suffocating blanket of trees and scrub. The new moon gave no light, the stars were masked by the canopy of trees and the shadow of the mountains, and the company found itself in almost complete blackness. After a brief penetration of the woods, Hirehone sat them down to wait for daybreak.

Even in daylight, any passage seemed impossible. It was perpetually shadowed and misted within the mountain forests of the Parma Key, and the ravines and ridges crisscrossed the whole of the land. There was a trail, invisible to anyone who hadn’t known it before, a twisting path that Hirehone followed without effort but that left the members of the little company uncertain of the direction in which they were moving. Morning slipped toward midday, and the sun filtered down through the densely packed trees in narrow streamers of brightness that did little to chase the lingering fog and seemed to have strayed somehow from the outer world into the midst of the heavy shadows.

When they stopped for a quick lunch, Par asked their guide if he would tell them how much farther it was to where they were going.

“Not far,” Hirehone answered. “There.” He pointed to a massive outcropping of rock that rose above the Parma Key where the forest flattened against the wall of the Dragon’s Teeth.

“That, Ohmsford, is called the Jut. The Jut is the stronghold of the Movement.”

Par looked, considering. “Does the Federation know it’s there?” he asked.

“They know it’s in here somewhere,” Hirehone replied. “What they don’t know is exactly where and, more to the point, how to reach it.”

“And Par’s mysterious rescuer, your still-nameless outlaw chief—isn’t he worried about having visitors like us carrying back word of how to do just that?” Steff asked skeptically.

Hirehone smiled. “Dwarf, in order for you to find your way in again, you first have to find your way out. Think you could manage that without me?”

Steff smirked grudgingly, seeing the truth of the matter. A man could wander forever in this maze without finding his way clear.

It was late afternoon when they reached the outcropping they had been pointing toward all day, the shadows falling in thick layers across the wilderness, casting the whole of the forest in twilight. Hirehone had whistled ahead several times during the last hour, each time waiting for an answering whistle before proceeding farther. At the base of the cliffs, a gated lift waited, settled in a clearing, its ropes disappearing skyward into the rocks overhead. The lift was large enough to hold all of them, and they stepped into it, grasping the railing for support as it hoisted them up, slowly, steadily, until at last they were above the trees. They drew even with a narrow ledge and were pulled in by a handful of men working a massive winch. A second lift waited and they climbed aboard. Again they were hoisted up along the face of the rock wall, dangling out precariously over the earth. Par looked down once and quickly regretted it. He caught a glimpse of Steff’s face, bloodless beneath its sun-browned exterior. Hirehone seemed unconcerned and whistled idly as they rose.

There was a third lift as well, this one much shorter, and when they finally stepped off they found themselves on a broad, grassy bluff about midway up the cliff that ran back several hundred yards into a series of caves. Fortifications lined the edge of the bluff and ringed the caves, and there were pockets of defense built into the cliff wall overhead where it was riddled with craggy splits. There was a narrow waterfall spilling down off the mountain into a pool, and several clusters of broad-leaf trees and fir scattered about the bluff. Men scurried everywhere, hauling tools and weapons and crates of stores, crying out instructions, or answering back.

Out of the midst of this organized confusion strode Par’s rescuer, his tall form clothed in startling scarlet and black. He was clean-shaven now, his tanned face weather-seamed and sharp-boned in the sunlight, a collection of planes and angles. It was a face that defied age. His brown hair was swept back and slightly receding. He was lean and fit and moved like a cat. He swept toward them with a deep-voiced shout of welcome, one arm extending first to hug Hirehone, then to gather in Par.

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