The afternoon crawled toward evening. When the sun at last completed its long journey west and began to slip beneath the horizon, the members of the little company filtered back to the campsite for the evening meal. Morgan was garrulous, an obvious sign of nerves with him, and talked incessantly of magic and swords and all sorts of wild happenings that Par hoped would never be. The others were mostly silent, eating without comment and casting watchful glances northward toward the mountains. Teel wouldn’t eat at all, sitting off by herself in a gathering of shadows, the mask that covered her face like a wall that separated her from everyone. Even Steff let her alone.
Darkness descended and the stars began to flicker into view, a scattering here and there at first, and then the sky was filled with them. No moon showed itself; it was the promised time when the sun’s pale sister wore black. Daylight’s sounds faded and night’s remained hushed. The cooking fire crackled and snapped in the silence as conversation lagged. One or two smoked, and the air was filled with the pungent smell. Morgan took out the bright length of the Sword of Leah and began to polish it absently. Wren and Garth fed and curried the horses. Walker moved up the trail a short distance and stood staring into the mountains. Others sat lost in thought.
Everyone waited.
It was midnight when Cogline returned for them. The old man appeared out of the shadows like a ghost, materializing so suddenly that they all started. No one, not even Walker, had seen him coming.
“It is time,” he announced.
They came to their feet voicelessly and followed him. He took them up the trail from their campsite into the gradually thickening shadows of the Dragon’s Teeth. Although the stars shone brightly overhead when they started out, the mountains soon began to close about, leaving the little company shrouded in blackness. Cogline did not slow; he seemed to possess cat’s eyes. His charges struggled to keep pace. Par, Coll, and Morgan were closest to the old man, Wren and Garth came next, Steff and Teel behind them, and Walker Boh brought up the rear. The trail steepened quickly after they reached the beginning peaks, and they moved through a narrow defile that opened like a pocket into the mountains. It was silent here, so still that they could hear one another breathe as they labored upward.
The minutes slipped away. Boulders and cliff walls hindered their passage, and the trail wound about like a snake. Loose rock carpeted the whole of the mountains, and the climbers had to scramble over it. Still Cogline pressed on. Par stumbled and scraped his knees, finding the loose rock as sharp as glass. Much of it was a strange, mirrorlike black that reminded him of coal. He scooped up a small piece out of curiosity and stuck it in his pocket.
Then abruptly the mountains split apart before them, and they stepped out onto the rim of the Valley of Shale. It was little more than a broad, shallow depression strewn with crushed stone that glistened with the same mirrored blackness as the rock Par had pocketed. Nothing grew in the valley; it was stripped of life. There was a lake at its center, its greenish black waters moving in sluggish swirls in the windless expanse.
Cogline stopped momentarily and looked back at them. “The Hadeshorn,” he whispered. “Home for the spirits of the ages, for the Druids of the past.” His weathered old face had an almost reverent look to it. Then he turned away and started them down into the valley.
Except for the huff of their breathing and the rasp of their boots on the loose rock, the valley, too, was wrapped in silence. Echoes of their movements played in the stillness like children in the slow heat of a midsummer’s day. Eyes darted watchfully, seeking ghosts where there were none to find, imagining life in every shadow. It was strangely warm here, the heat of the day captured and held in the airless bowl through the cool of the night. Par felt a trickle of sweat begin to run down his back.
Then they were on the valley floor, closely bunched as they made their way toward the lake. They could see the movement of the waters more clearly now, the way the swirls worked against each other, haphazard, unbidden. They could hear the rippling of tiny waves as they lapped. There was the pungent scent of things ageing and decayed.
They were still several dozen yards from the water’s edge when Cogline brought them to a halt, both hands lifting in caution. “Stand fast, now. Come no closer. The waters of the Hadeshorn are death to mortals, poison to the touch!” He crouched down and put a finger to his lips as if hushing a child.
They did as they were bidden, children indeed before the power they sensed sleeping there. They could feel it, all of them, a palpable thing that hung in the air like wood smoke from a fire. They remained where they were, alert, anxious, filled with a mix of wonder and hesitancy. No one spoke. The star-filled sky stretched away endlessly overhead, canopied from horizon to horizon, and it seemed as if the whole of the heavens was focused on the valley, that lake, and the nine of them who kept watch.
The Scions of Shannara
Terry Brooks's books
- Alanna The First Adventure
- Alone The Girl in the Box
- Asgoleth the Warrior
- Awakening the Fire
- Between the Lives
- Black Feathers
- Bless The Beauty
- By the Sword
- In the Arms of Stone Angels
- Knights The Eye of Divinity
- Knights The Hand of Tharnin
- Knights The Heart of Shadows
- Mind the Gap
- Omega The Girl in the Box
- On the Edge of Humanity
- The Alchemist in the Shadows
- Possessing the Grimstone
- The Steel Remains
- The 13th Horseman
- The Age Atomic
- The Alchemaster's Apprentice
- The Alchemy of Stone
- The Ambassador's Mission
- The Anvil of the World
- The Apothecary
- The Art of Seducing a Naked Werewolf
- The Bible Repairman and Other Stories
- The Black Lung Captain
- The Black Prism
- The Blue Door
- The Bone House
- The Book of Doom
- The Breaking
- The Cadet of Tildor
- The Cavalier
- The Circle (Hammer)
- The Claws of Evil
- The Concrete Grove
- The Conduit The Gryphon Series
- The Cry of the Icemark
- The Dark
- The Dark Rider
- The Dark Thorn
- The Dead of Winter
- The Devil's Kiss
- The Devil's Looking-Glass
- The Devil's Pay (Dogs of War)
- The Door to Lost Pages
- The Dress
- The Emperor of All Things
- The Emperors Knife
- The End of the World
- The Eternal War
- The Executioness
- The Exiled Blade (The Assassini)
- The Fate of the Dwarves
- The Fate of the Muse
- The Frozen Moon
- The Garden of Stones
- The Gate Thief
- The Gates
- The Ghoul Next Door
- The Gilded Age
- The Godling Chronicles The Shadow of God
- The Guest & The Change
- The Guidance
- The High-Wizard's Hunt
- The Holders
- The Honey Witch
- The House of Yeel
- The Lies of Locke Lamora
- The Living Curse
- The Living End
- The Magic Shop
- The Magicians of Night
- The Magnolia League
- The Marenon Chronicles Collection
- The Marquis (The 13th Floor)
- The Mermaid's Mirror
- The Merman and the Moon Forgotten
- The Original Sin
- The Pearl of the Soul of the World
- The People's Will
- The Prophecy (The Guardians)
- The Reaping
- The Rebel Prince
- The Reunited
- The Rithmatist
- The_River_Kings_Road
- The Rush (The Siren Series)
- The Savage Blue
- The Scar-Crow Men
- The Science of Discworld IV Judgement Da
- The Scourge (A.G. Henley)
- The Sentinel Mage
- The Serpent in the Stone
- The Serpent Sea
- The Shadow Cats
- The Slither Sisters
- The Song of Andiene